Feedback: Flameshaper Evoker

I love the flavor being shown here. Engulf and Consume flame especially give the feeling of a powerful Red dragon.

My two questions are the following:

Conduit of Flame: Does this also work with our heals? Like if we’re healing targets above 50% health is our critical strike chance also increased?

Consume Flame: Does Preservation also get the Fire Breath explosion as well, or is it just Dream Breath?

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This depends on the implementation, you are right in that you can echo Dreambreath but a Dreambreath buff that comes from the spell cast and one that comes from an echo are different and can both exists on the same target at the same time, so your natural Dreambreaths are always capped at 5 regardless of how much you Echo, and if this effect spreads the natural Dreambreath then that can land on someone that already had an echoed one, so its always more value

It might seem unintuitive to “lose power” when healing someone that is low hp but the majority of your healing events are done to people above half health. Getting +10% crit on our reversions that are ticking constantly to keep the raid from dropping from rot damage and also help extend them sounds better than getting it on a single Spiritbloom hit onto yourself that you’re lifebinding on the raid

For context 8 seconds of Dreambreath is 153% spellpower, 300% this on each of 5 players would be 2,304%SP and a r4 Spiritbloom is 2034%SP which (talented) is also a 20s CD. This isn’t taking into account the actual Engulf healing on the main target or that you can increase the base Dreambreath by 40% with CoY

If the numbers stay like this Engulfing Dreambreath has around twice the power of a r4 Spiritbloom, on a 2 charge 20s CD (and seems like insta cast?), there is no way those numbers go live


As an aside i want to voice my opinion that i really hope Engulf doesn’t echo. If it does then it starts to fill a very similar role to Spiritbloom and directly competing with it in some scenarios, while if it doesn’t then its a completely different niche that we currently dont have and probably would be really good to have, which is a button that we can use to heal mid-ramp while having echoes out that doesn’t consume them so we can respond to damage without ruining our set ups

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re: Engulf; I also wondered if it could be Echoed, and I noticed something about it that I… don’t really like, and I feel like others won’t either. If you look at the tooltip, it’s listed as an “Active Ability”, which… is also what Colossus Warrior’s Demolish (the channeled ability where you can’t move) is listed as.

Perhaps that’s not actually what “Active Ability” always means and my concerns are unfounded, but I did notice this and I have yet to see anyone else mention it.

Active ability just means that it’s a button you can press to do a thing. This is in contrast to passive abilities like 10% higher crit on targets above 50% health, also in the Flameshaper tree.

Ahh looks like you’re correct, I just checked some others and saw that Reaper’s Mark says the same thing. It seems to be a distinction for “new button that does not replace another button”.

Active ability has always just meant “button you press”. It’s the antithesis of a passive.

Just means it requires action from you to receive its benefit.

I don’t really have any major issues with this tree. All of my gripes are base Evoker problems.

Yes.

Actually, just make that a glyph. Easy W.

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It likely would not be something they do, since it will still be considered a blue spell.

Changing colors of spells is counter-intuitive in situations where you deal with magic school lockouts.

Cosmetics for spells generally change things in ways that it’s still clear what it is, like purple fire.

idk, i feel like desintegrate shouldn’t be a principal essence spender on a flameshaper, since is blue magic, maybe changing the playstile into something more “explosive” and less channeling, really changing how the spec feels could be fun.

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Titanic Precision says critical strikes have an increased chance to trigger Essence Burst. Except that when casting Living Flame, Essence Burst procs on cast and doesn’t proc on dealing damage, which makes Titanic Precision’s tooltip contradictory to the way the Essence Burst procs currently.

Either the way Essence Burst procs in TWW is changing to on dealing damage instead of on cast, or the tooltip for Titanic Precision is wrong, or this talent has been designed without understanding how Essence Burst actually currently procs. It would be good for this to be clarified and have the tooltip updated appropriately.

Why would you want it to change? This could potentially give it a chance to get 2 EB from a single LF.

