What’s the difference though once you’ve already offered it for a month? The people that play a lot have already used it to level every character to 80 so you’re only punishing people who may play less frequently. The only benefit to making it a “limited event” is to create FOMO and temporarily increase activity, but long-term it’s better for the game to make leveling less painful.
Make JJ permanent for all players that already have a level 80 on a server.
I see what you mean, but I can’t think of any reason why actual new players shouldn’t be getting the “real” experience of actually spending time leveling their characters. No matter what veteran players think of the process after doing it tens of times, the leveling experience is a fun aspect of the game and I don’t think it should be watered down by default if we’re specifically talking about new players.
The same can be said of Heirloom gear. Perhaps even more so than just an experience buff (because Heirloom gear is plainly OP when you’re leveling). I’d much rather see them increase experience gains incrementally if they’re looking to give permanent increases. Rather than just starting with an enormous 50% buff.
Overall I agree with you. It’s really a shame that so many people despise an already easy and very fun leveling experience. What’s really a shame too is that Classic was meant to give some parity with the original experience, and people have probably never looked at the experience in more of a transactional way than they do now.
People talking about the leveling experience, or raiding every week being a “painful experience” kinda just blows my mind. I wish more people played video games for fun rather than looking at them as some kind of extension of their 40-hour/week job and living for the weekend.
The only area where I find some real common ground with people like this is in seeing that the experience isn’t the same because fewer people are playing at low levels than normal. Which I assume might’ve happened because Blizzard completely ignored the cancerous dungeon carry economy that players created, to the point where many people looked at it as the default pathway to level cap.
I’m aware of the requests to replace heirloom gear with a tabard. That’s easily the most common request involving a tabard with experience gains, but that’s not the only one. I have seen people ask for a tabard for increased experience gains.

you’re only punishing people who may play less frequently.

it’s better for the game to make leveling less painful.
If you look at playing the video game as being a punishing, painful experience, I think we have a fundamental disagreement about the reality of WoW and finding common ground probably isn’t possible.

My only counterpoint is that we do have Classic Era servers so for those that want to enjoy the slow paced levelling experience, they can do that on Classic Era.

Then turn it off. Everybody can have their own play experience.

You can literally turn it off and enjoy it at the “original” pace if you want
Argumentum Ergo Decedo.
“Don’t like it don’t use it” isn’t a solution to the criticism. It’s a dismissal.
1 Month atleast blizzard!!
Most people have jobs and lives to attend to, they dont sit andplay or have as much time as you. Keep the buff promotes more players to the game with social lives and jobs!
They should keep the JJ buff in its present form with the ability to turn it off if you want to do all quests in zones.
My experience is if your purely questing then you get to see a good amount each zone which helps for a new player experience.

If you look at playing the video game as being a punishing, painful experience, I think we have a fundamental disagreement about the reality of WoW and finding common ground probably isn’t possible.
That’s not what anyone said but… ok?

The same can be said of Heirloom gear. Perhaps even more so than just an experience buff (because Heirloom gear is plainly OP when you’re leveling). I’d much rather see them increase experience gains incrementally if they’re looking to give permanent increases. Rather than just starting with an enormous 50% buff.
Having just leveled a warrior 1-70, I would say that JJ manages to preserve the authentic feel, while cutting out the need to do all those annoying quests.
Like, I could actually just go from zone to zone, pick up all the quests, and just do them, before moving onto the next zone, rather than having to go back and forth between zones as quest dried up.
I started in elwynn, did ALL the elwynn quests, then westfall, then redridge, then darkshire. By that point i was about level 35ish i think? I had to dance a bit between stv, tanaris, and hillsbrad/arathi/hinterlands at that point, but it wasnt so bad with the epic mount at 40, and it was infrequent enough that it didnt feel too bad. Hit ungoro at around 50ish, then felwood and winterspring to bring myself to around 60.
In outland, i completed all of hellfire, all of zangar, most of nagrand (i couldnt solo the group quests) and about half of blades edge, which hit me 69, at which point I was largely sick of outland, and hit up northrend.
This was with no heirlooms, and no traded gear beyond a full set of 16 slot bags, so I’d say its about as close to an authentic new player experience with JJ as you can get, and I’ll be honest, it felt really smooth, not too tedious, consistent, felt like I was doing something at all times, rather than being randomly jerked around the place.
I literally quoted you saying these things about the game. But… okay?

