(feedback) BFA Professions

Are awful.

All players get passively flooded with crafting materials via the scrapper and otherwise, while simultaneously there is virtually nothing valuable you can make with any of it. Everyones bags are flooded with useless and worthless mats.

As a JC, my only way of making money is by crafting boe rings and hoping for epic procs because every gem besides krakens eyes and haste gems sell for 10g each on AH due to sockets on gear being RNG. Crafting boes bottlenecked by expulsoms.

In past expansions, to have a fully optimized gearset you had to buy item enhancements from just about every profession, thats how it should be. (leg patches from LW/tailoring, shoulder enchants from inscription, all the various slot enchants from enchanting, meta gems and baseline socket gear for JC, etc) Every player should have to do business with with multiple professions to have the best gear. its never been easier to passively have enough gold to enhance your gear, so why does bfa have the least item enhancements of any expansion?

In addition to item enhancements, there should be a selection of fun and interesting items that you can craft and sell, I.e. goblin gliders, toys, usable items or whatever. Why do we not have any of these things? professions seem so shallow and useless, its almost like they shouldnt even be in the game anymore.
2 Likes
it is kind of sad, right now I'm just working on enchanting, cooking, Alchemy, and JC (because my main alt is a gatherer and ore was starting to pile up and hey free gems) because nothing else (outside of a few in inscription ) provide anything of use :/

I'm someone who normally has all 12 classes lvl'd an try to lvl all professions, but most are pointless now, at least before I could make armor or enchantments. (belt buckles, leg enchants) now most of the crafting professions don't feel worth it.
Kinda of weird that you're moaning about JC. My Jewelcrafter is actually in good shape. Enchanting, on the other hand, is a giant slog from 75 to 100. The only way to progress is with ring enchants that take a crap-ton of mats.

But overall, it does seem that the main benefit of professions in general is to gear up your own alts faster.
not "moaning" about jc... just mentioning what sucks about it in more detail since its the profession I have personal experience with. Most gems are worthless on the AH because sockets are random, so you cant sell them. Have to make boe blues with them up until the point where you run out of expulsoms.

I like to run around and farm ore while waiting for raids/groups to form but then i have a bunch of gems that arent really lucrative since Im out of expulsoms to make rings with. cant really farm expulsoms. its just a bad system that doesnt feel good or rewarding compared to past expansions.
11/04/2018 06:32 PMPosted by Supersnake
not "moaning" about jc... just mentioning what sucks about it in more detail since its the profession I have personal experience with. Most gems are worthless on the AH because sockets are random, so you cant sell them. Have to make boe blues with them up until the point where you run out of expulsoms.

I like to run around and farm ore while waiting for raids/groups to form but then i have a bunch of gems that arent really lucrative since Im out of expulsoms to make rings with. cant really farm expulsoms. its just a bad system that doesnt feel good or rewarding compared to past expansions.


Perhaps I over-reacted. Those are all legitimate complaints. But the nice thing about scrapping now is that you can make all the rings you want, and you can still have a use for them even if you don't have another character to disenchant them. You also have the option of easily farming your raw materials if you don't feel like buying them.

In contrast, enchanting needs a lot of materials that can only be obtained by disenchanting a very significant amount of epic gear (outside buying from someone else).
I haven't heard any player happy with how bfa professions were done.

Across the board its awful.

Explusom is a problem for everyone.

Too much hydrocore and sang and some professions don't use sang at all and barely need hydro.

Recipes are generally lackluster and offer little value for money making and only a token amount of utility.
I believe that in a futur exp Blizz will remove gathering profs and mats for crafters will be sold by reputation vendors , a powerless Blizz hates having players (botters and cheaters ) making so much money off the game that gold will become bop and only use to repair or buy from vendors and the crap left in Ah , totally control by Blizz , shouldn't be too hard to do they already doing it in smaller way with anchor weeds and soon with hydrocore , sanguicells and expul. profs have become worthless .Blizz magical finger who makes dislikes disappear from YT is capable of a lot
I guess I understand the botting problem now that gold and irl currency are linked via tokens, but I dont think thats a good reason to water the game down for the people who actually enjoy the nuance of farming materials, crafting useful items, and selling them. And also participating in the purchasing of useful items for yourself. They should look for a better way to deal with bots if that is actually the reason.