As it stands, with the way it’ll work currently, you can get an EB proc on the cast and another if the LF crits and it procs Titanic Precision.

If they changed that interaction, you’ll still be able to get double EB potentially when the spell lands (highly doubt it would work this way) but you would overcap more because you couldn’t send a disintegrate and use an EB while the LF is still in flight.

I see what you’re saying though, but if spell damage/crit chance is calculated on cast, then it’s possible/more likely that it’ll just factor that into whether we get an increased chance for EB to proc or not at the time of cast.

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The tooltip doesn’t say that LF crits have a 100% guaranteed chance to give EB, it says that crits have a 100% increased chance to proc EB which implies there’s already an existing chance and that Titanic Precision just increases that chance. There’s currently a zero % proc chance on dealing damage as EB currently only procs on cast.

If they really wanted to guarantee an EB when getting a crit with LF, they could have easily worded it as “Living Flame critical strikes grant you Essence Burst” which is a million times more clear. Given they didn’t phrase it this way, it doesn’t read to work this way to me. If they did mean for crits to guarantee EB that’s fine, but they need to be better at writing clearer tooltips.

All I want is clarification of what the intention is for Titanic Precision cause, to me, the tooltip is misleading and confusing without more context.

Ah fair, misunderstood the context-- that makes sense.

You say proc on cast but that isn’t really the case. It has to heal or deal damage for it to trigger.

Example:
During Dragonrage, you have a 100% chance to trigger Essence Burst with the abilities that grant it, however, if you cast living flame to heal someone with full HP, it will not grant you Essence Burst. With Leaping Flames, it has to damage or heal 2 targets to grant you the two Essence Bursts, if there’s only one target to damage and everyone is full HP, you will only get one Essence Burst. Azure Strike is a different matter because every cast will always hit multiple targets but it will only ever give one Essence Burst.

Question: Can there be multiple stacks of the hot from essence abilities?

My guess is that it just functions like the S2 tier set that just keeps it rolling as one DoT. Most DoTs we will have is probably going to be 3, 1 from Living Flame DoT talent, Flame Breath, and Enkindle.

Looking at the tree from a PvE Dev point of view.

Engulf
a medium cd fire nuke that gets stronger with more dots. As it stands we can get 3 dots on a target (Firebreath, Enkindle, Ruby Embers).
Since this pushes us to use Ruby Embers i hope to see a slight change to this effect to grant us something for casting a Living Flame on a target that’s already on the maximum stacks (simplest one would be +x damage).
Does Engulf’s damage interact with the number of Ruby Embers stacks? Or will it grant it’s full increase on a single Embers stack on the target?

Trailblazer/Shape of Flame
Trailblazer:
Faster flying on hover and especially Deep Breath sounds great. the extended hover range is in my opinion unneeded, and disruptive. Getting used to Hovers dash range took a while, changeing it on a talent that is picked for another benefit will lead to frustation!
(Yes i think the extended dash on Trailblazer could be frustating enough to pick a strictly worse talent to avoid the “downside” of change my dash-range)
Shape of Flame:
A small blind effect on our racials. This doesn’t WOW me but it’s not bad either. I will probably only pick it over Trailblazer if the extended dash-range turns out to be to frustating which really shouldn’t be why this is choosen.

Conduit of Flame
More Crits on higher HP targets. this looks like a very strong node, though it increases dev’s problem of beeing more effective in the less important parts of a fight.

