Feral felt really fun in the several hours I played earlier. Pressing TF feels really satisfying for the first time in a long time, AOE feels fun, talent options feel even more diverse than DF with great synergies. Tiger’s Tenacity a notable favourite from earlier. But here to comment more on Hero talents and Class tree.
Wildstalker
![:tanabata_tree: :tanabata_tree:](https://d38bqls1q93fod.cloudfront.net/en/wow/images/emoji/twitter/tanabata_tree.png?v=12)
Strategic Infusion → great node, kit interaction etc. Crit value could be a lot higher, as I found I am spending fair few globals in it refreshing DOTs after using TF, plus spending CPs with energy from it. Duration is fine & it’s fun having a limited window to squeeze out builders after TF, but such a good node deserves to be more impactful, plus so Vines don’t totally dominate WS.
Vines VFX → fantastic, nice perceptible feel to the proc that makes you feel like you’re pumping, but also extremely intuitive with bursting growth & target swapping, & slower Feral with space to breathe really plays into it. Could even go for more emphasis with the VFX tbh because it’s so well done.
WS Overall → loved it, great recent changes to bursting growth, implant & so on. Simple, but nice synergies with kit and how you can build. This tree can make TF feel really satisfying which I love. Bursting growth felt nice especially with things like Convoke.
Druid of the Claw
![:bear: :bear:](https://d38bqls1q93fod.cloudfront.net/en/wow/images/emoji/twitter/bear.png?v=12)
PW spam with Bestial Strength better damage-per-energy wise than Bite/RF (even with TFB) which I assume is unintended, as would get confusing swapping between hero trees and doing opposite things, but if the intention is to only weave with Ravages, then Ravage probably doesn’t proc enough. Would be good to get some clarification but I’m going to assume this is just unintended from the PW energy changes & will be fixed with tuning. I do like that the extra PW dmg adds some incentive to maximise Rip uptime to better anticipate Ravage procs, but I don’t really think spamming it until Ravage procs is for the best.
Ravage VFX → very satisfying IMO, however…
Ravage range → could be bigger, as the VFX looks like a huge cleave that will hit everything… but then doesn’t even hit some targets RF does ![:sob: :sob:](https://d38bqls1q93fod.cloudfront.net/en/wow/images/emoji/twitter/sob.png?v=12)
Ravage buff duration → could use a few extra seconds, as there’s already enough urgency in using it quick in case another proc overwrites (did notice it overwrite few times albeit rare). Didn’t have many procs expire, but can happen if procs at a bad moment, especially late in a pack feels very wasteful, would be good to carry it over into next.
Wildpower Surge → trash for Feral. Issues with it being tied to defensive usage.
- No way I’m giving up a valuable talent point in bottom for Fluid Form (more on this later) just for this, when it’s only use is defensively.
- If I’m using Bear defensively, I’m probably going to react and press my Bearform bind rather than Mangle bind, because chances are it’s an emergency and I may be out of range, or just naturally the key I’m used to when reacting quickly.
- I think the talent just works better as throughput, like the Guardian version, because it’s a planned, rotational weave.
- Can understand not wanting ‘Bearweaving’ to be gameplay/throughput with other changes already happening for Feral for TWW for players to adjust to, but I strongly believe in future this should be reconsidered as it’s a cool/unique fantasy befitting of the tree, works well with Fluid Form, & not overly complex. When the time is right ofc.
Otherwise issue with DOTC is the choice nodes felt pretty locked. I love the FF CD vs builder dmg, but Empowered Shapeshifting is locked, & not sold on the Agi vs attack speed (hard to say though if it’s competitive choice).
Also this trees Ravage procs with Windfury totem… sounds incredibly hard to balance. Going to feel so bad without WF, but at same time it’s so important for melee to make it into the top specs on the WF chart else you’re losing dmg to others/risk being benched & so on. Windfury is just the most frustrating thing in general & I generally can’t fathom how it’s still ok for 1 specific melee spec to have a unique raid buff when game is designed for 20 spots. Needs a serious look at or at least a fat nerf so it stops making the game worse for literally all other melee.
