I’m on an OCE server, whenever I connect to any US hosted instance my world ping sky rockets to the thousands from 20.
Only started happening as of today, really cuts down on the available groups I’m able to play in and makes queue-able content a nightmare.
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this would best be in tech support. you can click the pencil to move there.
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I do have a few ideas, first restart your modem, router, and computer. Also if that doesn’t help a VPN, though not supported, has been shown to improve latency by connecting you to a closer hub. Also I’m a Mac user so I’m not sure how to get the winMTR and other data test that may help trouble shoot.
It isn’t a router or anything like that problem, there are multiple people having the exact same problem. It has to be something on Blizzard’s end. It can’t be happening only when entering Instances… I get 7000ms+ when in Arena or Dungeons with US players. This wasn’t happening recently and nothing has changed. Every other game is fine and any non instanced activity within WoW is fine 18ms… But Blizzard have just replied on multiple other threads saying the exact same thing… to check router etc.
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Seems it’ll be another time where we sit and wait for someone at Blizzard to fix this issue, like every other time this has happened
I’m having this same problem in groups. I didn’t check people’s servers but it happened in Remix in an open world Isle of Thunder group, in 10-man Throne of Thunder and LFR first wing Aberrus. The problem resolved itself in Aberrus after most of the raid left, and it did not happen in the Brewmoon Festival 3-man scenario.
Latency to US Servers today/tonight has been HORRIBLE.
What’s going on?
Edit:-
It’s CLEARLY something at Blizzard’s end since the chat itself is working fine, which if I am correct, uses separate servers than Instance or usual Game servers.
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Yup having this issue too 50/50 on it happening anytime I load into group content, but I guess all our Isp’s are just in on some joke /s
Same issue guys. Just random illogical latency spikes. Maybe blizzard specialists should pay attention to this and check something… I alredy contacted with my ISP, they check something and told me that it is no problems at my end.
ps: I lost about 400 solo shuffle rating because of this - first couple of games might be good and last 4 rounds huuuge lags 
Chat is a separate connection. With very little data sent. There are limited routes from AU to America. A issue with one of the routes is going to affect a significant portion of the AU player base
100% happens, i have upgraded net speeds, upgraded hardware. same issues high world ms when vsing US server players its sh*t house, tried all the support methods to zz
i and atleast 5 others from OCE can vouch this is a major issue and has gotten alot worse in pvp, bg, arenas etc etc. world ms shoots up. this never ever use to happen until 2 ish patches ago in dragon flight. we pay to play we should have this looked into detailed
The forum is a player-to-player troubleshooting area. You can open a ticket to communicate with the staff, but if the issue is a connection-related problem that falls outside of Blizzard’s network, they won’t be able to take action. Blizzard’s connection troubleshooting practices are more generalized now, which is standard for most AAA titles.
If a ticket doesn’t help you solve the issue, your next course of action is to either use VPNs until the routing issues clear up or work with your ISP so they can escalate a ticket to routing peers they do business with.
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They told me (in my ticket) to find solution on forum from another players and gave me a link to Call of Duty forum ahahaha, best support ever. Period. So it is time to unsubscribe and take a break.
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Had the exact opposite happen to me this morning, got into a scenario with the group leader was from an Oceanic realm, and the load in was so long, by the time I got in, they were already halfway through the instance, and my latency was well over 2k. Got out of there and everything went back to normal. Blizz really needs to look into this.
Blizzard is a gaming company, so it’s quite unlikely that they would look into whether someone’s connection is optimized to another continent. Many years ago they made the decision to combine OCE into the NA instance server pool and vice versa. I think the network load increases for all ISPs and routing peers (now that more people are online) might be causing latency issues for players in both regions. I avoid group finder dungeons/raids led by someone on an OCE realm because my latency will be 380ms—and sometimes over 1400ms—since I’m in the southeast US. But what’s the real solution that doesn’t punish OCE for being the smaller English-speaking server group?
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My latency today has been so bad that I can barely quest.
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So how you explain that I had 100-120 ms playing from EU on US servers since Battle for Azeroth, but last couple of weeks latency is total nightmare? (No, my IPS is fine. My fibre 1 Gigabit connection is perfect.)
It’s not a mystery; ISPs (yours and the ones they rely on) change routing tables whenever they want to move network load around. These can be hops outside your ISP’s control, like companies they work with to send their data across the Atlantic and then on to the game server. I’m also experiencing bad routing in my state in the US, but it’s to any service hosted in Chicago (US Central), not just Blizzard games. I had to escalate to a tier-3 tech to get someone to understand the issue and now they’re finally working on it.
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I have posted proof in my post of this happening, blizzard support don’t gaslight its happening.