As a Warrior who has played on and off since Legion and returned to Warrior in Classic through Cataclysm and Season of Discovery, I have to admit that Arms Warrior feels severely lacking in “fun” right now. Claiming Warrior is in a good state feels tone-deaf, especially given the long-standing requests for an Arms rework. Having done the raid on multiple classes, Arms was by far the least enjoyable due to poor class structure and a loss of class fantasy.
Tier Set Conflict:
The hedged bets mechanic for Arms warrior conflicts with the high reset rate for Overpower through Tactician, usually further enhanced by Deft Experience. After changes to martial prowess and baseline buffs to Mortal Strike/Cleave, the incentive to press Overpower while it gets a 20% buff and a 75% recharge rate over these abilities is absent. Maybe sims will reveal Overpower will be better to press again, but currently, I only prioritise it if an Opportunist proc happens.
Talent Tree Utility Problems:
While the Warrior talent tree has seen some form of improvements, utility talents remain poorly positioned and often undesirable due to the limited talent economy. I’d love to see:
- Reposition Berserker Shout and Piercing Howl within the tree. Currently, these talents are rarely chosen due to poor pathing and are overshadowed by classes with more accessible and effective utility options like Tremor Totem or Tar Trap.
- Buff Wrecking Throw and Shattering Throw for PvE. In the first tier, these abilities were not used even on Silken Court or Queen Ansurek, as they were outclassed by other nodes in the same row. These abilities should be reworked to be more competitive for PvE again, or at least be a desirable ranged button to press.
- Make Intimidating Shout baseline and replace its node with the respective choice node. While Shockwave works well as an AoE stun, bringing back the Warrior’s original disrupt as a baseline ability would be great.
- Remove Honed Reflexes. It’s simply not worth a talent point to reduce cooldowns by just one second. If it must stay, consider making it a choice node with Concussive Blows to add more value and flexibility.
- Reduce Bitter Immunity to a 2 minute or less CD.
- Combine Second Wind and Pain and Gain for a more practical talent.
These changes would enhance utility in M+ and provide more flexibility, moving away from the damage-centric focus.
Arms Talent Tree Concerns
I remember Arms Warrior as a fluid and satisfying spec, with combos like Avatar + Colossus Smash + Bladestorm perfectly lining up. Now, it feels cluttered with RNG mechanics: Avatar barely aligns with CS, and Slayer introduces additional random Bladestorm cooldown reductions. I’m not opposed to proc-based gameplay, but when RNG becomes the deciding factor between a 90 and 99 parse, it highlights a deeper issue. My key concerns are:
- Rage Economy: Arms Warrior suffers from constant rage cap in the pre-execute phase but feels starved during execute. While execute should remain as is, the pre-execute phase needs improvement. Many abilities in our rotation don’t spend rage anymore. I think 2 fixes include making Colossus Smash consume rage again, as it once did, and have Sudden death also interact as if it’s spent the rage (so it works with Anger Management).
- Juggernaut Design: For casual players, Juggernaut probably adds flavor to Arms’ execute phase, but for high-end warriors, it’s a frustrating mechanic. Relying on a 1.7 PPM talent to maintain Juggernaut stacks before execute is poor design. Instead, execute should be buffed baseline, Juggernaut capped at ~10 stacks to balance the buff, and Mortal Strike should contribute to stack generation for smoother gameplay.
- Convoluted Talents in the bottom left section of the talent tree is jarring. Bleed and Overpower talents compete, only to funnel into Fatality, an execute-based ability. While Battlelord leading into Fatality makes sense, its connection through Deft Experience, a talent already contested by the new tier set, creates limits its use. On top of that, Dance of Death is arguably one of the weaker capstone talents I’ve seen, especially since it’s competing with Merciless Bonegrinder.
Arms Warrior needs significant adjustments to regain its class fantasy and enjoyment factor. Improving talent synergy, addressing rage economy, and reworking utility talents would go a long way toward making the spec fun and viable again.