Tuning classes around M+ might be one of the most maddening math problems in WoW. The content changes, classes design fluctuates, the meta for pulls is always shifting and the interaction of our specs/classes with the content either excels or has reduced value as the result.
I like how solo shuffle awarding titles based on specs. Why can’t M+ do the same?
This season, if you’re a hunter trying to get title might be harder, or a havoc DH, along with others. Due to defensives, group buffs, etc.
Argumentation has changed the game, and without buffing healers tremendously, there is no clear answer on how to fix this problem. Perhaps increasing augments buffs to some classes, but having to take this new spec this season will remove the chance to bring a non-aug spec to get into groups by that same amount.
That easiest solution is to have each spec compete against each spec, because after all, that is really the PVE game. You can’t compare how an enhancement shammy cleaves vs. a fire mage. So, why should those specs be competing against each other in title.
The same goes for healing balance.
If you are the top percentile of gamers for your spec, you should get title. It’s not any less valuable or more valuable than the top key pushes. The difficulty of achievement is based on your class balance. Not the overall meta, and thus title should work the same.
Augmentation solved the a lot of the survivability issues, but has reduced synergy for a multitude of classes. Tuning augmentation alone will not fix the issue, because it will always be brought. Any spec that significantly reduces the healing load will be requested over a class that does not. We need spec based KSH titles.
Thanks for reading.