Ya know, I always wondered why I was letting my sub lapse and why I felt like there was nothing to do, despite so much to do in WoW.
I think I identified it, really.
Features vs Gimmicks.
To give you an idea - a feature is something added that will always be and never changed in the future.
A gimmick is something that’s here today and gone tomorrow.
To give a more broad example of what I mean:
A Feature would be something like:
The Trading Post - something that makes you want to do things and generates stuff (like mogs) that will always be relevant.
A Gimmick would be something like:
Dragonflying - only useful in the Dragon Isles, for a few races, and likely won’t be coming with us outside of it.
It made me ask:
What actual features did Dragonflight add? Things that will continue to stick with us throughout the game, no matter what happens.
My answers: Trading Post, New Crafting Interface (not the crafting itself), Dungeon and Raid transmogs to be farmed in later expansions, and Talent Trees.
Gimmicks: Funnily enough - the raids and dungeons. Give them a few months, they’re obsolete, and gear similar to what is here now will be in Heroic dungeons or Mythic 0 dungeons. Crafting knowledge - nothing from Dragonflight crafted will be taken with us to the next expansion - there won’t be some super useful potion or piece of gear that’s timeless in its value like an invisibility potion, for instance.
Dragonflight doesn’t feel like it’s added many new actual FEATURES to the game. Everything in Dragonflight feels very temporary and very flighty - like it won’t be around for long.
For me, Gimmicks are like Mythic+ Affixes. For Mythic+ there are some weeks some people refuse to run because the affixes (gimmicks) are just horrible for their class or various classes they’ve leveled - for a reward that may not be worth the squeeze in that case. You just wait for the next week and things are different. That’s just how gimmicks feel.
It feels like Dragonflight is more gimmick than lasting features to contribute to the game as a whole, but it feels like those gimmicks are being pushed as features.
Does that make any sense?
For instance, if you wanted to make Dragonriding a Feature, you would add PVP BGs where you’re fighting on your mounts, attempting to outmaneuver, block, or so on.
And keep those BGs queueable in new expacs and such for people who want to play that style of thing, etc.