Titanic Precision
Nice synergy with the previous node. Dev doesn’t usually need many more Essence bursts because of Hoarded Power.
Obligatory Hoarded Power rant:
Hoarded Power is the worst node on the Augmentation (and Devastation) Talent trees (design wise). Not only does it limit the power of the Essence spenders, it also decreases the value of any Essence cost reductions or Essence Burst granting talents. While at the same time dulling down the gameplay. Pressing the same button 4+ times in a row really isn’t exciting! PLEASE REMOVE THIS TALENT FROM BOTH TREES! (rebalance the specs around having slightly fewer but more impactful spenders)

Traveling Flame
to what durration will the Firebreath durration be refreshed? a Rank 1 Firebreath currently leaves a 24 seconds dot. will this be refreshed to a full 24 seconds? What about a rank 4 Firebreath, that leaves only a 6 second Dot, will this be refreshed back to 6 or to a full 24?
Bit more clearity might be needed here.
Depending on how exacly this works it could be antisynergistic with Expanded Lungs and Consume Flame

Burning Adrenaline
Do dragons have Adrenaline? :smiley:
A nice big haste-buff to encurage spreading your 2 engulf charges. Anything that speeds up the Devastation rotation even a little bit is great!

Red Hot: Engulf
weird name, feels abit like a filler node. Especially the +dmg portion. You can only ever get engulf as a Flameshaper, buffing it in it’s on tree might as well do nothing and have a stronger 1st node. Same logic applys to the 2nd charge.
Much like multiple talents on the Devastation class tree (Dense Energy, 2 nodes for Essence Burst, Quell/Inner Radiance)

Enkindle
Look who’s back, the Season 2 Tier-set is.
Nice powerfull effect, which fits nicely into the theme and even builds of on Engulf liking dots! 10/10

Fan the Flames/Expanded Lungs
Fan the Flames:
Buff the Enkindle damage and increase the durration. A small throuput node.
I’m abit worried this will lead to some weakaura tracking your Enkindle damage to tell you when to use Engulf. But in concept this is very much fine.
Expanded Lungs:
i’m not a fan of this effect. Previously Firebreath always dealt the same damage and only shifted it from dot to instant. This incentevises you to never uprank Firebreath since the dot portion will deal more damage.

Lifecinders/Draconic Insticts
Lifecinders
I would like the option for this effect to work like a mix between Priests Twins of the Sun Priestess and Augmentations Prescience. If i pick a target they get it, if i don’t select a target it goes to a nearby injured ally. But this is 100% fine as is.
Draconic Insticts
Passive “damage reduction” favoring high hits. This sound amazingly strong.

I really like this choice node.

Consume Flame
This effect consumes up to 8 seconds of Firebreath. which incentevises lower ranked Firebreaths again, thus beeing synergistic with Expanded Lungs while beeing antisynergistic with Traveling Flame.
This also makes Font of Magic ALOT less valueable as you’d never want to cast a rank 4 Firebreath and lose 2-3 seconds of dot time you’d consume.


To me this Tree looks to incentevises rank 2-3 Firebreaths, to give you time to stack a big enkindle and then blow them all up with Engulf, while also not extending the Firebreath dot to the point it’s still up once the next firebreath comes of cooldown.
I can see some friction happening here with Causality reducing the CD to much which WILL lead to a loss of damage. Rank 4 Firebreaths from Font of Magic making the capstone worse in any situation should probably also be looked at again.

(Edit: formating and a few gramma errors)

I’d wager this has way more value for pres to get into range, but agreed, I’ll put myself in danger more often than not and turn myself into a guild meme I’m sure🫠.

Yeah I think the wording needs clarification. If it’s going to do damage as if it were consuming 8 seconds no matter what, that’s fine. If not, I think it should be changed to ~5 seconds or so to still give value to max rank fire breaths.

Pretty much agreed with this assessment overall though :pinched_fingers:.

Thats a great point. I do believe this hero tree is meant for aoe and scalecommdander for cleave/ST. Which in aoe you 9/10 are doing a full fire breath that should be hitting every target. If there is no talent rework, could see the return of Everburning flame to entend the duration of FB with pyre and engulfs. depends on how worth it would be to drop something like Scintillation as a Flameshaper.

Immediately much more exciting than whatever Scalecommander does, I just hope there are changes to spells like Disintegrate as well to give it a better appearance or just change the spender entirely to something else red.

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