No chance NP hits the class tree. I think the most realistic outcome, based on its synergy with Tyrant being removed and the diabolist interaction, it will become a choice node to tyrant in demo.
I do have an issue with āMother of Chaosā node, I think Demonfire Barrage firstly should step away from Shadowbolt/Incinerate and most definitely shouldnāt be a channeled spell which is going to feel awful and awkward regardless how you look at it in all forms of content, I can already see people cutting it short due to movement in PvE and a instant easy interrupt target in PvP.
Possible solutions,
- Maybe turn it into a supercharged Demonbolt/Conflagrate? Summoning Mother of Chaos instantly gives a charge of Demonic Core/Conflagrate that hits like a truck on next cast.
Or
- Sticking with the summon theme, the next Shadowbolt/Incinerate becomes Demonfire Barrage thatās instant cast and summons a Demon (so many to choose from) that spawns from the Nether and channels Demonfire Barrage for us. (In PvP the demon can be interrupted for Balance).
I just think the player having to channel the ability really effects the flow and feel of combat and if wasted due to movement or any multiple reasons (PvE and PvP) of having to stop the channel is just honestly going to feel bad.
I donāt see this as an issue considering the channel time is shorter than a regular shadow bolt. If it grants a shard or shard fragments for each bolt as well, it will feel even better to press. If they allow it to be cast while moving, that will also be great. Shadow Bolt has been ignored for a long time for demo and i personally think the potential of this ability is really nice. Incinerate already hits like a truck for destro.
Either way, there are still a lot of unanswered questions around it.
You mean you will. You sound salty about it though, maybe try some therapy.
Speaking from the perspective of a demo lock, seeing Netherportal included in the talents is concerning, since it pretty much forces unfun gameplay. Beyond that, specific demo issues:
Cruelty of Kerxan / Infernal Machine - seems like a pointless node, since the first option is the same as only casting 3 shard spells during Infernal Machine.
Gloom of Nathreza - This node is anti-synergistic with Netherportal, and will just feel bad - assuming netherportal is still like it is on live. (please, change Netherportal, rather than this node lmao)
bonus:
Flames of Xoroth - This talent just feels boring lol. Make it make your pets deal additional damage as fire damage or something, rather than just two flat damage bonuses.
The highest level of competition in PvP and PvE and everyone is using warlock. How would that be incredibly dumb? Even the professionals say that is true. Just play better on your class and stop crying
Way to admit that you havenāt looked at warcraft logs or anything to actually check warlock performance compared to other casters. Warlock is 100% factually not the best caster in the game. Iām sorry that you are too dumb to understand statistics.
Youāll always find a percentage of players on the forums who actually have no concept of how things perform. They donāt even know about Warcraft logs on any site that actually compiles data.
They go off old tropes from years ago, something their guildies said, someone who owned them in pvp, etc. Itās kinda funny ā¦ like watching a puppy chase itās own tail.
Personally as someone who only plays a caster when you see that 9/10 top raiding specs right now are melee (and weāve been here before with World of Meleecraft) it gets harder and harder to be excited to a new season or expansion.
FYI to the poster who has no clue: the best Warlock is doing is 13th best dps in raid and while Destro is A tier for keys, it is not part of any meta. Keep hyperbolizing ā¦
Yeah kinda am. Weāve been down this road before and know the results. Butbthe developers are listening right.
And last I checked salty wasnt a reason to seek therapy, grow up.
Actually, if you are constantly upset and salty about things it can point to underlying issues, particularly with anger. So yeah, it might actually be a reason to go to therapy if youāre upset about things like this often. As far as growing up, Iām think Iām solid.
But all of that aside, I still donāt think this is covenants 2.0. I can see a couple similarities that might make you say that, but itās not really the same.
Sure, they have said you will use some talents that are thematic to the hero class, but Iād say that itās highly unlikely that they will force you to sacrifice your whole tree. Itās likely going to be a point or two as theyāve stated that they would be reworking some talent trees to make those specific talents more accessible.
Besides, covenants gave you an ability that was unique to that covenant. They didnāt really force you into taking certain talents in order to make some of your kit work. So again, not the same thing.
Personally I can see why people are very apprehensive about Hero Specs, letās all be real for a moment a lot of people are still scarred from Shadowlands and the Covenant system. Theirs no denying it.
Realistically it can go either way, it can be a complete success or basically covenants 2.0 depending on balance, regardless on a minority who will pick a Hero Spec due to its Fantasy/Play Style, Iām not saying people donāt, Iām saying a small portion do and good for them, but I think itās safe to say that a majority will always tend to prefer going the route of performance which then is covenants 2.0.
But I do agree with you, they said they were going to make these mandatory talents in hero specs more accessible, so we will have to see really how things turn out in Alpha before casting judgement.
Like I said I can really see why people are getting worried, and I donāt fault them. Blizzard has a lot of work ahead of them especially in terms of winning over the player base trust back in a system like thisā¦.again.
Not just the Hero Talent system. I lost a LOT of faith in Bliz due to the new talent system this expansion.
