False Bug Reports - The Private Server Experience VS The Actual Experience

So this is an eventuality which I am sure many of us can see approaching rapidly on the horizon and given the recent WoW Classic Dev interview; is a phenomenon which already occurred during the and following the Classic WoW Demo, this being the reporting of quote-unquote bugs based on many private-server players experience of the game.

The topic isnt even a debate, Private servers arent accurate. While they offer a classic-ish interpretation of the game and have gotten vastly better years over development of the game they are far from even close to how actual vanilla wow played. We see this through the way in which warlocks on private servers keep their pets while summoning a new pet; whereas they should be instantly de-spawned (an issue falsely reported by private server players during the demo and how warriors were not meant to be put in combat as a result of charging (another issue falsely reported by private server players).

You can already see on the reddit forums that in-spite of the fact that blizzard has a literal running version of 1.12 in their studios private sever-players reject that this is how the game actually worked because it doesnt fit with their buggy interpretation and view of it, my question is how do we address this, and or will you accept the fact that the game we will get in the end is as close as we can possibly get to the original game?

the metas will change, private servers dont have many classes scripted correctly e.g paladins and many others, they also dont have base stats even correctly accounted for e.g it is widely know that resistances are WAY off on private servers
 not to mention the ramifications for PvP let-alone PvE

(obviously following bug testing and verification, as we are all well aware that the game still has many bugs and is far from complete)

Just a topic to ponder
 as I am not looking forward to the continuous post by private server players saying “thats not how it worked on XXX server so you have scripted it wrong! changes!”

Archeon the Aussie,

Signing out.

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I would imagine people who have been pirating the game will either adapt or continue risking permanent bans.

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i agree they will definitely have to adapt, however the thing is they will continuously advocate for incorrect mechanics in the process
 I kind of feel like there should be some sort of mandatory provide evidence qualitative requirement for all bug reports to stop any spamming of, “thats not the way it worked on the private servers”

I don’t know about you, but i never see that here.

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When the demo was open, people went nuts compiling lists of how things “should” be, claiming it was based on their memories or whatever. Some of that was vaild, I’m sure, but I think Archeon has a good point.

I hope at the very least there will be a dedicated bug report forum like there is for retail.

I don’t like this method - Blizzard has committed itself to restoring the game.
I’ll gladly point out the few things I can remember from Vanilla - but i’m not going to provide evidence for it.
They are the ones I’m paying to do that!

A word of the wise - don’t start a discussion where you display your points and then “Sign out” of the discussion in the very same starting text.

PS players understand that their servers are completely fabricated to a large extent.
This also comes back to false memory - or blurred memory.
A phenomenon pioneered in research by Sigmund Freud himself.

An example: An ability changes several times throughout Vanilla (Which every patch had large class overhauls in Vanilla) and depending on the time I played, that’s what I know that ability to be.

  • It cost X mana, did X damage etc


Now, the false memories start to follow - Was X mana, and X Damage the same as it was in 1.11?
On many occasions players will ‘blur’ the line between patches - Taking the Damage of one ability from a patch, and taking the mana from another patch, for example.

It will always exist like this - and this is why blizzard was so hesitant to start the project.
No matter what they do, there’ll be backlash.
Look at how many people got angry over a DEMO - a concept piece to show that they are really working on it, and aren’t taking it half-heartedly.

The Classic Development team deserves more respect than it currently receives. Imagine being an artist that has to restore someone elses’ art.
You’d feel so restricted after a while.

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Yea and this same logic applies to the “old veteran player memories” too. This issue don’t are our problem, this issue is a Blizz problem and they need to analyze the feedback before do anything.

I agree


The other person stated that it really is impossible for a player to “provide evidence qualitative requirement for all bug reports” as suggested by OP. A bug report forum that has reasonable rules about how to format a report would be perfect.

And when people come to the general Classic forum and complain about this or that, we can send them to the bug report forum. Of course there will always be people who won’t let go and will argue to the death that their own memories or how private server X had it scripted in 2010 is the correct way. But whattaya gonna do?

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I play pservers. I’ll accept what blizzard gives us. You have to realize there are fanatics on both sides and the pserver ones are going to argue no matter what. They may even be pserver devs trying to dissuade people from playing classic.

The biggest issue to me was the amount of regen that was in the demo. I want to see that addressed. Pservers may have that wrong but I’m pretty sure the demo did too. Ion said they felt they had to eat/drink too much so they changed it. That’s one thing I do remember from vanilla. Even though I out leveled the mobs I should have had to sit and eat at some point but never did. That’ll drastically change time to 60 if I don’t have to stop to eat. I’ll save a ton of gold in food too.

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Most private server players realize it’s not 100 percent blizzlike. I’m playing on one until Classic launches, and I haven’t met anyone who doesn’t realize this. I hope this thread doesn’t turn into the usual dumpster fire.

Those of you wanting to play Classic need to get off your high-horse about private server players. It’s because we played on private servers that everyone is getting Classic. The one I’m playing on closes it’s doors when Classic launches, and after that everyone will be playing Classic!

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Yeah, there is potential for damage here. I can’t remember much about Vanilla as far as gameplay stuff goes.

No we don’t. Pirate server players need to stop talking and constantly spewing misinformation all over the internet.

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I really don’t notice them spreading a ton of misinformation. Do you have any examples?

Every single thread on this forum alone discussing paladins.

It’s not just non pserver players. There are a ton of people spewing stuff who never played vanilla. People who want all these QoL changes. There are people on both sides. Not every pserver player spews lies. Don’t let the minority convince you they are the majority.

I scrolled to 3d old posts and only counted 2 posts about paladins.

Did you read all the comedy gold posted by pirate server paladins? I see the same garbage in reddit and mmochampion as well. I agree with you though that they certainly are a minority. A very vocal, uniformed minority. :slight_smile:

We should be glad that blizz has a reference build.
Let every post be based on the merits and content of that post. Accurate bug reporting included.

This isn’t a sleight to pserver players but OP is right about this. Reference build will overrule player memory and pserver experience.
If not “blizz said it’s like this” sure will.