I need to express this discomfort with these rules: why do players who financially support the game by purchasing expansions, paying for subscriptions and game time, and who do not commit infractions, have to inherit the same account restrictions as players who are starting as Starter Edition?
I understand the intentions of all the restrictions for Starter Edition accounts with the exception of the impossibility of a person being able to invite another player to the group.
When you play Fortnite, CoD, League of Legends, Overwatch, Diablo 4, Baldurâs Gate 3, Rocket League, Destiny 2, Dota 2, Genshim Impact among many other games, you are restricted to creating groups?
And why even when your account is no longer Starter Edition do we continue to inherit these restrictions?
If there is an issue with a Starter Edition player generating group invite spam we can limit those accounts to ONE INVITE and only to other Starter Edition accounts.
What about when you try to delete a character who has an item in the mailbox and you canât without the help of technical support?
Has it ever happened to you that you collect an item and instead of going to your characterâs backpack, the item goes to the mailbox and you canât retrieve it due to account restrictions?
What about when you try to trade a lifestone (warlock) for a group member and are blocked even though the account is no longer Starter Edition?
Sometimes I feel like Iâm being punished for having supported the game for so many years by buying expansions and paying subscriptions.
In Final Fantasy 14, the player can do three raids with different levels of difficulty, there is no restriction on PvP content similar to what is applied to twink players in World of Warcraft and they can even fly around the maps with their mounts. What raid and flight experience does a Starter Edition account or one that has run out of game time have?
Instead of restricting access to gold, the auction house, and the mailbox, there may be limitations for accounts that are outside of game time. We could receive items from mailboxes, but we could not send them. We could buy ONE ITEM from the auction house, but not sell it. Would limiting the number of items purchased and received in the mailbox per week be a bad idea?
We could have an account achievement that would allow players to access, for example, level 30 if the account has not committed any irregularities, if there are 10K achievement points, if throughout history the player has purchased the equivalent of one year of game time.
Itâs not allowing an account to have full access but not having the same account restrictions as a Starter Edition if youâve already financially supported the game over many years.
Wouldnât it be a good opportunity to revisit these rules to be more fair to those who supported the game?
Sometimes I envy Diablo 4 players who, when they buy the game, can invite other players to the group, to a guild, they can trade, they can be part of communities even though they havenât purchased the battle pass or paid for a subscription.
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