Explosive orb question

I was tanking a +12 Shrine and the group fell apart by the time we got to Runecarver dude.
Now I know I made a couple of mistakes and by no means was I perfect but is it normal for the tank to be the top Explosive killer?
I’m not trying to shirk my responsibility but i missed a few taunts and my positioning was wonky because I had to run around taking down explosives.
The tally for DPS on explosive by the time the first person left was:

Havoc dh= 30k
Ele sham= 22k
Frost mage= 56k
Holy pal= 51k
Brewmstr=222k

I don’t mind doing my part but I started feeling like things started running amok because I’m killing orbs instead of cycling threat and lining up reaping spots.
Is that a reasonable ratio or should I expect DPS to do more?

You have a decent group composition overall for killing orbs, except possibly elemental shaman because flame shock has a cooldown and frost shock does not do enough damage to kill fortified orbs

Even your holy pally can probably one shot an orb with a crusader strike, and most orbs appear near melee and your holy pally should be near melee most of the time

A bunch of DPS people will come in here telling you that a tank should handle most/majority of orbs, but in the pug reality (NOT premade groups with voice communication) where DPS often attack the wrong targets on which you do not have your highest tank threat asking these same tanks to disproportionately spend their threat generating abilities on killing orbs is simply not going to fly

assuming you got a decent group comp for killing explosives (ie. not stacking long duration casting specs like demo lock or dot specialty specs like affliction/shadow) everyone should be chipping in and the melee dps of your group are simply better equipped to deal with the majority of explosive orb killing in pugs

In your case I would consider it more acceptable to cut your explosive orb damage in half and double everyone elses, in particular the havoc DH with his high damage instant melee abilities combined with top tier mobility should be # 1 in this category

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I think it is normal for the tank to be the top orb killer. The DPS should help so nobody should be blaming you if an occasional orb explodes, but tanks normally have better situational awareness so they normally end up killing most orbs. I think the split you mention in your post is pretty typical.

That said, good DPS can help a lot with killing orbs. The demon hunter should be able to do better if he’s on the ball. Tanks can’t really ignore orbs, but especially with a demon hunter and frost mage, you should not have to chase after orbs that aren’t in melee range.

In my experience, most Shrine groups break up at or before the second boss. I tanked a +10 Shrine yesterday, and one of the DPS rage quit after a wipe on a reaping wave. The leader had indicated he would be satisfied with a completion, which it’s pretty clear we could have gotten given we four manned to the second boss before wiping on him, but a lot of players these days don’t seem to have much patience or ability to deal with adversity.

Honestly it really depends. If I’m healing and the incoming damage isn’t too horrible, I can often pop them myself. Unless the tank is doing some insane DPS, I’d probably prefer he take as many orbs as possible to free up DPS for more control and damage. If it was, like, Explosive + Skittish I’d say the opposite, so the tank can make up the threat difference.

That said, an orb going off is a full party failure. DPS can see the nameplate and its castbar, and if it gets past halfway with no damage on it they can and should be swapping. The only kind of DPS I can think of that shouldn’t be worrying about it are, like, demo locks or other specs with literally no on-demand instants.

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Fortified doesn’t affect explosive.

Hpal, brm monk, and havoc should be able to kill every orb and should be topping. The mage beating the dh and the pally is pretty garbage.

Only a couple went off. I want to make sure that I’m not contributing so much attention to orbs that my tanking starts to suffer.
I started seeing a problem when I noticed the third time someone else had aggro. I was even using my Ox to AoE taunt on cd. I just simply wasn’t locking down aggro.

It’s literally just a trash affix, as is teeming with fortified. Why blizzard insists on doing these idiotic combos is beyond me.

A demon hunter who tunnels mobs instead of helping much with orbs can usually pull aggro. Mages who anticipate the pull can too. All you can do is taunt back when you see it.

Not anymore. It used to, lol

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You four time more DPS to orbs that the closest one and it was a frost mage, which means DPS were bad and weren’ trying as hard to kill the orbs.

No doubt they are really bad players.

Elemental can deal with the orbs really easy, one frost shock and they are done.

In the case of OP is not trash affix, but trash players not focusing orbs.

DH should be # 1 unless the tank is a god and tanks everything while orbing the orbs (it does happen, dh tanks especially are gods with orb kill)

I’ve only been beaten one time this whole expansion on orb damage. I get all the orbs in melee range that don’t cause me to compromise mob positioning. If they’re too far away those ones are the dps responsibility.

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I can appreciate that. I think half the problem is that it takes 2 hits often and I need energy for Keg Smash and Fire Breath that I’m dumping into Tiger palms. Maybe if I had more Vers than Mastery I could one shot them better. I have lots of crit.

Tanks and melee dps should ideally be getting orbs for the majority of the run. Far away orbs should be ranged jobs.

Mage is pretty trash at killing orbs, but ele it’s not TOO bad (Takes 2 FS on mine at an 18-19 level)

A tank being high isn’t bad at all, and it’s good that you were taking care of them - melee dps should be primary though, that DH was just bad.

Ultimately everyone is responsible, including the healer if they can spare it; but realistically, the dps/tank can smack them down like a totem.

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Most of the time in groups I find myself killing the orbs either obviously to far for the other dps to get to or in multiple orbs cases (most of the time) just focusing orbs first because it doesn’t much matter which dps is killing them as long as they are getting killed that being said I only expect the tank to kill it is if it’s right next to him and I’m downing another orb tank has his hands full as is

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I find myself being the top orb killer in the group. But it’s very easy for prot pallies since we can do it from range easily with judgements/avengers shield. I would imagine it would be more annoying to do on a monk

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Unless theres a stupid amount spawning yes generally the tank and healer if they’re mw hp or rd should be capable of getting every orb. If you have a prot war they should 100% have priority on orbs anyways because it procs Victory Rush.

It makes me wonder if you would have had more success this week if you didn’t put all the Fel Orb duty on the healer and tank.

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Nope actually explosive had nothing to do with those runs but seeing as you’re posting on an alt you probably wouldn’t even understand.

The ToS run died to the fortified teeming pack on the stairs directly before the 3rd boss and our healer wasnt able to heal through the absurd damage and those mobs cannot be CC’d. ML the tank was having connection issues and ended up dying to reap multiple times from not kiting.

Explosive is not a dps affix unless the pack size is so big that it gets out of hand. Having your dps have to waste time on orbs means that damage isnt going into the trash thus making not only the pack last longer but spamming yet more orbs.