Class tree looks much improved
From a PVP perspective, I really like the easier access to dispel and Cyclone. The new Starlight Conduit talent seems nice for people that don’t love Catweaving as Resto. It’s also nice to be able to pick up small little effects like Forestwalk or Ursine Vigor more reasonably.
Offhealing
When thinking about off-healing as a non-healer, I personally find it a lot more valuable to have a quick spot-heal like Swiftmend than something like Wild Growth or Rejuv. I’d love to see Swiftmend return as a pickable talent, especially with the class tree being more opened up for build diversity. This is an area that Druid has been very lacking compared to other hybrid classes, with Maelstrom-fueled Healing Surges, Word of Glorys, Power Word Life saves, etc.
Fluid Form
I’m gonna be straight up, I don’t like this talent, I don’t want to feel forced to take it ever. My main gripe with it is that it goes against the very intuitive use of form-specific action bars, it presents a very significant shift in how I bind spells to be able to use it and adds onto the spell bloat situation. As an example, Mangle is in the same spot as Wrath and Shred for me, and I’d need to bind it to maybe 3 different keys depending on form and spec right now before even thinking about Shred and Rake out of Cat form, Frenzied Regen in Cat form, all the while I still need to have Cat form and Bear form bound because those spells don’t actually shift me if I’m not in range to hit a target with them. Given the potential gain from its synergy with Druid of the Claw, Fluid Form might feel like a locked-in talent and I hope that won’t be the case.
Resto is a mixed bag
Luxuriant Soil removal and Abundance buff look very positive to me. I think it’s important that Abundance feels impactful and central to how Resto manages mana if it’s gonna remain a resource that it’s balanced around.
Flourish
From the moment I rerolled to Druid, this has been THE iconic central Resto spell for my money. The lack of a meaningful spike off of the ramp loop means I’m unrewarded for planning it and timing it. I love to ramp for Flourish.
Grove Guardians and Keeper of the Grove
I’m hoping that I can reasonably opt out of picking these talents if I’m playing Wildstalker. I have a few practical issues with using Treants, and something of a philosophical one about encroaching into the design space of Shaman totems. I have qualms with how it affects my decision making regarding positioning in PVP due to line of sight and range and how random and unreliable they are when picking people up from big hits. It isn’t universally loved or a core part of our gameplay for me, but the spec is clearly balanced around having them, which means many other spells (like Flourish) are weaker than they would otherwise be. Not picking it is unfathomable right now simply cuz of strength. If it’s gonna retain that strength, I’d love to be able to swap it out for other similarly strong talents. Right now, it’s 3-4 times stronger than other talents competing with it for points in similar spots.
Wildstalker and the lack of Adaptive Swarm
I can’t help feeling like Swarm is paying for the sins of other spells. I recognize the Mastery scaling problem, it came up especially in PVP, but I think the Nourish effect from Treants and from Amirdrassil set bonus really exaggerated this issue. Looking at the button bloat issue, why is Invigorate still a talent? Overgrowth also never found a place in PVE, while Cenarion Ward is largely uninteractive outside of Verdant Infusion extensions. My favorite iteration of this spec came through the moment we were able to play Necrolord with Unbridled Swarm in Shadowlands M+. It’s also nature theme left unexplored since Insect Swarm was removed and what it does fits so well with the effects of Wildstalker to me, it’s really a shame to see it go.
Call of the Elder Druid
I like seeing this talent in PVE. I think if there’s some way to give it an activation method instead of simply Shapeshifting, it would be much improved. Having it trigger when you only shift for movement or to tank a hit in Bear form doesn’t feel good.
Shapeshifting
I need to present a counterpoint to other feedback I read. For me, shapeshifting for many reasons is very much THE core concept of Druid in this game. Bear form as a defensive, Cat form for with its stuns and sprints, even Moonkin form if a caster-based damage build for Resto could be fleshed out, these are very important pillars in our toolkit for me. However, having both Catweaving and Moonkinweaving at the same time feels very convoluted in Dragonflight so I appreciate the effort to make more specialized builds in the Class tree.
Druid of the Claw
Having declared my love for Shapeshifting, I’m a little disappointed seeing how Druid of the Claw’s Bearweaving/Catweaving actually plays out. It’s a 1-gcd shift and back situation. I was hoping for something a bit more involved.