Expulsom, sanguicell, and hydrocore are idiotic mats and should be removed. OR they should not be soulbound, so that players who choose not to craft can sell the ones they get to people who will actually use them. If I could somehow exchange the 1000+ sanguicells I have and will never use for some expulsoms, id be a little bit happier at least.

I dont know, there are sooo many aspects of BfA that seem so poorly thought through its almost like a different company made the game this time around. So many of the things that made wow feel so good are slowly fading away.
11/04/2018 04:28 PMPosted by Supersnake
Are awful.

All players get passively flooded with crafting materials via the scrapper and otherwise, while simultaneously there is virtually nothing valuable you can make with any of it. Everyones bags are flooded with useless and worthless mats.

As a JC, my only way of making money is by crafting boe rings and hoping for epic procs because every gem besides krakens eyes and haste gems sell for 10g each on AH due to sockets on gear being RNG. Crafting boes bottlenecked by expulsoms.

In past expansions, to have a fully optimized gearset you had to buy item enhancements from just about every profession, thats how it should be. (leg patches from LW/tailoring, shoulder enchants from inscription, all the various slot enchants from enchanting, meta gems and baseline socket gear for JC, etc) Every player should have to do business with with multiple professions to have the best gear. its never been easier to passively have enough gold to enhance your gear, so why does bfa have the least item enhancements of any expansion?

In addition to item enhancements, there should be a selection of fun and interesting items that you can craft and sell, I.e. goblin gliders, toys, usable items or whatever. Why do we not have any of these things? professions seem so shallow and useless, its almost like they shouldnt even be in the game anymore.


My man, it could be worse. At least the gear you make is actually BoE and can be SOLD. Engineering took the shaft so hard this xpac that we don't know whether we should call Blizz our daddy, or our actual fathers.
1 Like
I'm aware, every profession seems garbo. Again I just mention JC specifically since its the profession I use personally.

Engineering was best for its useful items and legendary goggles, I was engineer during tbc/wrath when the goggles were great items and there were other items beneficial/fun items like the rocket gloves.

I started to level engineering on my alt because i wanted to make those consumable boats for myself to use to cross bodies of water since i dont have a water mount, but gave up quickly since the boats were bugged at release and never worked properly (is that still the case?) and the sheer disproportionate cost of resources needed to level it up all the way.

Its just terrible. professions have always been a vital game within the game and now they are just absolutely trash. I dont understand how BfA has taken so many steps backwards in so many aspects, there are so many years of this game to build on so BUILD ON IT DONT TAKE AWAY FROM IT...
I've stopped scrapping altogether unless it's a trinket when I know it's guaranteed Expulsom. It's just not worth it, it's more profitable for me to vendor gear. And then the flooded AH with small stacks of people trying to free up bag space from mats they can't use. I LW on my main, and the profession just seems useless. The mats that I get from skinning sell for more than anything I can make, and even then, there are some mats that sell for very low prices too, where I'm lucky if I can even price them at 50s each.

By making things simpler, they've had a negative effect on professions. Less gem slots means less gems get sold on the AH, there's less gear pieces to enchant so less for enchanters to make/post and more mats than needed, no more leg patches from LWers, etc. I forget that inscription exists and I'm sorry to anybody who leveled it. It's just a bad state for professions.
11/04/2018 04:28 PMPosted by Supersnake
professions seem so shallow and useless, its almost like they shouldnt even be in the game anymore.


They're still useful for gold-making. I've made 3.2 million gold so far in BFA, in less than 3 months, only using professions (no sniping, AH games, transmutes, pets etc.). Then again, gold-making is what I do in WoW.

