Feedback: Arcane Alpha Build 05/21/24

First of all here is the link to the full post detailing the latest changes. I encourage everyone to read it.

Let me start by saying that I am very encouraged because now we’ve had consistent proof that feedback is being heard and actively iterated on in subsequent Alpha builds. Speaking for myself, virtually everything bit of feedback I’ve provided so far seems to have seen and acknowledged. Whether that’s because my own opinions are largely echoed by the community at large or because my long time experience playing the spec offers some particular insight I am not sure but at the end of the day it doesn’t really matter as long as we’re getting beneficial results. I will note, however, that I have yet to see any mention of updating outdated VFX on various arcane spells with newer and more crisp versions that already exist in the game and will require minimal effort to implement. I realize that may not be top of mind right now but it’s definitely something that should be looked at.

Ok enough about that, on to the direct feedback!

Clearcasting

The team absolutely hit the nail on the head with this change. Untethering CC proc generation from mana spent was unquestionably the right step. My one concern is that the new flat rate of 10% might be too low, particularly in single target but that can be addressed easily enough with slight number adjustments or perhaps giving Arcane Blast a higher base rate of say 15%. But of course the data will show what needs to be done once we know what the PPM will be with these changes.

Clearcasting Out of Combat

Again, fantastic change. Personally I always thought “fishing” for CC procs before combat was a degenerate playstyle and never engaged in it but was definitely penalized in damage output as a result so I am thrilled that will no longer be the case.

Arcane Battery

Another good change. Arcane Battery is just too cumbersome to manage, even as a tier set bonus, but especially as a talent. The new changes to all of the talents involved appear to streamline it and make it much more manageable.

Wizened Wit

Personally, I was ecstatic when I first saw that I could opt out of Presence of Mind because over the years it had become diluted to the point where it was just another thing you added on to your burst macros and forgot about it. Some people were trying to utilize it optimally but I think the vast majority of us were just ignoring it as was the case with Nether Tempest being tacked onto the TotM macros. I am not surprised that it was nerfed but perhaps 50% is a little steep. Either way I will almost certainly be picking it over PoM.

Buff Tracking

This is a very welcome step and something that is, frankly, overdue because over the years the game has become increasingly complex and the need for third party software such as WeakAuras is now all but mandatory because the game’s native UI does a poor job of tracking all of these buffs and procs.

To sum up I will just repeat how heartened I am to see that feedback is being listened to and that you’re actively communicating with us. Keep up the good work!

P.S. Please, please, please see about updating the spell visuals for Arcane! Arcane Orb hasn’t been touched since it was first introduced well over a decade now and Arcane Blast is barely noticeable, especially when fighting targets with larger hit boxes like virtually all bosses. Again, all of these updated spell visuals are already in the game and all that is required is to just change the spell IDs in the game’s code.

2 Likes

Might be? Same comment from your other post: this is terrible. 10% is laughably low, even 15% is bad. If it’s not at least 20-25%, especially given missiles can only be cast with procs, it’s going to be a disaster.

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I already replied on the other thread so I am just gonna link it here.

This can be corrected very easily by either increasing the base proc rate generally at a lower rate or increasing it just for Arcane Blast at a higher one, or some combination.

The main point here is that CC had to be untethered from mana spent in order for us to make any use of the proc in AoE.

This also sets the stage for 4 Charge AB spam to eventually no longer be the norm in ST, but I suspect it will take them a while still to get there. As I said before it’s going to be a journey of baby steps.

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I like the fact arcane is getting some love but would it be possible to give some to the Arcane Blast animation? Not sure how easy it is/would be to do but having a casted spell that has an almost unnoticeable animation that isn’t a dot has always felt off to me, especially as it’s likely your most casted spell you do.

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There already is an updated version of it in the game, it looks really neat. If you have a Druid spec into the Balance talent that lets you summon little faerie dragons, they use it. Also all the Kirin Tor NPCs in the Azure Span, you can see them cast it during the invasion quest in Camp Antonidas. And the second boss in the Azure Archives constantly uses the updated Arcane Orb spell.

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To be entirely honest, all of mage needs some visual updates. Its spells probably have the least visual impact out of all casters, with some spells like Cone of Cold and Ice Barrier still using their 2004 assets.

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I like a lot of the changes, like removing the current 2 piece.

I dislike however the amount of RNG related effects in our capstone, especially related to already RNG clear casting. Both cleave missiles and Leydrinker are 15% procs off of another proc, which feels bad as they are big damage. I’d rather have a consistent way of tracking them or lining them up, or it could be very frustrating to never have them line up in cooldowns, or just never proc consistently as capstones.

I also still think Magis Spark should be 3 unique spells rather than the strict limit of missiles, blast and barrage.

1 Like

since no1 has mentioned it yet

Arcane Explosion is still a pbaoe 10 yard aoe …that puts a ranged on melee range in order to do aoe dmg. No other ranged spec has to do that .

3 options

  • do nothing

  • change AE to ranged spell

  • give arcane another option

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Wow, they made some good strides there. I can’t wait to play it. So very Glad they backed off the 2-piece pain we live now.

Really can’t wait to play it. All the good news is making me less interested in the current live game, lol.

I used to think Arcane could be made into a low damage class with a single talent that reads “At any time, your damaging spells and abilities have a small change to increase damage by 10,000% for 3 seconds” and that would at least simplify the RNG train we ride.

1 Like