With the recent tuning FDK feels pretty underwhelming. The 9% is not enough to even bring us back up to prior results after tier adjustment. With the heavy nerf to obliterate, our single target feels very lackluster. With the upcoming raids, there is no reason to bring a DK when other specs are truly out performing and feels bad gearing a main to just get benched for progression.
I think blizzard waiting until the Friday before the raid to make massive changes to tier sets is quite silly. They were aware of how powerful they were and should have nerfed them much earlier in testing so they could at least have some data with the nerfed version.
That being said I do think the nerfs to the tier set is a positive and adding more power to ability presses is healthy. I think we will probably see some needed buffs in the coming weeks.
Death grip.
Assuming you are not running 2 blood dks you will probably want a second dps dk for the first and third boss as griping those adds have lots of vale. Also, since blizzard announced that grip is a raid buff they have made every final encounter require death grip.
I’m assuming you are playing in competitive early CE guild if you will get benched for not swapping and playing meta. Any spec is viable if you are just pushing for late CE, just play well.
For the most part someone playing a non meta spec in the 90th percentile will beat a meta spec playing in the 50th.
Death grip is great for when your tanks don’t know how to do their job, for sure.
It feels underwhelming on live, yes. On PTR it feels ok. It’s not S tier, and A tier… debatable, but it’s definitely not as bad as you’re making it out to be.
After the T2 set bonuses, dual wield pulls ahead.
They should roll back some of the obliterate nerfs tbh. They shaved off too much.
We believe in blizzard need about a 10% aura and a buff to obliterate!
We have 4 in our raid, my bdk included. Only cleared up to twin fangs but, there’s at least 2 fights where having all those extra grips really came in handy.
I agree, DW pulls ahead with tier set, please take a moment and revise the talent Might of the Frozen Waste, perhaps a revision to the language, including DW and not just 2h is in order? I mean, the 1% attack speed from set is semi ridiculous being we already spec into icy talons and Dark Talons (in hero talent).. Keep in mind i am coming from a pvp perspective. So i dont even know if icy death torrent is good since Crit is nerfed by a substantial percentage in pvp.
why? the whole purpose of that talent is to make sure 2h doesnt fall behind dw and to differentiate the weapons. if anything it needs to include 6% stats to 2h to balance missing a runeforge enchant.
Thats great in theory, but in this current state both DW and 2H cannot be trusted for damage whether its sustained damage or burst.. Common Sense tells us that frost dks are Glass Cannons, always have been! We run in burst something down pop our defensives and kill everything in our path (toe the line). This chatter about frost dks sustained damage is coming from those who dont even play the class or spec. Why would someone who doesnt play frost dk be concerend with our sustained damage? Perhaps they fold uner the preasure of our burst and havent learned how to counter us. Even after Blizzard blessed everyone in PvP with CD tracking.. We have taken away or converted many talents across the board either making what was once a talent now passive. Theres no reason to have a talent like “Might of the Frozen Waste” deemed useless if playing DW. A 1% buff to attack speed is a head scratcher especially when we spec into icy talons and dark talons already and the remorseless winter aspect of the tier set bonus is random since crit for PvP has been nerfed by something like 50% or more.. No, Frost Death knights are glass cannons, this is why we choose to play the spec to run in and burst something to the ground not feather it to death. Another issue is the constant accomodation to both pve and pvp using the same philosophy and tree.. why we make it so difficult, it doesnt have to be this difficult..
You play pvp the tuning is completely different.
They need to do something for sure, these nerfs and bugs are a bit much. Feels like I’m fighting just to be low mid tier, not even looking at top
No one is benching you drama queen.
Genuinely such a pathetic argument.
If they actually tuned FDK in PvP you might have a point
I mean, I answered his question “why even bring a DK”
. There are 2 fights that having a DK for grips make the encounter easier, possibly more on mythic.
Do I agree DG is just as good as a raid buff, hell no.
“I was being a pedantic little monkey”