These talents look to add so much coolness to the galactic bear build! Love the idea 10/10 pewpew
I think it might be interesting to have a ground AoE(like DKs/Pallys) that can vary in size depending on the empower level itâs cast at.
I know thereâs a lot of negatives with the ground aoe, but I think it would help quickly pulling agro on encounters with heavy add spawn rates, maybe give it a smol defensive value, but nothing that youâre going to really notice if you are not standing within the aoe zone. Maybe even incorporate the mechanic of the seed from Larodar,where you place an interactable node somewhere, that allows you to manually create the size of the radius for your ground aoe; where a smol circle will have higher concentrated dps, and a large area will do the same damage overall, but spread out over the entire circle.
For the Arcane DR thing, what if that was paired with a talent called âConduit of Eluneâ, in which you use rage (like Xrage/Yseconds, or Xrage/Zdmg absorbed) to power a shield which absorbs incoming magic damage, and causes you to explode/pulse arcane damage to yourself and nearby enemies from a portion of incoming magic damage while the shield is active. That way it promotes playing well to mitigate magic dmg, instead of inherently being magic resilient with little room to make rewarding plays.
i just want to point out that âmagicâ isnt a issue for guardian and im unsure where this sentiment of âebar weak to magicâ came from. considering bear has the best absorb in the game on a very frequent cd. so its just a silly non issue to point our âbear weak against magicâ when its actual issue is utility
It was a much bigger issue at the start of the expac, when ursocs fury was hard to find a talent point for and there were many more casts in certain dungeons.
Itâs never been a problem in raid.
And yes some sort of raid utility would be great, but hopefully that wouldnât be unique to one of the hero trees.
Im hoping we can see some really interesting guardian builds utilizing eluneâs chosen. The idea of a arcane/moonfire bear is really cool.
Yes. But the concern I address is that we will very seldom benefit from this talent, especially at max stacks. At the absolute best, you might get the full 9% buff only once every 15 sec (at the start of Lunar Eclipse) if Sunfire is missing or needs to be refreshed. On average, though, itâs probably just going to be 6% every 15 sec since Sunfire doesnât need to be refreshed as often as Eclipse cycles.
Put yourself in a sustained AoE scenario, and youâll never cast Sunfire more than once since its duration is extended by Starfall. Considering this tree appears to lean more into builds that favor AoE or cleave with priority target damage, youâll cast very few Wraths and Sunfires.
Also worth noting that we go into Solar Eclipse in low (2-3) target count scenarios. Lunar Calling changes that, and might even be okay to use assuming itâs a viable option to Stellar Command, but I have a hard time justifying Lunar Amplification if we donât have a consistent or reliable way to trigger it.
I edited my original post for the sake of clarity.
Dev 1: We made this great tree for Boomkins, but we need to pair it with another spec. What else do we toss in here?
Dev 2: I dunno, Guardian?
Dev 1: Sure! Will any Guardian ever use it?
Dev 2: Meh. Who cares.
It arose because bears are weak to magic.
Itâs the other way atound. You get some new moon extra proc and extra % damage on garbo spells like moonfire which we canât even spread aoe or making a long cast starfire our main nuke, as if balance druids werenât immobile turrets enough.
And the joke 3% magic mitigation when balance druids will still have a regrowth that heals for 7% of their hp pool and rejuv and wild growth from the class tree heal for nothing, so as usual a dps caster has to sit doing nothing in a bear form with no skills besides maul and frenzied regen waiting for the healer to heal them while they do zero DPS and need to enter bear form over 10 times in a boss encounter because the spec has no defensives worth a damn.
To be truthfully honest, the only talent that really makes me excited for this is the one that turns Thrashâs damage into Arcane just for the synergy between that and Eluneâs Favor to heal us whenever we do arcane damage.
I donât use Lunar Beam in my build and so not a fan of them trying to push me to use it. Perhaps if I wasnât so starved for talent points I could pick it up but given how streched then points are in our talent trees Iâll just pass on that skill.
Really wish these Hero Talents actually gave us choices. If the skill they want you to use isnât your thing it feels like thereâs not much incentive to use that tree at all in hopes that a entirely different tree will suit you better. Even if you perfer X spec to Y spec overall.
Wish we had a hero spec for Resto <â> Guardian personally. Iâd love to just focus on survivability and more passive bonus ally healing while tanking.
The hero talents need to grant you the talent theyâre contingent on for free. Itâs ridiculous that they ask you to spend in treants or full moon to make a hero tree functional.
Full Moon and treants should be baseline to balance druids anyways. The spec feels really barren without. Itâs virtually 2 dots that are the same, but recolored, and wrath/starfire with a few starsurges or starfalls in between. The spec is not remotely button bloated, itâs not frost DK level of barren but itâs one of the lowest button counts rotationally, so thereâs no reason why it shouldnât have more access to rotational spells.
This is the only thing Iâm excited for as well. That and the fact that any arcane damaging spells reduce the CD on lunar beam as well. So that sort synergy is nice.
Fair enough. I donât play Boomy enough to have a real concept of it. I was looking largely from the Guardian side. This talent tree is weak, but I guess it at least has some strong Class Fantasy elements for Guardian.
Iâm really hoping Druid of the Claw is 1000% better for both Guardian and Feral (my main spec) as Wildstalker is complete trash for Ferals with zero Class Fantasy.
luckily bear got reworked twice to make this talent alot more accessable
except theyre not weak to magic, theres no magic damage in the game that is relevant enoguh to be a threat to any tank. your forgetting that bear has again the best absorb in the game to deal with âmagicâ if your afraid of âmagicâ. this really sounds like a skill issue
Except youâre wrong because Brewmasters have a very similar issue being vulnerable to sustained spell damage and periodic effects. It isnât as much of a problem in raids as it is in M+.
There is a lot of magic damage in some of the dungeons in this expansion. Look at the Nature damage in Brackenhide, or the Arcane damage in Dawn of the Infinites. This concern is very relevant.
okay then how come bears are doing the same if not one less key levels as vdh then?
warcraftlogs com/zone/rankings/36#class=Druid&spec=Guardian
warcraftlogs com/zone/rankings/36#class=DemonHunter&spec=Vengeance
if theyre âweak to magicâ this concern is not relevant at all if you know, press your buttons and use your kit correctly to deal with magic damage
Because theyâre still viable? This is a poor argument. Letâs refer to top logs of all tanks and tell me exactly how many bears you see compared to others:
i see one in the top ten, your argument was âbear weak to magic and this season is full of magicâ if bears were âweak to magicâ how come their still doing top keys?
surely this season vdh and prot paladin majority isnt based on their huge utility kit to babysit the pepega dps with endless control or spothealing/external hitting. no noooooo its because they can defend against alll this maaagic damage. surely
im beggin you to talk to your theorycrafters and learn
So your argument is to not give Guardians (and by extension, Balance) any decent defensive or utility nodes because there is 1 bear in the top 100? How silly. Why fight AGAINST giving utility and defensives to a tank or dps that has historically lacked them? Why improve a spec at all? Doesnât make sense.
Yeah, you must be better at bear Druid than me.