It doesnāt provide any variety of builds. Itās not different than the talent system when we only had 3 choices per line. Itās created button bloat beyond any previous expansion, convoluted how specs feel to play (the ones that didnāt get special treatment all expansion like Balance, Spriest, and Ret Pallies).
Arcane mage feels horrible. Frost mage is a button mashing hot mess. Affliction Warlock ā¦ Gods, save me. Damage modifiers just creating button bloat and insane ramp up. Ele Shaman last season was literally āCast this spell to buff this spell which buffs this spell which then buffs this spellā all due to the inane amount of damage modifiers now built into the talent system meaning very rigid gameplay without any real variety.
The constant cycle of balancing/buff/nerf/change all expansion ā¦ clearly they expected DF to be an on-going Beta for the new talent system and they STILL donāt have it right for a lot of specs. As one of the marquee features of this expansion, DF has been my LEAST favorite expansion to date (I have absolved BFA and SL of my previous disdain for them).
Asking me to have faith in MORE talents at this point is like Bliz trying to sell me an ice maker when I live in the North Pole.
Wait, this is a bad thing? Youād prefer they drop talents thenā¦nothing for 18 months? Most people want way MORE tuning, not less. This is a pretty wild take tbh.
Iām by no means a Warlock main, but I do enjoy Warlocks on a casual level, so take this for what you will.
I donāt know if itās possible, but Iād be very interested in seeing more Shadowflame introduced to the baseline pets.
A Shadowflame infused Voidwalker or a Shadowflame Axe Enchanted Fel Guard, for example. The tree favors a bit too heavy towards Demonology and just wonder if thereās a cool way to balance that out a bit more. Especially since weāre coming off an expansion with some pretty amazing Shadowflame vfx.
Maybe Flames of Xoroth could either infuse each demon with Shadowflame giving a slightly different buff or infuse the Diabolic Ritual Demons with Shadowflame?
One of my issues is that this buff will be more noticeable with Demonology than Destruction. Also, nothing about it feels āHeroicā. Honestly, I wish Blizzard would give us some thematic abilities from notable Blizzard heroes. In this particular instance, Blizzard could use Gulādan from the Nighthold and give Destruction Warlocks the abilities to channel a huge Fel Incineration beam, and give Demonology the ability to summon those Demons he summons at the start of the fight. Just an idea although I know they wonāt make such a hard pivot, but this Diabolic Ritual and Ruination seem kind of boring and not very engaging.
No, people are criticizing demons in the Destruction spec and thatās a silly criticism.
To be fair I feel like a fel incineration beam would likely be a better for for whatever spec destro shares with a affliction. I want to assume I partially want to assume hellcaller because of the name but caller also implies summoning so maybe itās soul harvester? Either way.
Diabolist as itās name implies clearly wants to be a spec focused on the summoning aspects of warlock. Which is fine in and of itself, I actually really love it for destro so far. I do think itās main mechanic might move a little slow as destro and that could need to be looked at.
I will say something that could be a problem is that because 2 specs share their theming with demo blizzard will have to be very careful with how they handle the summoning mechanics in both of those specs since it could very easily allow the demo flavor to overshadow everything else. That could end up leaving destro and affliction with just a single spec (that they share no less) where they donāt feel like theyāre being forced into demo-lite if they donāt like pets and could also make both specs demo gets feel kind of samey if they both go all in on summoning big pets.
I mean do people not get that diabolist has nothing to do with an actual additional pet.
Itās an ability that procs an instant spell that looks like a demon and does its 1 ability and despawns. Which then causes you to have some special modifier from its cast. It doenst stay in combat at all.
Im really hoping the designer behind those cast chooses really cool designed demons to show the cast off.
If we get some minituarized version of the demons we already have its going to be very disappointing.
It would very lazy to just copy paste the pit lord (nether portal) and the fel lord(pvp) we already have for a new expansion feature that is suppose to have effort and creativity put into which we are all going to be paying into.
Do not do what the diablo 4 team does.
Some thoughts from a multi-glad and Cutting Edge warlock:
The theme of Diabolist seems to be focused on summoning demons and āburstingā with them in short windows. I really like this theme and I like the tie ins for destruction as well.
Some things that I really like about this tree:
-Touch of Rancora, I love the idea that Destruction gets to have some fun with this once in a while with a large/fast chaos bolt.
-Cataclysm summons a demon to shoot chaos bolts!
-Just the general theme of summoning more and more demons.
Some things I dislike:
-Flames of Xoroth just feels very bland and weak.
-Gloom of nathreza needs a rework or buff to havoc.
-Infernal Vitality is likely the worse of the two choice nodes. Maybe this could be changed to passively buff Unending Resolve to reduce more damage or make UR a passive that just reduces all damage outright?
General Changes:
-The Demonic Circle/Howl of Terror choice node isnāt bad. What about Demonic Gateway though? Might have been a missed opportunity here to add some flavor to gateway such as multiple uses, knockback effects, etc.
-Overall Iām relatively happy with this tree.
You have to be conflating power with design. That must be it. Thereās no way you think locks are well made right now, outside of their numbers. You could easily argue these are the worst rotational iterations of each of our specs right now.