Well, the fantasy is what I expected being the Aldrachi introduced during the Legion and their lore of fierce glaive warriors explained in the FelHammer research notes that talk about the Tank artifact weapon, a set of talents focused on maneuvers and weapon attacks. 10/10
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Art of the Glaive/ Reaver’s Glaive. 8/10
Basically a CD whose time varies depending on how efficiently you can generate and consume Souls. If it were possible I would like it to be better explained how the enhancement works, is it one that you can spend on ST or AoE? Are there two that you can spend how you want? or is it one and one for ST and AoE? -
Keen Engagement and Preemptive Strike. 8/10
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Evasive Action and Unhindered Assault. 10/10
Both skills seem very useful to me in different situations and depending on what build you have. I’m not Tank but the tank’s kiting power is scaling quite a bit with Evasive Action and I don’t know if it would be too much or not. -
Incisive Blade. 6/10
" When enhanced, Chaos Strike and Soul Cleave deal 30% increased damage" a damage increase on a basic skill at a currently unknown DC. -
Aldrachi Tactics. 8/10
This ability helps generate fragments and therefore improves the “CD” of Reaver’s Glaive, a clarification about the enhancing that this ability gives would help to better understand this. -
Army Unto Oneself and Incorruptible Spirit. 8/10
Good defensive options -
Wounded Quarry. 8/10
Another ability helps generate fragments and therefore improves the “CD” of Reaver’s Glaive, the damage part sounds like to minor to considerate. -
Intent Pursuit. 8/10
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Escalation. 10/10
With this things get interesting, first you don’t see a duration but a limit of %, and the increase will occur regularly depending on the “CD” of Reaver’s Glaive. This looks a lot like an execution mechanic, the longer the fight lasts the better, and strength in PvP will depend on how long the fight is made. Perhaps a clarification is required, does it last? hard from combat? If it has a duration, does it refresh or not when accumulating stacks? -
Warblade’s Hunger. 4/10
In principle there is nothing wrong here, it is a simple ability that gives more damage when you consume souls, but it doesn’t even say how much, it almost seems like a plaseholder -
Thrill of the Fight. 8/10
Another damage window, it’s effective I guess. But I think it is necessary to clarify the empowerment thing to make it clearer to understand.
ALDRACHI REAVER it seems functional to me and has a strong theme associated with the use of weapons, in general I find it “good.” But I have a problem with it, damage windows, Reaver’s Mark adds to an already extensive number of damage windows (at least in Havoc), for a total of 6 damage windows of which you can have 5 in a build. In fairness most are so short lived that it’s not possible to stack them all, but that won’t stop people from trying, and at the end of the day what good is a damage window if it doesn’t feel impactful? Right now there are so many that our base damage depends on them instead of being a tool for damage spikes.
My final note is an 8/10, I have no doubt that it will be good and the fantasy is there, but adding another damage window to the pile repels me.
PD: If Fel-Scarred is not base in Metamorphosys and Illidan (maybe with a permanent version of Meta) I can tell you that you are going to look very bad with this community. Good luck