I was thinking today, and one way you guys could roll out Southshore vs. Tarren Mill is as part of the upcoming Classic/Vanilla release in the summer
Maybe adding SS vs. TM to the epic bg list would âbuild hypeâ for Vanilla servers. Maybe release SS vs. TM alongside the launch of Classic/Vanilla servers? Or it could be rolled out as part of whatever âpre-patchâ events lead up to the Classic/Vanilla servers going up? Just some random ideas
Itâs not like the map needs much work, it would just need some very minor polishing. Just give the guards some steroid buffs and maybe increase the win condition to 200 kills and call it a day. Easy.
we need more ebgs in the rotation, but im not sure TMvSS is the way to go, it has no objectives and really nothing to do for most melee, and when a team is unevenly matched on healers its very rare that the team with fewer healers has any counter beyond very big damage, and in general the team with the most druids and dks wins.
on the other hand, TMvSS is the only place i have seen classical military formation strategy with lining up groups, flanking, routing, etc. IMO it would be fun if it was pushed more into that direction. one thing that really hits home in ebgs, especially in WG is the feeling that you are in a battle, not just a fight or skirmish like regular bgs. the battle grounds in the ebg queue should be designed to elicit that feeling.
I can literally spam AV and SS vs. TM for hours, but I would never spam say, IOC for hours
IOC and WG simply have too much PvE/vehicles/etc for my tastes, I like the âraw PvPâ that happens in bgs such as AV. PvP is what I enjoy most in bgs, when thereâs too much PvE it kinda âwaters downâ the PvP experience.
SS vs. TM is just raw, pure non-stop PvP from start to finish⌠I love it
Maybe Iâm a little biased since I play Horde and SS vs. TM was pretty much a free win for Horde, but I enjoyed it even on my Alliance toon. Fun times
you may not want IoC for hours, but with only 3 bgs in rotation, getting IoC for hours in not uncommon.
thereâs normal BGs and arena that cover the pure pvp fighting aspect. to me ebgs are more about playing the map and objectives, its pvp, but dueling another player isnât the point, winning the map is.
if anything, ebgs are closer to a true battleground where normal bgs are pretty much just small skirmishes. IoC gets a lot of hate, but i canât call in for airsupport from hanger in WSG. vehicle combat may dilute the pvp aspect a bit, but in reality if you were on an actual battlefield a tank or cannonball will 1 shot you, the fact the a player can take down a tank solo through good gameplay shows there is still plenty of room for skill to make the difference.
Thatâs not what I meant, I meant that I could âspecific queueâ for AV and SS vs. TM for multiple hours and not get bored. But I would never âspecific queueâ for IOC, for example I just donât enjoy IOC enough to ever âspecific queueâ for it
Iâve had a few nights where I was bored and just âspecificâ queued AV for a few hours to pass the time, even without the âbonusâ rewards itâs still fun. Iâve also âspecificâ queued for AV with premades and it was always a fresh experience.
Iâm not sure Iâd consider Vehicles âPVEâ. Lots of multiplayer deathmatch type games have vehicles. I donât recall people being annoyed with Halo Warthogs or whatever.
Now endless guards that chunk your health in AV, thatâs a bit frustrating for âPVPâ.
just because you enjoy it doesnât mean it fits in this category. the other ebgs all have map play and strategy, TMvSS can have that as i said, but it would really need to be encouraged as the main gameplay. make it intersting like this:
if its just a simple deathmatch, it should stay as a brawl.
Nothing wrong with that, I like the sheer simplicity actually⌠âteam A and team B go at it, most kills winsâ
Seems SS vs TM is more casual-friendly than any of the other bgs due to itâs simplicity
For a casual itâs simple to understand something like âthe team with the most kills winsâ as opposed to say âguard this graveyard, while pressuring the opponentâs towers, while backcapping your towersâ.
The latter is much more difficult for a random casual to understand (as evidenced by sooooo many casuals not focusing objectives in AV and Wintergrasp). On the other hand, if you tell a random casual âthe team with the most kills winsâ 100% of them will know what to do.
Even though itâs the year 2019, a lot of random casuals still run around like chickens with their heads cut off in bgs like AV and IOC, a surprising % of them donât understand complex objectives very well
the problem though is that players will feel punished for being on the wrong class/spec and leave. the other maps provide something for everyone to do. without strategy you donât really have tasks for players to do. often the players who take lead are fine with strategy, those who arenât often just need a task to be given to them and they are happy to do it.
the map doesnât need to be obvious on how to play it, there should always be a learning curve because it is not a scripted event like pve raids. if you want deathmatch, play arena, if you want a heavier focus on pvp team play, play bgs. but the 40 mans should stay more about strategy and playing the map. TMvSS as it stands is just a fight you would have in any of the other ebgs over an objective.