I agree that most recipes in most professions are not profitable in BFA. But it is not new to BFA. It has been true for several years. At least now people don't have to go thru 700 levels before starting "current expansion recipes".

And I agree it would be nice if that changed. I would love it if Blizzard found a way to improve things. I have no suggestions (sorry!) but OP is reasonable.
11/05/2018 03:42 AMPosted by Tinkerizmo
I haven't heard any player happy with how bfa professions were done.

Across the board its awful.

Explusom is a problem for everyone.

Too much hydrocore and sang and some professions don't use sang at all and barely need hydro.

Recipes are generally lackluster and offer little value for money making and only a token amount of utility.


Reminds me of Cata and chaos orbs. I had so many as an engineer, with no use that when molten front came out, i dropped engi, levelled BS, made tons of BS items sold them, dropped BS and re-levelled engi lol

But i agree expulsom has caused crafting issues. I had sang is going to be used in feasts next patch? but otherwise not sure what i will be doing with them,

I couldn't justify making the epic crafting gear requiring 40 expulsoms. Just hoped for Mythic plus and raiding loot
I honestly gave up professions in Legion, had everything leveled...

Garrisons were actually enjoyable with professions crafting, WoD actually did somethings right. Ever since Legion I have lost all desire to level my professions or even play the game on a daily basis.

Blizzard please stop messing with the professions... Ugh.
1 Like
As a gatherer, I'm more or less fine. Everything sellable you can make with mats is worth less than the mats themselves, so putting raw mats on the AH is fine by me.

Only holding onto the Expulsom, Sanguicell and Hydrocores because I'm positive later in the expansion there will be a mats vendor for at least one of those. Has been one every expac since at least MoP.

Also, nothing will make up for how herbalism and mining were done in WoD.
Honestly, I hate it right now. I can barely get enough mats for enchanting to keep my guild enchanted (was a bit rough in Legion but was able to do it in past expansions). I've given up on tailoring since there is no way I'll be able to make anything decent for myself. I stopped raiding beyond LFR near the end of Legion and have no desire to do so now, and yet, the amount of Sanguicells needed to make the better items require a TON of the stuff, and you get what? 1 per LFR wing?

As an enchanter, I tend to DE most of my stuff. That means I rarely scrap (only trinkets since they do give Expulsom). So, I don't have enough expulsom to do anything with either. I was running heroics and the occasional mythics to get hydrocore but really, why bother? Since I can't get enough Sanguicells or Expulsom, it seems pointless.

Why even have THREE BoP crafting items needed at the same time? I have a few double-gatherers who have NO USE AT ALL for any of this and I can't send it to my crafters. I have guildies who enjoy raiding on a particular toon, which does NOT happen to be their crafter.

I would love it if they just got rid of Expulsom and Sanguicells and just decided to convert them to Hydrocore. Let us get Hydrocore from various sources (such as dungeons, scrapping, DEing, gathering, raids, WQs,) like we used to do with Blood of Sargeras, and like the bloods, let us exchange them for mats (including anchor weed). That or make the items BoA. Otherwise, you have toons sitting around with BoP mats that they have ZERO use for, and crafting toons that desperately need them, not get enough.

And not only do many of the enchants you need to LEVEL your enchanting require CRYSTALS (used to be only the best enchants back in the day, required crystals) but we can enchant only THREE items on a person (OK, four, if you are an enchanter). Really miss the days when we could enchant so many different gear.

Speaking of anchor weed, the spawn rates of those are so dreadful, I've given up trying to get herbs for my guild's flasks. We are still using LEGION flasks because it's not even feasible at this point to try to provide people with flasks. And without a lower alternative (such as Elixirs, like we've had in past expansions . . . what was the last time, Pandaria? WoD?) the only recourse, if you want to use some alchemical item to help you with your role, is the OLD flasks.

