So these Hero Talents looks like it’s just about Calling on a “Pet” or Ancestor to help you out like Mages do with Water Elemental. They will either heal or do damage. From what I gather this seems to add more to Fire spells like Lava Burst giving it another charge. I would assume Stormbringer will be the Lightning equal to this but relying more so on spells then another “pet”.
FARSEER KEYSTONE
Call of the Ancestors: Primordial Wave (Elemental) or Unleash Life (Restoration) calls an Ancestor to your side for 6 seconds. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
FARSEER ROW 1
Choice Node: Latent Wisdom and Ancient Fellowship
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Latent Wisdom: Your Ancestors’ spells are 20% more powerful.
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Ancient Fellowship: Ancestors have a 15% chance to call another Ancestor when they expire.
Choice Node: Heed My Call and Routine Communication
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Heed My Call: Ancestors last an additional 2 seconds.
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Routine Communication: Lava Burst casts have an 8% chance to call an Ancestor (Elemental). Riptide has a 15% chance to call an Ancestor (Restoration).
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Elemental Reverb: Lava Burst gains an additional charge and deals 5% increased damage (Elemental). Riptide gains an additional charge and heals for 5% more (Restoration).
FARSEER ROW 2
Offering from Beyond: When an Ancestor is called, they reduce the cooldown of Fire Elemental and Storm Elemental by 10 seconds (Elemental) or Riptide by 2 seconds (Restoration).
Primordial Capacity: Increases your maximum Maelstrom by 25 (Elemental). Increases your maximum mana by 5% (Restoration).
Spiritwalker’s Momentum: Using spells with a cast time increases the duration of Spiritwalker’s Grace and Spiritwalker’s Aegis by 1 second, up to a maximum of 4 seconds.
FARSEER ROW 3
Choice Node: Nature Harmony and Earthen Communion
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Natural Harmony: Reduces the cooldown of Nature’s Guardian by 10 seconds and causes it to heal for an additional 5% of your maximum health.
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Earthen Communion: Earth Shield has an additional 3 charges and heals you for 25% more.
Maelstrom Supremacy: Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 8% (Elemental). Increases the healing done by Healing Wave, Healing Surge, Wellspring, Downpour, and Chain Heal by 8% (Restoration).
Final Calling: When an Ancestor expires, they cast Elemental Blast on a nearby enemy (Elemental). When an Ancestor expires, they cast Hydrobubble on a nearby injured ally (Restoration).
- Hydrobubble: Surrounds your target in a protective water bubble for 10 seconds. The shield absorbs incoming damage, but the absorb amount decays fully over its duration.
FARSEER CAPSTONE
Ancestral Swiftness: Your next healing or damaging spell within 10 seconds is instant and deals 10% increased damage and healing. If you know Nature’s Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side. Active ability. 45 second cooldown.