TMvSS would have to be changed anyway because it was never designed as a battleground, it was put together for the 10 year anniversary event iirc and was not designed with balanced gameplay in mind.
While youâre not wrong, SS v TM should stay as a brawl. Thatâs the game mode for âout of the boxâ gameplay minigames. Iâd be down for Brawls being available more frequently, though.
I still am a strong proponent of having some information on the screen during the load screen. Something like WG might be a bit complex for that but I figure people seeing it flash over and over during an expansion might shed some light on things a little more than the âLFR mentalityâ of âI have no idea what this is, but letâs just wing it.â
Yep. SS/TM brawl is bad because of that IMO. Maybe people with the âright specsâ for it who like to herp-derp damage meters and snipe from distance enjoy it, but it is NOT very enjoyable for those who arenât those âright specs.â
What would make it fun is if teams actually employed military-like strategy/formations to counter-attack, but youâd need a premade to do that well (reminds me of good ESO times).
I had an epiphany last night after a bunch of Ally suddenly ragequit from our team during a losing Wintergrasp game⌠why not just replace bg leavers with AI bots?
Seems like everybody wins
in-queue players are happy because they donât get dropped into losing bgs anymore (never a fun experience)
the losing team still (technically) gets their backfillers to fill up the open slots
at least the AI bots âneverâ go AFK or stop trying, but a lot of human players have a tendency to go AFK in a corner of the map or stop trying during a losing bg
Think about it, it seems like a creative use for this AI bot technology. As we saw with the recent brawl, the AI bots seem to do âOKâ in the little bgs like Arathi Basin - which is âgood enoughâ considering a surprising % of human players donât play much better than the bots anyways
I imagine with some tweaking to their behavior/programming the AI bots could possibly be viable in the epic bgs/40 mans as well.
For example, they could tweak a Boomkin AI bot to simply try stay at max range and spam Starfall on cooldown, and program it with a self-defense âkite awayâ routine in the event of getting focused by the enemy team. Or they could program a healer Priest AI bot to try to stay in the âbackâ of the group and spam heals, with a self-defense âkite awayâ routine of itâs own.
They could also program the AI bots in such a way such that when certain objectives are met, such as a keep wall going down in Isle of Conquest, the bots will âautomaticallyâ drop whatever they are doing and rush to the enemy base - to mimic âALL INâ tactics used by human players.
An added bonus is that this AI bot technology could also be used to âmake up forâ a lack of healers on one team or the other
If - during the pregame matchmaking process - the matchmaking system detects that team A only has 2 healers while team B has 6 healers the AI bot backfill system could âkick inâ and add 4 AI bot healers to team A such that the number of healers is balanced. This would pretty much end complaints of âour team only got 1 healer!â in 40 man bgs
as much as you program the AI and script if/then behavior algorithms, until the bot can read chat, and make a decision to change what it is doing based on what players are calling for it will not be worth replacing a player with.
if you ever played armored core formula front on psp, there is an aspect to building out the AI that controls your AC. IMO bots would be more acceptable if they were player created characters instead of generic bots. let players give them loot, tweak aspects of the AI like aggressiveness, tenacity, etc. and then let players call it as reinforcements in world PVE, but then when a bg has a player leave, one of the remaining playerâs AIs will be selected at random to replace them.
see my edit above, i was thinking if we had something like the legion body guards, but with a tweakable AI from armored core:FF and the ability to kit it out with loot like a follower in skyrim, that would probably make bots popular and more welcome.(it would also match the direction real world militaries are moving)
Given that 40 man bg teamfights are mostly both teams just hurling/spamming AOE at each other, I imagine it would be fairly simple to re-program the ranged class AI bots (ex. Boomkin, Mage, Warlock, Hunter, etc) with a âteamfight AOE routineâ or âteamfight rotationâ.
I admit melee AI bots would be much harder/trickier to re-program for a 40 man bg setting. I imagine they could be re-programmed with a âroutineâ to stay close to the group and simply focus enemy players that get too close to the group (over-extenders). Or simply re-program them to peel for healers or kill enemy pets just to give them something to do during those large 40v40 teamfights
this is why i think they need to be player made characters instead of official bots, if we had static bots, then players would get upset at blizzard for causing their loss by backfilling with bad bots. if the bots are player tuned, then it becomes that bot in particular was bad, or that bot was good.