Fear is bugged and needs fixing

Fear can be interrupted, But then once one does that, fear happens again and just lasts way tooooooo long to actually be viable as a spell of balance.

15 secs is op enough, without any possibility to get out of fear it makes the spell just too powerful.

Iv’e never, EVER, been in a fear less than 15 secs without having to use my trinket.

All the while i’m being attacked constantly and still fear is not breaking.

Its broken, enough said here.

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You are a mage crying about fear (and ye its awful at times) but I bet you never ever wondered wether sheep lasts too long eh?

Stop posting pls

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As a mage without iceblock ready, its op. I’ll complain about 15 secs without any way, shape or form being able to get out of fear after being hit a load of times. Poly = 1 hit you’re free. Get your facts straight.

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Your wrong and it’s also not bugged.

Just because mages have a bad match up against warlocks and you’re tired of having undead locks eat your corpse, it doesn’t mean that anything is broken or bugged.

Lol how long does polymorph last? And once that’s broken, can you cast it again? While your target is a fluffy sleep, do you start getting ready to cast frost bolt, frost Nova, and crit your cone of cold for that easy W? Or maybe you prefer to bake out a long pyroblast, instant cast another pyro, follow it with a fire blast and then arcane explosion any 10% hp or so that your former sheep is still holding onto?

Lol get a reality check you hypocrit

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once you get hit you are able to do something atleast.

the tooltip for Fear should state clearly without being a phony tooltip saying it “may break if damaged”.

IT NEVER DOES.

It’s actually broken if it never fits the tooltip.

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At least it’s not an undead mage.

Also, sheep fully heals the target and will break on damage. Fear doesn’t break on any damage, doesn’t heal you, and has a good chance of sending you through the world or get stuck.

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Actually in Classic fear does not break with damage. You are thinking of BC.

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Someone that sees past what a class can do and sees for something for what it is. Thank you.

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Fear does break on damage. When your HP reaches 0, the fear breaks.

Balanced.

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Just saying in Classic fear was not balanced to break. The thing about classic it was cookie cutter pvp. Where warlock design would beat mage, and Warrior design would beat warlock, and mage design would beat warrior etc… etc…

Warrior with free action potion will eat both mage and lock.

mage with free action potion will still die to the dots if Iceblock is not available.

if the fear lasted half the time atleast there won’t be any problems as that seems more fair for a big advantage regardless.

it’s honestly the only thing I will complain about in terms of classes, there are other annoying things but not Broken like fear is.

Rofl, you think back then the Blizzard designers actually thought about any type of PvP balance?

Your example fails hard because Undead mage can beat any Alliance warlock.

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I’ve had my fears break plenty of times in pvp during 1v1’s and no it wasnt trinket’d or wotf’d or dispelled or ground totem’d or tremor totem’d. Sometimes it will break after the first dot tick.

There is plenty of counters to fear in this game.

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I poly you for 15 secs… you are full HP. You’re welcome :smile:

If only you had a magical ground log to throw down.

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Someone isn’t good enough to polymorph for the duration of FAP. That tells me everything I need to know about your abilities in PvP.

Not to mention, no single match up is as one sided as warrior vs mage. You want to fix balance issues? Start with that one.

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Fear is definitely broken, its the whole reason i rerolled my warrior to undead in vanilla. But no major changes like that are happening man, just gotta deal with it.

This sounds like you’re just bad honestly

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it does break on damage, the damage threshold is just higher than other versions, not quite sure how it works in classic exactly but if do enough damage in a small time frame it breaks early, if you just use corruption and curse of agony with no direct damage it last the full duration most of the time

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Yeah except the batching and leeway have totally changed that meta. Double charges, getting hit from a football field away…

Just sayin’.