Alright Blizzard, let’s talk. By now most of you guys know me as the crazy gnome whose been all over the beta forums detesting class changes and trying to rally an army.
In regards to combat accessibility, yes, you made combat more accessible. But the problem is, it’s not engaging or really even fun. I 100% understand the want to simplify things because right now, combat is not approachable. The issue is so many specs have been pruned to the point that they just aren’t very fun anymore. Classes can be accessible and approachable while still being fun. It’s not a mutually exclusive relationship, and we’ve seen many times in the past where classes were approachable while still being fun. WoW’s peak in terms of players was Wrath. The combat was accessible enough to pull people in, but the classes were still fun! There ofc were some outliers, because there always will be, but for the most part, classes hit a very sweet spot.
Right now, I don’t feel like I have the tools for all forms of content, especially PvP. I get that a lot of classes had an absolutely insane amount of utility across the board, and for the health of PvP, that had to change, but you’ve gone too far. I really don’t understand how a MM hunter is going to be able to compete in its current state. I don’t feasibly see a way a mage can reach upper brackets with the utility they have now. The most difficult part of a mage in PvP is sticky melee classes. Warriors with their charge and leaps, DKs with their grips, rogues with their slows and stuns, etc. Putting Supernova and the fire cone on a choice node was… A decision for sure.
We really need Blast Wave back. I’m not going to sit here and petition for slow and double blink + Displacement, mass barrier, etc. Because Mages really did have an unfair amount of utility and it showed in PvP. I’m sure I’ve made my fair share of warriors slam their keyboard in frustration.
I also really need the game to treat me like an adult and let me customize my CDs how I want. Right now YOU guys are deciding what I NEED in my CD manager and it’s so frustrating. Just please let me include anything and everything in CD manager. Let me drag and drop things like trinkets, consumes, etc. Please just let me have the ability to decide what I need. To add on with that, please let me decide what I WANT to have alerts for and what I want proc icons to appear for. Right now there’s some buffs and CDs that don’t support alerts. Why? Let me be an adult and decide what I want to put alerts on.
Let’s address the other elephant in the room. Why are you deciding that interrupts are too complicated for healers to manage? If healers do not want to manage an interrupt, then they can simply just not chose the talent, ez gg. This also extends to things like Paladin hammer of wrath. Why was it not just made a choice node? Either have an ability that works like an execute, or have the judgement replacement during our major CD. The same with crusader strike on holy paladin. Why remove the button? Just keep the button and remove the holy power generation. If people don’t want to use it, then don’t. This relentless onslaught on buttons is so frustrating when a lot of things could be choice nodes.
Lastly, a lot of this just begs the question, “why?”
I thought the reason for combat simplification was so that people could play without the need of add-ons. Is this you guys outwardly admitting that what you’re going to offer isn’t going to be satisfactory? If that’s the case, why couldn’t this all wait until later down the line?
I urge you to please take a step back and take another look at everything and ask “Did we really need to prune/merge this ability? Are there unique use cases of when you may want separate buttons for this?” And if the answer is yes, then please consider choice nodes.