The reworked Frost set feels much better. The 2p feels much more intuitive. The 4p providing a bonus for losing Winning Streak! makes the set feel closer to what feels intended for the melee DPS sets. It’s a nice passive bonus, but I’m not sad if I lose the bonus because losing it gave it something that feels just as good. Haste is not a particularly desirable stat for Frost, so I’m not sure why it’s there, but free stats are free stats.
Overall, I remain apprehensive about Winning Streak! as a core set concept. It introduces another layer of RNG to a spec that has too much. It’s hard to say this set will offer any meaningful playstyle changes by itself. There is no skill expression in hoping you get lucky and land a 125% Frostscythe at the right moment. The most generous thing I can say about the set’s playstyle is that it will make Shattering Blade and Riders more competitive by the sheer power of the Frost Strike buff it provides. The ST buff to Frostscythe is a nice touch, but it does not change that this tier set is fundamentally another layer of RNG passive cleave added to a spec overloaded with RNG and passive cleave.
Some specific tuning feedback
To get a rough idea of the tier sets power level, I ran sims using overrides to disable and enable tier bonuses on the same gear set.
Almost all power resides in the 4p. Deathbringer Breath of Sindragosa saw only a 1.6% increase when equipping the 2p, but gained an additional 12.3% with the 4p. Shattering Riders sees a 3.2% increase when equipping the 2p, and a massive additional 18.5% with the 4pc.
There’s an obvious build preference, but given how much Rider struggles to see play, I think the preference is warranted. My only concern on tuning at this time is that we will likely prefer to wait until we can equip all 4 tier pieces.