I chose Night Fae as my covenant of choice and after using Fae Transfusion in just about all content I am able to do right now, it feels very bad to use.
The damage portion of the spell is alright, and I can find many uses for the damage portion of the spell. The healing portion just feels bad to use, especially when I have to try my best to be in range for the heal to be effective. While I wish this ability didn’t exist, I think it could go a long way to significantly increase the healing range to 30-40y. This would help shore up a weakness for resto shaman (spread healing) and make it easier to take advantage of the heal. Shamans already have so many tools to heal stacked groups, can we please not get another one?
Agreed.
I levelled my Shaman first and the only ability I’ve actually enjoyed pressing so far has been Chain Harvest.
My Plan was to go with Night Fae on my main so I might actually relegate Shaman to an Alt for this reason.
Primal wave is alright if you’re going restoration or elemental.
Prim Wave feels great, can combo with with aftershock to get tons of lava bursts on the opener 
I think it needs some tuning for sure. It has a longer cooldown than chain harvest, but does a fraction of the work, as well as being a ground-aoe channel which is a downside in a sense.
Chain Harvest deals [205% sp] damage to up to 5 enemies and [315% sp] healing to up to 5 allies simultaneously. 90 sec cooldown that is reduced by 5s for every crit it deals, with its conduit synergizing by increasing its crit chance, as well as the class since both ele and resto have crit synergy in their kit as is.
Fae Transfusion does [(94% sp * 3) / 2] damage SPLIT between up to 4 enemies, as a channel that enemies can move out of, and using another gcd will heal up for 4 allies for 40% of the damage done. This is on a 120s cooldown and its conduit only reduces the cooldown, no interaction with the actual mechanic.
Fae Transfusion honestly should be more around a 60s cooldown, and the conduit could increase damage and radius (similar to warlock’s soul eater) OR preferably increase damage and channel speed.
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As an update:
Since more content has become available, and some time has passed since my original post, I want to say that I am finding it harder to use fae transfusion effectively, especially in harder content like keys. Like I said before, it is easy to find ways to use the damage portion of the spell, but getting effective use of the healing portion is difficult. It feels bad to only hit 1-2 people with the healing portion due to lots of fights needing people to spread and move.
My original idea still looks the best to me. If the healing range was much wider, I think using the ability could feel better to play with. The 8y around the player is too small and makes me feel like I am a totem.
At this time, I am strongly considering changing covenants because fae transfusion is not fun to use.
I went Night Fae 90% for the aesthetic (I’m gonna be spending the next 2+ years in game with these people, I might as well like them, right?), but of all the abilities I tried while leveling, I love this one the best.
I love that it’s a targeted AoE (which as enh I don’t have access to otherwise). I love the sound it makes as it channels. I felt the Kyrian totem was too fiddly. The Necrolord effect was fun for single target, but didn’t really have any AoE potential, and Chain Harvest has reduced usefulness the fewer targets you’re going to hit with it. I really like that Fae Transfusion remains useful whether I’m using it on a single boss in Torghast or a trash pull in a mythic.
That said, I do agree that it could use a tuning. Wider range for the healing would be welcome (although using it as enh, I’m usually within range of at least one or two other targets). It scales with mastery, so it might not need a damage increase, we just might see it doing more damage as mastery increases. I’m not sure…
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I agree with most of your points, especially about how the ability looks and sounds.
For resto, FT doesn’t utilize our mastery since the heal is based off the damage it deals. This is a huge downside. For enhance, the radius seems like a benefit because you are always near at least 1 person. For resto, it’s a severe limitation because ranged classes are not usually stacked unless a mechanic requires it.
Oh for sure, I’ve went resto for a few heroics, and it definitely felt more underwhelming than when I was using it as enh… plus it’s super awkward to have to run toward the folks I’m trying to heal.
The healing portion is really no different compared to chain harvest with transfusion and tbh it is better because you can choose when to pop the heal. Also the real power of transfusion is the fact your soul binds give you full controll over your burst window as in 400 mastery or 12% haste.
That and the hp boost you get with the mastery is not small either.
You are incorrect when it comes to the healing. Chain Harvest will find targets to heal within 20 yards of the initial target. The following link is from the Resto Shaman Discord as an example of how chain harvest works: Chain Harvest Radius
I am not looking to compare the damage or healing numbers of the ability, but rather the actual usability of it. Chain Harvest gives much for very little interaction, whereas Fae Transfusion requires a damageable target (and it doesn’t move out of it) and then requires friendlies nearby (within an 8y radius) to be healed.
On its face yes the spell it’s self is harder to use but the fact when you pop it you have a garentee of 400 mastery for 30 seconds or 12%haste for 20 when the soul bind opens you have a controll able cd that is where the true value is.
If we are going to debate soul binds, then Night Fae also loses that to Necrolord and Emeni. Emeni has an on demand intellect buff every 45s (and a primary stat for your friends, too), and possibly more with the conduit. Main stats beat out any kind of secondary stat boost you can get from Night Fae.
My argument here is not which ability is stronger or has the stronger soul bind, but the fact that the major ability of the Night Fae covenant does not add anything to our toolkit that feels good to use. Getting 400 mastery or 12% haste every 2 minutes does not make up for the amount of finesse FT requires. If I wanted to use a spell just to give me good stats, I’d have chosen Necrolord.