Having just leveled a warrior 1-70, I would say that JJ manages to preserve the authentic feel, while cutting out the need to do all those annoying quests.
Honestly…
- Cutting out the need to do quests
- Preserving the authentic feel
I kinda think you need to choose one. Overall I don’t disagree with you about how nice it feels to level faster. Vanilla’s questing path felt… I don’t know, a bit incomplete? And being able to run dungeons and complete those quests helped with that a lot, and I know that isn’t nearly as much of an option now.
All I’m saying is that it seems a bit drastic to me to make a 50% experience buff permanent. I’m not saying it isn’t a decent-feeling band-aid solution, or that it necessarily hurts the game. I quite like the buff. But I also like it being a buff rather than simply being the new norm.
I can only speal for myself but the only time i enjoy questing in on a Vanilla/Classic/SoM server. The questing “magic” died in TBC and onward.
In OG Wotlk, we at least had triple/+300% xp (Recruit a Friend), which could stack with Heirlooms, and it made leveling a lot more bearable. Really wish they’d bring that back. +50% from JJ paled in comparison.

All I’m saying is that it seems a bit drastic to me to make a 50% experience buff permanent. I’m not saying it isn’t a decent-feeling band-aid solution, or that it necessarily hurts the game.
Well, keep in mind, last time around they fixed it by… yknow… ripping it all down and doing it over with the cata world revamp.
Cata is amazing and I’m here for it
That makes one of us.

Well, keep in mind, last time around they fixed it by… yknow… ripping it all down and doing it over with the cata world revamp.
I mean… How many people have you heard saying that they actually liked The Shattering in retrospect? From what I can tell, destroying the old world is one of the big reasons people cite why WoW stopped “feeling like WoW” as it turned into modern Retail, among other things.
Also, I don’t remember the devs ever stating that their reasons for destroying the old world was because people didn’t like leveling in it. It had become less-played and less-enjoyed content for sure, but it seemed like the revamp was a means of creating more setting for the “big bad” in Cataclysm.
Back when I played in OG Wrath, people never despised leveling like they do now. All throughout the expansion, I leveled alts and was always able to find people to play with who were genuinely enjoying their time, and not talking about how much they hated quest or dungeon is such a waste of time, or talking about how they’re only focused on the level capped content. The concept of playing WoW being “miserable” to play is something I literally never encountered until around the MoP era.
It’s like that weird “I hate my wife” boomer humor.

Also, I don’t remember the devs ever stating that their reasons for destroying the old world was because people didn’t like leveling in it.
I dont believe they cited that it was because players hated it, but I do believe they went on record saying it was because they werent happy with its state for new players. By making “leveling” into “current content” they hoped to attract new players and improve the new player experience
I mean, either way, in my own experience with Wrath, leveling was not only fun for me personally, but it was a fun experience that I could share with other people who enjoyed it. I really don’t want to see it significantly changed.
I can only think that the main problem today is that this isn’t the same community, and the players look at the leveling process as a personal attack against them. Like I said before, I cannot see eye to eye with people who play this video game and look at it like it’s a job. I think that people should stop playing stuff that they dislike, and stop spreading so much negativity when so many of us are playing Classic (the game whose experience we’ve known and understood for over a decade) to enjoy it for what it was.
This is why there’s so much hate for “retail tourists” here.

The Joyous Journeys buff has proven to be highly beneficial for both new and experienced players, and I believe it should be extended indefinitely.
Are you even talking about the same game? Low level content is deader than ever, not helped what so ever by this buff. You then go on to support skipping low levels as fast as possible, which is what makes everything worse.
This buff, along boosts and heirlooms, never should have been put in the game. You want a world that’s alive with players in it, you do not obtain that by making people level faster or skip everything. That actually kills the world faster.

With the buff alone, you will basically never be able to complete all the quests in a zone without them going gray
This would be a good thing. The faster I can get through a zone, the better.