Druid Class Tree
![:evergreen_tree: :evergreen_tree:](https://d38bqls1q93fod.cloudfront.net/en/wow/images/emoji/twitter/evergreen_tree.png?v=12)
Fluid Form → adds quite a bit of QOL from a Feral druid perspective, especially with little things like Rebirthing or when you accidentally press Regrowth.
- But I can’t really see myself picking this too often sadly (again, as Feral). Not struggling with energy capping all too often so no urgency to spend energy 1gcd faster with this (plus might overcap CPs anyway!)
- Asking me to give up a point in the end section that can otherwise go to defensives/utility/movement is a big ask.
- Worth moving earlier in the tree imo.
Ironfur → dislike that this is still something you have to talent.
- Notably as Feral we don’t need IF to path to Thick Hide, so we will never talent Ironfur, but then we lose niche situations where we can attempt to briefly off-tank things, as that’s cool thing about this spec/shapeshifting, & Druid of the Claw yada yada.
Maim → even more costly to use in M+ now, would be good to see energy cost reduced, or buffed in other ways like longer duration in PVE so you can use at lower CP at least.
Lore of the Grove → Could add Regrowth healing into it. Obviously it’s still worth taking even without LI for talents below, but if you did want it to feel more consistently useful for Feral/Guardian that’s an option.
I think Instincts of the Claw directly to → Well-Honed Instincts could be good. Makes Oakskin droppable, albeit niche, as I want to say some situations I won’t need it, e.g. if I choose Verdant Heart already & need other points. Not a big deal though.
Stampeding Roar → not the biggest fan there’s incentive to give up this raid utility as the 2 points before it are questionnable in raid. Not end of world, but tree does kind of break when you don’t take it, as in too easy to get everything you want.
Nurturing Instinct → we will pick this sometimes for minor throughput, but have to lose a point in a defensive to route this way. Would like to see the healing increase much higher for Feral to mitigate that. I will say if we do ever need dispel as Feral it makes up for that, but pretty rare for raid at least.
Otherwise I think the tree has pretty decent options as DPS, Feral/Boomie feel pretty equitable. Bear/Resto get taxed a bit more, especially Resto and in M+. I think Improved Rejuv could be baseline to save Resto with a point & maybe an alternative node to path to Lycara’s useful for all specs could serve that spot well.
Raid Buffs ![:crying_cat_face: :crying_cat_face:](https://d38bqls1q93fod.cloudfront.net/en/wow/images/emoji/twitter/crying_cat_face.png?v=12)
Will keep this brief but biggest Feral painpoint for me is raid buffs, would be good to look at how many melee buffs are required, especially go try make comps as Feral when your tanks are Guardian/BDK (meaning the buffs from War/DH HAVE to be mdps, you need 2x pala so 1xret 1xholy, then WW or MW… then Poison, Windfury etc on top. No rdps options to cover tank buffs. My own situation there is minimum 5 melee raid buffs and 6 if WW is good, do I really want to wait 6-9 months waiting/prepping for new content only to gamble for 1-2 melee spots hoping Feral is better than every other melee (including a 2nd of other melee). It’s unrealistic to think MOTW is useful for obtaining raid spots outside of RWF hyper min-maxed comps (RWF being top 5~ or so guilds) or niche guild setups, when Druid covers more roles & specs than other buffs & most guilds have multiple. It’s just a punishing inequitable system that gives certain players guaranteed raid spots, loot (& tier set) prio and so on just for what they play, while players like myself have to deal with enormous stress & gamble to play every tier. This matters more to me than anything Feral-specific related & I just can’t comprehend how this hasn’t been addressed, but yeah that’s my own experience & I know so many others feel the same so maybe one day we will be heard.