When it comes to our defensive issues specifically, I see many solutions. I would be happy if any iteration of these would be implemented instead of giving us Earth shield charges, or making Nature’s Guardian heal for a little bit more like the current defensive node does.
I would love for Elemental Shamans to either get a buff to earth shield where they get the same passive damage reduction (6%) that resto does, and maybe even possibly remove the charge mechanic altogether.
Alternatively, I think instead of buffing Astral shift to 60% while nice, doesn’t fix the problem we mostly struggle with. Our main issue is not dealing with 1 big instance of damage as much as it is dealing with multiple instances of big damage after that 1 Astral Shift charge is gone.
In contrast, classes such as mage/lock can deal with like 3-4+ of them in a moderate time period. Personally, I would give Astral Shift 2 charges instead so we can use them a little more freely on multiple damage mechanics in higher difficulty content.
I could even see them alternatively reducing the cooldown on Earth Ele to something like (3 minutes?) and giving it a moderate damage absorb for the group/raid when used. This could potentially also be the unique group/raid utility we’ve been asking for higher end content.
Lastly, a pipe dream, I would be enthralled if they gave us the PVP talent Burrow for PVE.
Burrow - Spell - World of Warcraft (wowhead.com)
This could double as the extra defensive we’ve been begging for so long, while alternatively being an offensive cooldown and a CC if we don’t need the defensive at the moment. It would also be very fitting to our earthen theme.
These are just random spitball ideas, but it shows there’s lots of ways to fix us.
We also deal with other issues with our offensive toolkit (Spenders feeling extremely underpowered, fire elemental not feeling like it’s worth its 2.5 minute CD whatsoever etc…) so this is just the tip of the iceberg, but there’s many forum posts outlining all of those so I won’t rehash them again.
We have tons of good ideas and the forums are (mostly) filled with constructive feedback, we just never get anything in response and it’s understandably frustrating for people who love the class and do not want to be incentivized to re-roll due to lack of class parity in terms of dev care/utility/design.