Played a few more Ashrans under this new 25-man format last night (Alliance side)
Game 1
Backfilled into a loss where score was A: 61 to H: 113, promptly afked right out.
Game 2
“Fresh” game. The team seemed to agree on going ROC first, I disagreed with this strat and voiced my concerns about it (I know from experience that ROC is unreliable at best), but the majority went along with it so I just followed the herd. As predicted, it didn’t work out
Horde killed our mage while we were away PvE’ing at ROC, and later on during the first teamfight our incompetent AA-holder got Deathgripped into the Horde and lost the AA. People started leaving once they saw us behind 60+ points on score.
Ended in a loss with us being farmed on the bridge into the Alliance base. I found a safe spot to hide until the loss was over.
Game 3
Another fresh game, this one played out a little better and we managed to get ogre during the opener phase. There was a bit of back and forth/tug o’ war in mid… Horde pushed us, we regrouped pushed them back, then Horde pushed again, etc.
Eventually we got separated from ogre and ogre died, we then fell behind by around 13 kills. We slowly lost ground/deaths and ended up pushed to our bridge. Game ended once Horde killed our mage, wiping out the last 42 reinforcements we had left.
So from a win/loss perspective, it seems like not much has changed, Alliance is still struggling even in the 25-man format.
For some strange reason, the games “felt” longer than the 40-man version I’m guessing the reason for this is that with 25 people it simply takes longer to reach the 150 kill threshold for the win condition. One of the Ashran games went for like 39ish minutes.
With the 40-man format games would sometimes end in as little as 16-18 minutes, it sounds strange but it’s true. Racking up 150 kills with a 40v40 format was noticeably faster than this 25-man/watered down format.