I think it seems like ultimately the whole conversation here has ended up where most of us probably expected it to goâŚ
- Where is the hunter rework?
We can talk about the overall design feel and button maintenance and theme and current wailing arrow and whatever all we want but what if the class rework changed all that? Iâd probably say the current hero tree still seems pretty underwhelming but a rework could change the context and lens weâre looking through here. (I doubt itâll change anything but itâs worth pointing out that class reworks have dramatically changed some classes so far)
- Quick Attempt at a rework of the hero tree below. This is off the top of my head so chill.
After sleeping on it and reading comments I still stand by my idea that Black Arrow should probably replace Aimed Shot + Barbed Shot. It should deal damage over a shorter period of time and have to be reapplied which isnât much maintainence for us and letâs us work with an ongoing shadow dot which procs fun things for us.
I think wailing arrow spreading the dot would be pretty cool. I think Trickshots spreading it would also be cool⌠to balance BM vs MM in that way I think you could do something like letting your beasts pulse shadow damage on targets hit similar to the multishot or something would be okay.
Dark Hounds isnât really on-theme for MM so⌠a choice node there would be cool.
Death Shade just sucks. This needs to be completely redone.
Grave Reaper would have to go with my idea since thereâd be no CD as itâd just be a normal rotational skill. Replace it with something like it lowering the CD on wailing arrow. (Not sure how good Dark Empowerment would feel yet so holding my judgment there)
Embrace the Shadows just looks like it needs help. Even with all the rework to this that Iâm talking about where a bunch of your damage becomes shadow Iâm not sure 15% of that beats Smoke Screen.
Dark Chains should chain ALL nearby enemies to make it even remotely relevant in PvE, though I can understand the PvP problem here⌠also 40% is a real who cares number. I think this skill is kinda cool but it just screams underwhelming to me.
Intense Darkness could probably stay as-is.
Shadow Surge I sort of touched on before with spreading the dot and potentially pulsing damage earlier as an idea.
Darkness Calls is boring but fine especially for my proposed rework since weâd have more shadow damage. Shadow Assassin looks like absolute trash.
Withering Fire is a boring throughput proc but might still be okayâŚ
Side Ideas -
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Sylvanasâs Desecrating Shot from SoD (the black swirlies from P1 that went out in patterns). That was a pretty awesome skill⌠why do we not have something like that here for at least MM? Replacing Volley with it would be sweet?
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Sylvanasâs Rangerâs Heartseeker which did phys + shadow DoT with the 3rd stack allowing for bigger combo burst? This is something that could fit in as part of my rework idea where 3 stacks of black arrow on a target causes the next to proc for the triple hit or consumes all stacks or something
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Wailing Arrow still just needs a straight up rework. It needs to be instant cast since it has a travel time because itâs a useless interrupt and it needs to be touched on in this hero talent tree with how clearly it fits into the theme. I think having some kind of synergy with getting CD reduction on it and spreading the dot or something would be cool.
Anyway those are some of my own rework and design ideas on this from primarily the MM perspective. I hope people like my ideas or they at least inspire some even cooler/better ones. Will check this again tomorrow or something Iâm sure, have a good one folks.