Upon request of a fellow warlock from EU, i post his thoughts about Affliction tierset here.
His passion for the Affliction spec and experience as a warlock are among the greatest i know as such this comes from the heart and mind of someone who deeply cares for the spec.
Class: Warlock
Spec: Affliction
(2) Set Bonus:
Your damaging spells have a chance to hit a Jackpot! that increases your haste by 12% for 12 seconds. Casting Summon Darkglare always hits a Jackpot!
(4) Set Bonus:
Hitting a Jackpot! also increases the damage of Unstable Affliction by 50% and causes Unstable Affliction to spread to up to 3 targets within 40 yds for 12 seconds.
Hello, I’m Zhazz, i am user of the warlock discord, moderator for it and Affliction lover.
The two set, while numerically strong, leaves a bittersweet taste in the mouth in all honesty. It is a clone of a 2 piece we had as recently as Dragonflight season 1.
A small change to the proccing mechanism but a 12% haste buff all the same. This is the only stat based 2 set of all classes.
The combination of these two factors really puts me off the two-set despite its output potency and as much as I don’t want to say it; this simply seems lazy.
Now the real meat of the conversation is the four set and while I loathe to be too negative I truthfully have nothing good to say about this set and would say it is arguably the worst tierset I’ve ever seen for Affliction.
For starters the set itself does not work on the PTR in any way, so these thoughts are based upon the functionality and current Affliction gameplay opposed to testing.
The “Good”
- The “strength” of this tier set is in 3-4 target cleave, a situation Affliction does not struggle with in its current form. This is down to the gain of both an extra dot for Malefic rapture as well as the dot being Unstable Affliction which in turn benefits from the talent Focussed Malignancy (25% increased damage to targets with Unstable Affliction applied). Unstable Affliction itself does little damage.
The Bad
- The nature of this set’s bonus predominantly coming via MR is just another nail in the coffin for the Hellcaller hero tree due to Soul Harvester’s MR enhancing talents. Hellcaller has struggled to find a place for the majority of the first season in both M+ and Raiding.
- The larger the pull size e.g. in mythic plus the less impactful this four set is as a contributor.
- Potential shard overflow / useless shard gain that you’d have gotten via shard sniping anyway.
The Downright awful
- Affliction has drastically struggled with tuning in the first tier of the expansion, most notably in single target encounters. I suspect this is down to the existence of funnel talents such as Dark Harvest and Cull the Weak. This tierset however is painfully poor for single target, currently looking to be a 2-3% gain. The 50% boost for single target to Unstable affliction is just painfully undercooked.
- I am genuinely confused as to the logic behind this set given the current playstyle of Affliction. Your shard expenditure is significantly tied to 1 minute cycles because of the strength in Soul Rot windows. This leaves the “rng” version of the Jackpot! procs to be frustratingly disenfranchised from the kit; if it procs outside your soul rot window the value is simply laughably low as you’re in a position of either holding shards for your window or simply not having any available.
All being said, Affliction since 9.1 has become an incredibly poorly tuned and unpopular spec (consistently the least used in both heroic and mythic raiding.
The least representation in M+ and looking to only have a single player get the 0.1% title this season after 0 for the entirety of Dragonflight). To now have A) a copy+paste 2 set and B) A simply terrible 4 set in both tuning and design is very disappointing.
I fear this, alongside the strength of demonology and destruction tier-sets, will simply push Affliction into obscurity for another tier at the bottom end of tuning and popularity.