Today i tested on my 120 druid with no gear at all. no weapon, no neck , no rings, no trinkets, no armor, nothing, the damage on a dummy of rake and rip.
Here is what i found.
—Rake - 35 Energy combo point builder
Initial dmg 359
306 dmg every 3 secs for 15 secs = 1530 dmg
each second = 102 dmg
re apply after 15secs for 359 more dmg and redot
359(2) + 1530(2)
3060 dmg over 30 secs from the damage over time effect and 718 dmg from the initial damage x2
total of 3778 dmg
—RIP - 20 Energy combo spender, up to 5 for full dmg
258 dmg every 2 secs for 24secs = 3096 dmg
no initial damage
each second = 129 dmg
3870 dmg over 30 secs
(you will need to re-apply rip on second 24-25 for 5combo points and 20 energy
to get the math right calculating both abilities damage over 30 seconds)
Difference between
RIP (20 Energy combo spender, up to 5 for full dmg)
Rake (35 Energy combo point builder)
=RIP 3870 dmg - Rake 3778 dmg = 92 dmg
Since Rip is a combo finisher i think it should be stronger imo.
Rip is like a 2nd rake that you get to put on a target after hitting 3-5 abilities,
aka getting 5 combo points.
what you guys think?
would like this to get some attention. any dev or anyone who can help. my point is that rip doesnt feel that rewarding for how much build up it has. maybe (BIG MAYBE) take damage off of rake and implement it into rip? i want rip to feel like a hard (not hard as in op hard) hitting ability, feel the pay off of building 5 combo points!!
compare rake and rip to assa’s rogue garrote and rapture. garrote serves as your rake, you can can have 100% up time, has special effect while stealth. rapture is rip, 5 combo points, 24 secs duration dot. they both tick faster than rake and rip respectively. garrote deals less damage than rapture. so as an assa rogue you can have your garrote 100% on your target but the moment you press rapture YOU KNOW he is going to bleed.
i dont know, thats just my opinion on how i feel about rip compared to rake in terms of damage, pay off, reward.
another idea could be to make rip do a initial dmg (?) so if you add the initial dmg + the dot, it will end up doing more damage than rake (?). this may not be the solution cuz of sabertooth talent since you will only be riping once per target tho…
anyway, hope this feedback gets addressed and something gets done about it :D.
open to any suggestion / discussion.