Looking at the tree from a PvE Dev point of view.
Engulf
a medium cd fire nuke that gets stronger with more dots. As it stands we can get 3 dots on a target (Firebreath, Enkindle, Ruby Embers).
Since this pushes us to use Ruby Embers i hope to see a slight change to this effect to grant us something for casting a Living Flame on a target that’s already on the maximum stacks (simplest one would be +x damage).
Does Engulf’s damage interact with the number of Ruby Embers stacks? Or will it grant it’s full increase on a single Embers stack on the target?
Trailblazer/Shape of Flame
Trailblazer:
Faster flying on hover and especially Deep Breath sounds great. the extended hover range is in my opinion unneeded, and disruptive. Getting used to Hovers dash range took a while, changeing it on a talent that is picked for another benefit will lead to frustation!
(Yes i think the extended dash on Trailblazer could be frustating enough to pick a strictly worse talent to avoid the “downside” of change my dash-range)
Shape of Flame:
A small blind effect on our racials. This doesn’t WOW me but it’s not bad either. I will probably only pick it over Trailblazer if the extended dash-range turns out to be to frustating which really shouldn’t be why this is choosen.
Conduit of Flame
More Crits on higher HP targets. this looks like a very strong node, though it increases dev’s problem of beeing more effective in the less important parts of a fight.
Titanic Precision
Nice synergy with the previous node. Dev doesn’t usually need many more Essence bursts because of Hoarded Power.
Obligatory Hoarded Power rant:
Hoarded Power is the worst node on the Augmentation (and Devastation) Talent trees (design wise). Not only does it limit the power of the Essence spenders, it also decreases the value of any Essence cost reductions or Essence Burst granting talents. While at the same time dulling down the gameplay. Pressing the same button 4+ times in a row really isn’t exciting! PLEASE REMOVE THIS TALENT FROM BOTH TREES! (rebalance the specs around having slightly fewer but more impactful spenders)
Traveling Flame
to what durration will the Firebreath durration be refreshed? a Rank 1 Firebreath currently leaves a 24 seconds dot. will this be refreshed to a full 24 seconds? What about a rank 4 Firebreath, that leaves only a 6 second Dot, will this be refreshed back to 6 or to a full 24?
Bit more clearity might be needed here.
Depending on how exacly this works it could be antisynergistic with Expanded Lungs and Consume Flame
Burning Adrenaline
Do dragons have Adrenaline?
A nice big haste-buff to encurage spreading your 2 engulf charges. Anything that speeds up the Devastation rotation even a little bit is great!
Red Hot: Engulf
weird name, feels abit like a filler node. Especially the +dmg portion. You can only ever get engulf as a Flameshaper, buffing it in it’s on tree might as well do nothing and have a stronger 1st node. Same logic applys to the 2nd charge.
Much like multiple talents on the Devastation class tree (Dense Energy, 2 nodes for Essence Burst, Quell/Inner Radiance)
Enkindle
Look who’s back, the Season 2 Tier-set is.
Nice powerfull effect, which fits nicely into the theme and even builds of on Engulf liking dots! 10/10
Fan the Flames/Expanded Lungs
Fan the Flames:
Buff the Enkindle damage and increase the durration. A small throuput node.
I’m abit worried this will lead to some weakaura tracking your Enkindle damage to tell you when to use Engulf. But in concept this is very much fine.
Expanded Lungs:
i’m not a fan of this effect. Previously Firebreath always dealt the same damage and only shifted it from dot to instant. This incentevises you to never uprank Firebreath since the dot portion will deal more damage.
Lifecinders/Draconic Insticts
Lifecinders
I would like the option for this effect to work like a mix between Priests Twins of the Sun Priestess and Augmentations Prescience. If i pick a target they get it, if i don’t select a target it goes to a nearby injured ally. But this is 100% fine as is.
Draconic Insticts
Passive “damage reduction” favoring high hits. This sound amazingly strong.
I really like this choice node.
Consume Flame
This effect consumes up to 8 seconds of Firebreath. which incentevises lower ranked Firebreaths again, thus beeing synergistic with Expanded Lungs while beeing antisynergistic with Traveling Flame.
This also makes Font of Magic ALOT less valueable as you’d never want to cast a rank 4 Firebreath and lose 2-3 seconds of dot time you’d consume.
To me this Tree looks to incentevises rank 2-3 Firebreaths, to give you time to stack a big enkindle and then blow them all up with Engulf, while also not extending the Firebreath dot to the point it’s still up once the next firebreath comes of cooldown.
I can see some friction happening here with Causality reducing the CD to much which WILL lead to a loss of damage. Rank 4 Firebreaths from Font of Magic making the capstone worse in any situation should probably also be looked at again.
(Edit: formating and a few gramma errors)