NOTHING about this expansion's professions are fun. Blizzard has brought over one of the most cumbersome and unnecessary systems from Legoin (profession RANKS), have made maxing out a skill useless. We already have a numerical value attached to professions - it's called SKILL LEVEL. Why not provide improvements simply by skilling up professions? And now, for an expansion, we need to get to 150 to max it (not that it matters if you max it, I guess). From TBC to WoD, it was traditionally 75 skills per expansion. 300 for Vanilla (if you want to break that down, then it's pretty much 50 skill levels per every 10 level) and then went up in Legion to 100. Without making it more interesting, fun or convenient. Not only that, they took away one of the few things that really helped in the past - the ability to get skills from Darkmoon Faire. That helped tremendously during Legion (when I was starting to sour on professions).

It's frustrating when one of the things that I found engaging about the game from very early on - professions - becomes one of the things I least like about the game right now. People might not think it's a big deal, but if we only had HYDROCORE (rather than that plus Sanguicells and Expulsoms) I would probably be doing more on this toon - running dungeons (which I kind of gave up on), LFR (long queue time for so little) and other activities to get enough hydrocores to craft. As it is, I do my emisaaries, then visit the garrison (yep, I've gone back to doing that) and my order hall (for the rep tokens, for future alts). And unless there is a holiday, DMF or a guild activity, I just don't find much else to do. OR in the past, I'd be out farming herbs all over the place, but honestly, as flasks was one of the main things I used to provide, this now seems futile as well.
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I also know of people who used to level alts specifically for their professions. With professions being (at best) lackluster, I've noticed less people doing alts now. I know that a lot of people don't think professions have much effect on how people play, but I think it has much more than Blizzard might think.
11/09/2018 07:16 AMPosted by Sarabande
I also know of people who used to level alts specifically for their professions. With professions being (at best) lackluster, I've noticed less people doing alts now. I know that a lot of people don't think professions have much effect on how people play, but I think it has much more than Blizzard might think.

People leveling alts for professions tended to sit them next to a mailbox in a major city so that they could benefit from the professions without playing the game or interacting with other players in a multi-player online game. They were either trying to play the AH to make gold or trying to be "self-sufficient".

But I imagine the majority of the people leveling alts wanted to try different classes or see content they missed the first time through. With Blizzard creating less leveling content, players end up seeing it all on the first play-through, so the need for alts at 120 is less necessary unless you are rerolling because Blizzard keeps changing how your class plays every other week (monks) or they didn't bother addressing your class at all for the expansion (shaman).
Whats gets me is that by the time we get enough Expulsions to make the gear for ourselves (i.e. Tailoring), we already have better, or comparable, gear. Why try so hard to gets mats to make an ilvl 355 piece when i can get one better from other areas MUCH sooner?

And who the hell needs to the reduce threat thread on cloak nowadays?!

I am on the verge of switching to Alch just to make something I will actually use now (pots, flasks, etc.).
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11/09/2018 12:27 PMPosted by ArchĂąngĂȘl
Whats gets me is that by the time we get enough Expulsions to make the gear for ourselves (i.e. Tailoring), we already have better, or comparable, gear. Why try so hard to gets mats to make an ilvl 355 piece when i can get one better from other areas MUCH sooner?

And who the hell needs to the reduce threat thread on cloak nowadays?!

I am on the verge of switching to Alch just to make something I will actually use now (pots, flasks, etc.).

The 355 pieces are for the casual player who likely won't see much raiding content. War fronts, mythics, and LFR which all drop 340 gear is likely the best gear they will get. After crafting the 355 piece though, they should discover the 370 variant that can be crafted after running LFR and 1-2 normal raids, where the best gear they will get is 355. Then they should discover the 385 crafted pieces, equal to mythic raiding, which is an upgrade for all but 1% of the player base.

As for switching to alchemy, the main benefit will be the extended flask durations once you learn the new flask recipes. But in most cases, even with rank 3 recipes, there are too many herbalist / alchemists who think the herbs they gather are free, so they are selling flasks and potions for less than it costs to craft the items. So you are better off just buying what you need off of the AH.