Favorite class and why?

From gameplay to lore to aesthetics, why do you like the class you like? What classes would you like to see in the future and why would you like to see them?

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Druid. Tons of lore, speed, utility, and versatility.

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For me, it would be a tossup between this and monk. I feel like Druids definitely have some advantage to them. However, I feel like I move faster and kill quicker with my monk.

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Druid. I’m a fur lover. If I could scratch my own cat belly…

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Paladin. They play good and they look good.

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Druid. Im not particularly good at the game but in still reasonably successful at keys and casual pvp as it.
Also I like rp wondering sround the world and finding caves to lay in.
After that resto shaman as it was my main for many years, and I think Orcs look great in mail.

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DH is the only class in the game.

Warlock. There’s almost nothing I can’t defeat. Strongest class in the game.

Shaman.

It’s mostly just familiarity as I’ve played it since a few months after I started (alongside Paladin, but Paladin has become just an alt sometimes starting back in WoD). But I do think it has great animations (not Resto – lmao the pouring water on your own face animation is awful), and I’ve enjoyed every iteration of Elemental’s spec design. I like the current 3 min CD Burst Spec design, and I also liked the kinda braindead spam lightning bolt forever thing that was going on in 11.0. Dragonflight’s Wildfire Build was the most fun in recent memory though.

Wish Shaman was Cloth and Hunter was Leather though. Delete Mail. And Evokers.

Mail Transmog sucks, so bad. It’s pretty common these days for my Shaman mogs to just be composed of 90% cosmetic pieces rather than actual Mail.

Druid gets the most love overall, new spell animations, cool lore/zones… so much mobility… fun.

I guess Death Knights both first and second generation.

I’m not a shiny lightbulb Paladin. :slight_smile:

The dark and edgy vibes, combined with blunt realism in their approach to any issue, makes DK’s so interesting to me.

The Death Knight is probably the most well-done post-launch class — they didn’t deviate at all from anything players expected, and it’s a smashing success for that exact reason.

Then they got new developers that wanted to have their creative liberties with the existing lore, and we end up with things like Evoker in place of Dragonsworn. :man_shrugging:t2:

Definitely Shaman, warrior, demon Hunter and Monk.

Paladin, although it’s less about being my favorite, but more about nothing else really fitting.

Not the biggest fan of Prot and Ret’s design. Prot feels like it’s being held together by bandaid, glue and faith, while Ret feels very monotonous, I appreciate the low reliance on weakauras, but not so much pressing the same button over and over.

So I’ve been giving Holy a shot, and I like it. The combat healer fantasy is fun, no casting save for making sure those Hunters that like to stand at max range don’t die, and no more glimmer of light, thank god.

I still suck at healing, but practice makes perfect, right? Most importantly however, this character was my first ever main, and this is my most “complete” character, so there is a great deal of sentimental value here, plus, I am boring and I do think the Paladins ideals in to be pretty neat in general, like the Oath of Devotion in DnD or merciful gods like Sarenrae in Pathfinder.

Warrior, cause I headcannon that the “actual” lore is bound by the fact that the game is a development of myths meant to inspire “the little guy” aka warriors to go to battle and perform herculean feats.
Some of the gameplay elements are a little shoddy, like using charge should enrage you into a sense of tunnel vision, etc.

That all said, when you break down the standard archetypes, the heal/damage/talk trinity, you can obviously see that healers attract a certain type, I dont think someone new to the game says to themself “yeah I heal like a shaman, not a priest”… they pick what looks cool and maybe change their mind later. When you look at damage though, the transparency is evident… casters are, casters, heavily derived from fantasy. Which leaves warrior/rogue/hunter, of which I’d say warrior is the “most honorable”, especially in comparison to rogues, like I really wonder all the 10-14 year olds who played back in vanilla, what did the ones who played undead rogues ganking people grow up to be like… what did the orc/human warriors… what did the hunters? Different things attract people to different things, its a little hard now that the game has diverged into such an “esport meta chasing mentality” but generally back then people followed their heart with no real sight of what the “endgame” was.

Paladins are a little too fanatical, I’d probably put them on the same tier as hunters in terms of being an empathetic archetype. Warriors have always been poised as the frontline and I think they’ve done a good job articulating the pitfalls that come with that responsibility(garrosh, varian, saurfangs)

Honestly, the only class I’ve never been able to get into regardless of how much I play them is Shaman. Everything else I’ve thoroughly enjoyed at one point or another.

If there’s any one class I’d like to see added, probably a bonafide cloth-wearing spell blade.

Mao likes Evoker because Mao likes to barf on opponents.

Paladin due to fond memories of playing DnD the first time with my friends as a Paladin and the enjoyment of the grail knight archetype from warhammer

Evoker. I like the Dracthyr. I like how it looks in both dragon and Visage form. I like the mobility of the race and the added mobility of the class. I like the rotation. It does very high DPS and it’s not seriously complex or proc-dependent like a fire mage. The healing spec is very unique and I’m in the process of learning it.

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I think beyond all other I like Monk and Druid equally.

I’ve gone back and got one of each Monk set for the whole time they’ve been out.

Druid I’m nearly there. Just need Amirdrassil to give me luck :pray:.

I think one of the best gauges is to do a casual season and see what you float to - often we do certain roles because we play it well but may not enjoy it. This has definitely opened my eyes.