Remember how when you died in Vanilla you would lose half of your XP to level?
Eh, I was ok with half a level. It was all the people stealing my gear that I hated.
If you were attacked by too many mobs/players simultaneously while on your epic mount it would panick, kick you off and run away. You would then have to save up gold again to purchase a new epic mount. This applied to PvP as well. Be careful in AV!
Casting a teleport without a rune had a chance to get you stuck in the Twisting Nether, making your character unplayable for a day.
The arguing to loot the key that unlocked the cow level in Uldaman was a hoot.
remember how you couldn’t open the door to scholomance unless a moonkin danced in front of it first? was a pain cause i dont think moonkins existed in vanilla, we just ended up using a lumberman’s axe to open it (engineer’s charged alot to make them tho)
I’m probably rolling a mage so that I can eat food that won’t have a chance to make me sick. I’m not grinding cooking up to 300 just to make sure I don’t get a stamina debuff from an under-cooked Goretusk Liver Pie.
Their are games like that out right now .
Attunement to the Deadmines was a nightmare.
First, you had to get lucky with a drop from a rare spawn in Elwynn Forest that had a low drop rate itself. It was a food order from Edwin VanCleef that would give you a quest to fish up 50 fish from Redridge. After you did this, you needed to equip the Red Defias Mask which dropped from Defias mobs in Westfall and deliver the fish to the front of the Deadmines with your party. The only problem was that the mask could only be equipped by Rogues (an oversight by Blizzard), so Deadmines was never actually completed in Classic.
Remember when Conjured Bread could be sold to a rare vendor NPC in Winterspring during The Feast of Winter Veil for 79c
each (15s 80c
for the stack of 20) and mages were able to make money for the epic mount with a macro and a few hours in front of him?
I’m almost sure there was an addon for that.
As a former warlock player, the one I really miss was Diminishing Resists, where each time you were hit with a debuff or CC by another player character, your chance to resist dropped by 5%.
There was also the easter egg where if you started summoning a felhunter, canceled, and switched to summoning a succubus, the game would start playing Tainted Love by Soft Cell.
My first mage character finally passed away. He started the game fairly old (because scholarly mage).
The very later stages were challenging with age adjusted stats. He couldn’t run anymore or ride mounts. Mostly walked around slowly blasting things.
I remember how easy it was to switch around talent points to experiment with how classes could be built. It was fun to be able to play around with them and find just the right settings for me. Since it was cheap, and gold was easy to come by.
It sucked how, if you got killed by any warlock, NPC or player, they would steal your soul and your character became unreviveable until that NPC/Player was slain. If it was a player who logged out before being killed and never logged back in, you were SoL. Yeah…
People think raids are hard now…
If Onyxia ate you, then you had to reroll. That was hard core raiding!
I think the hardest part was fighting your way back to your corpse after you died without any of your gear becasue it dropped on your corpse. And if you weren’t able to loot it in time, it’d just despawn.
As somebody said in another thread: There are two classes in WoW—warlock, and soul shard.
It was annoying as a paladin having to give 10% of your money to the church every week or you’d lose your abilities.
You took it to far. I’m having UO flashbacks!
Sometimes your mount just bucks you off and runs away. 50% chance to find it wherever your hearthstone is at, otherwise it’s gone.