I guess we’re supposed to leave feedback here for Scalecommander as well. The extra defensiveness of the spec is nice for Devastation but not really needed for Augmentation.
The idea of mass disintegrate/eruption is chefs kiss.
Onslaught is pretty boring on its own. Perhaps it should give you one charge at the beginning of combat and then one every X seconds?
Not sure how i feel about unrelenting siege. Feels like it could be more interesting, also it’s yet another multiplier for Living Flame. Not sure what i’d do to it though.
Nor am i sure about how i feel about the spec’s heavy focus on deep breath. Though i am curious how the final talent of the spec works. How good or awkward are the controls for steering Deep Breath gonna be. Can we do donuts?
Looking forward to see what Ruby Adept brings to the table