Eye of Kilrogg aggro transfers to the warlock casting it

I recall using this to scout in vanilla and if it got too close and aggroed something, they’d kill the eye and that was it.

Now they kill the eye and come looking for me even though I’m no where near them.

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Yep. Working as it did in 2006.

Then it was changed at some point in vanilla because it definitely didn’t always cause aggro to the warlock.

I know this because I used to abuse it all the time to freak out my guild’s raid in molten core by pathing it near Molten Giants to get them to make their aggro noise. (Among other ways we’d troll the raid as warlocks, lol)

If it behaved back then as it did now, that wouldn’t have been a funny prank, it would have been a potential raid-wipe, lol.

You may have gotten lucky in MC due to pathing?

As long as I can remember (I started playing just before 1.9) EoK always dropped agro to me after it died (unless the mob got killed first).

I always lamented that death is the lock’s only aggro drop (which remained the case until considerably later).

Nah, they weren’t THAT far away, that’s why it freaked-out the raid :smiley:
It was the same out in the world, too. You could aggro something and have it kill the eye then the mob would just re-set and ignore you. It only saw the eye on it’s threat table.

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Aggro mechanics in general seem wonky, though.

Like today I was trying to evade-reset an enemy by running away and instead of re-setting when it dropped aggro on me, it chased my pet that had done no damage to it , taking twice as long as it should to reset.

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This is one of those areas where it would be nice for Blizzard to allow select people access to the 1.12 reference client, there are no youtube videos verifying the eye of kilrogg one way or the other and people’s memories are fuzzy after 15 years.

If i had to place money on it myself i would go with the eye not giving agro to the warlock. I vaguely recall bored warlocks on Garr messing with him with eyes since it took some time for targets to be assigned properly [this was before raid markers were in game to simplify it].

You had to be careful with bosses, though. Some of them would trigger their event and put the whole raid in combat. I remember an Onyxia wipe caused by a curious warlock :smiley:

This now appears to be fixed.

Thanks.

well come to the club we hunters wellcome you…kinda