Feedback: Blood Dk Season Two

Honestly after testing and reviewing the tier sets bouns, changes here are my opinions for blood dk.

  1. Tier bouns, is not great for raids. Amongest few single target bosses, deathstrike cannot hit more than 1 target if there is only 1 target.

Suggestion: Make deathstrike hit the same target multiple times if there are no secondary target. OR redesign the set bouns to make dancing rune weapon more powerful (ex. increase duration / reduce cds / reduce runic power on deathstrikes etc)

  1. Blood DK still cannot tank high keys. Due to the design of the blood dk, it revert the damange intake to heal. But on high keys the damange is killing the blood dk because there is just no way to out heal the DPS from the mobs vs the HPS you got from the Deathstrike globals.

Suggestion: Revert changes on last 5 seconds of the damange taken for healing and dramaically increase the threat that blood dk deals so mobs can be kited.

  1. More for all tanks 2 set bouns: random 4 second defensive reduction. This bouns is pretty much useless unless the proc rate is very high. In the PTR this proc rate is worse than some of the proc rate in season 1 trinkets.

Suggestion: Make it a flat damange reduction whenever a damange exceed 10% of your max hp. This would make it viable for all tanks.

Lastly, I feel like the trinket damange nerf was unecessary. Since there was already a nerf to tank’s survivability. On top of trinket damange nerf it would cause a lot less people wanting to play blood dk, well “tank” in general. Season 1 already proven that tanks are less fun, more stress, getting more bullied, and literally cannot have any new people that want to learn the spec because it is so important to the group. Basically if you die, your group likely to wipe. You can lose a dps or two and they release to run back but as a tank if you die, your dps die with you and for M+ it is the reason for most of the wipes and key bricks.

4 Likes

Can we just get a way to deal with the incoming damage in high keys? Make blood shield 2x max HP, still have a ramp and still need to play correctly, but cut into that one shot issue. I’d also say a massive buff to blood’s WotN.

1 Like

With the recent raid testing, and M+ testing the tier sets are great in M+ but sucks in raid and M+ boss encounters. Dk are still subject to one shot on high keys. This cannot go live.

First time?

Imho, if they’re going to relegate DKs to raid tanking, they should make them the best raid tank.

Sucking on Copium that we might see some BDK changes next PTR Build next week…

Good luck. I expect DK changes right around the time bears have to stop paying a talent point tax that nobody else does.

We did get a buff to bloodied blade but that talent is buggy.

With the loss of the tier set, we are actually going to be less tanky because we are losing % damage reduction