I was curious what other Pet Battlers use to PVP with these days?
All of the guides I can find seem pretty obsolete.
Mostly use Anomalus and 2 pet with sandstorm/call darkness, sometime use Timeless Dragon and Dibbler counter special teams.
so 2 anomalus? I’ll have to try that:)
you the better not, 2Ano mean your whole team only have 2500-2800hp, you will lose when you encouter mechanic or undead enemy.
Sandstorm is a very good meta, but other weather effects can be potent as well. Search your pets for Call Darkness, Call Lightning, Scorched Earth, and Toxic Fumes and you can make a very potent team, especially if you’re running elementals who do not suffer the drawbacks of those effects.
This is why the pvp queue is dead
Too many OP teams
Idiots trying to get wins
Depends…I usually just start off with triplet teams, having so many of them, I enjoy using them a lot. If I find I’m running into someone using a tryhard type of team, then I either counter them with the right triplet squad, or hard counter them/their team individually. Like for example when someone uses a Sunny Day team with Sunflower, Broot, etc, well that’s an easy counter with basically any water team but I use 3 Abyssal Slitherlings, 2 P/P and 1 S/B. Whirlpool, Acid Rain, and really, that’s about it and they’ve usually forfeited by then.
I also like to use “theme” teams. Whether it’s by Expansion, Breed, Type, specific Move, etc.
I don’t really like people who use like “the best” type of teams. I understand why, I do, I just don’t like it. I play pets and do pet battles to have fun, not to grind for some achievement or whatever.
Agreed on that, Grandmamama! I enjoy looking up a single zone and seeing what the best team I can make from only the creatures from that zone. I also do the “theme” idea and I had a lot of success making a You Can’t Touch This team of fast creatures using the Slippery Ice and Cute Face moves. It’s fun to see an enemy miss three attacks in a row.
PvP pet battles have always been unbalanced but since shadowlands it’s gotten way outta hand, weather effect teams dominate the meta as weather hits incredibly hard. If you fight fire with fire and run the meta yourself, games just become who can switch out their pet the fastest and apply their desired weather effect. Sandstorm > pet swap > sandstorm > pet swap > sandstorm > pet swap, etc.
PvP pet battles are broken and not much fun and hardly anyone queues up anymore because the meta is cancer
During pet battle week its normal 2 or 3 minute queues. I managed to do the family pvp battler over the last 2 events.
But yeah I do agree some teams are way to OP. There was 1 team I just couldn’t beat no matter what family I threw at it.
Pretty sure they got 4 of their 5 wins off me alone before I took a break
I did write it down on my old computer but one of them is unobtainable whoch is why I didnt bother trying to save it.
Pet pvp is dead, it’s sort of pointless to pursue it.
It’s a shame. Pet battles could be so much more with the proper investment.
I just decided recently to do the pet battle pvp achievements and I gotta say, it’s almost always the same people using the same broken pets and tactics, which means the devs barely take a look at. Even building a countering team in theory is not a guarantee it will work because of how stupidly OP some pets and skills are. Anomalus has no right to exist in its current state and bubble abilities should not be able to turn flurry attacks into a single attack, at least not in a PVP environment.
/rant
I will say this much, getting a good spider pet for anomalus is a good counter with brittle webbing. Usually can take out anomalus within 2 rounds.
No, he said Anomalus and two other pets, with Sandstorm or Call Darkness. Not two Anomalus.
Are you complaining about players trying to win a PvP pet battle? Is that not the point?
PvP battles are an actual Tragedy of the Commons.
The incentives that determine each individual’s choices make the overall game a wasteland for everyone.
- The most efficient way for a player ro grind a high ratio of wins is to use one of a handful of team compostitions that are a) strong and b) easy to use.
- So almost everyone who plays uses those comps almost all the time.
- But meeting those same comps all the time makes the game very dreary and discouraging. And un-fun.
- So few people even queue, making queue times ridiculous, which makes grinding wins very slow.
So the optimum strategy for each individual makes the overall game very inefficient for everyone. Just like allowing each herdsman to graze his cattle endlessly on the Common makes the Common barren. Rather neat, in its way.
And people of course often blame other players, for using those overused comps. I did, when I was new to it. But with a better understanding, you should not blame the individual players, but blame the way the game incentives has been set up.