1 - It’s a shame that it took almost 4 weeks for the affliction tierset to start working, and it still does not function properly.
I say this with a sorrow in my words, in the past i could have a sense of trust in Blizzards quality, but the TWW Beta and now this 11.1 PTR make me question the future of the franchise if this is the quality of work are we to expect.
Currently it does not amplify the damage of Unstable Affliction, it also does not spread Unstable Affliction on target dummys only on actual enemy npc’s.
2 - Demonology Tierset needed a nerf, but i think reducing it’s proc-chance is the wrong nerf.
Nerfing the Demonology Tierset to become a 0.5 Proc per Minute + Haste on it’s [2] bonus is a mistake.
Demonology Thrives in the visual effects of its pets, people enjoy seeing their pets spawning and by reducing the frequency of how many events happen does make the tier-set also visually less interesting.
It’s important to notice that the [2] Bonus have a efficiency multiplier on it, who could have been used to adjust the power of the [2] as necessary if the aim is to make the [2] less powerfull.
Additionally, it’s important to note that the [4] could have been adjusted instead, specially given some considerations to the rotation that it might happen like 1-sharding.
One exemple, the [4] could have been changed to instead of triggering a Hand of Guldan at 60%(1shard), 70%(2shard) and 80%(3 shard) efficiency, it could instead trigger at 20% (1 shard), 40% (2shard) and 60% (3shard) efficiency this would be around a significant nerf, maybe even more impactfull than the current one as it would reduce the damage from both [2] Greater Dreadstalkersbut also from normal Dreadstalkers, and reducing the amount of Dreadbite events that happen as you need 3-shard HOGS instead of 1-shard HOGS.
Additionally, this change would mean Demonology will not be caught casting 1-shard Hands of Guldan mid rotation based on a Weak Aura who counts how many Dreadstalkers you have active to be “optimal”, as “3-shard HOG” is always the optimal way to spend Hand of Guldan Shards.
3 - The Destruction Tierset Nerf approaches this in a mistaken way
Like i have already reported, the Destruction Tierset have the problem that the version triggered by Infernal scales with Haste in a way that results in more than 12 bolts being shot.
This issue still exists, but now instead of it shooting 24 bolts (instead of 12) it now shoots 12 bolts (instead of 6), this issue is amplified by Demonfire Mastery making it add 4~6 more bolts.
This change did reduce the impact of the Jackpot proc with Infernal, but alongside it, it also drastically reduced the effectiveness of the normal Procs and any synergy that may exist with Raging Demonfire duration increasing effect to immolate.