Explaining Why Tokens Ruined Game Design For Those That Don't Get It

There has been a lot of Token talk and there is some really big misconceptions and as always, The Abomb is here to set the record straight.

People will always wrongly defend Tokens and say - "Well if Blizz didn’t do a Token then people would just buy gold outside of the game"

Which the above statement is missing the point in today’s game. If there was no WoW Token, people wouldn’t need to buy gold because the game wouldn’t be designed around the Token and Cash shop anymore.

All the current game design is based on predatory monetization where they purposely try to make the game tedious, so you pay for it to not be tedious. If there was no WoW token you think Legendaries would be expensive? Heck no! Blizz wouldn’t profit anymore so they would just make the game actually good.

Do you think Blizz would let boosting run rampant if there was no WoW token? Heck no! They would be banning people left and right and trying to stop the sales of illegal services. However with the WoW token in place they love boosting and support it.

Obviously we can come up with more examples but I digress. If you removed the WoW Token there would be no reason to design the game poorly anymore to funnel people into the cash shop to pay their way out of a bad product. You wouldn’t need gold.

Now since token sales do so well since the game is designed around them. They aren’t going anywhere but… Blizz will have to realize that fool us once shame on you, fool us multiple times and keep doing it well. That is why most of the population left. There is such a thing as a healthy balance.

When the game stops being designed around the Token is when the product might be a worthy contender for best MMO again instead of a MEME.

Again Blizz you have my email and if you would like ideas on game design and figuring out a healthy medium to win back the players trust. I am available. Step by step we can make the game better.

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uh no i started in wrath pre-token and everyone was buying gold from chinese gold sellers. the websites would even make a bunch of level 1s and die in Org spelling out their URL. It was something like SSE or something that was big on my server. They’d have to call a phone to verify it was a real request

but yeah no OP’s rant is dumb and not based in fact. Throw this one in the bad idea jar and flush it

Bro I can’t cringe any harder. Please never speak of yourself in the third person again

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Again you fail to see the point. I played Wrath too and the game wasn’t designed where you need extraordinary amounts of gold. It wasn’t designed around the cash shop. It was designed to be a great product so people would be subbed. That is vastly different than today’s model where the game is design to be bad so you buy WoW tokens.

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Your point was without the token the natural prices would decrease and buying artificial gold wouldn’t be necessary. Yet pre-token plenty of prices for crafted gear or mats or pots or flasks were high enough that people wanted to buy artificial gold. it’s the exact same thing. I’m not missing a point, your point is just wrong. I’m correcting your point.

Pack it up, you lost this GD thread. Time to find another complaint that hopefully you’ll use a brain a bit more before posting about “The Abomb”

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Technically I didn’t speak in 3rd person as The Abomb is my character not me. Just some more facts.

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One of the main reasons they did it was to nerf gold sellers and reduce account theft. Sometimes you have to mainstream black markets, like prohibition.

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No my point is the Devs sit in a room and think how can we design something to make people buy more Token! They purposely design these systems and game to funnel people into buying Tokens.

So if there was no Token the Devs would then design the game vastly differently. They would say hey what is good design for this system and therefor the game and prices would be lower because they would be designed better.

Designing something bad so you have to pay for it too be good is not how you win the players trust.

I will buy that they initially had good intentions with the WoW token however they now have just as malicious intent with them as the gold sellers themselves. Which obviously has to stop and we have noticed.

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It was never designed around it, it was designed to make you play longer. Players cheating the system by buying carries is not intended design.

There are lazy ppl in vanilla, there are lazy ppl in SL and there will be lazy ppl in every other expansion in the future. NOBODY can fix that .

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Blizzard throw away that email because it won’t make the game any better.

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After seeing wow classic gold is the king. Classic had no tokens and everyone just farmed gold or bought gold.

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Wouldn’t that be worse? :thinking:

Ok let’s say the game isn’t designed around the token existing but people are buying gold equivalent to today, now legit players don’t have access to the gold cheaters do in a legit fashion and would be at a greater disadvantage.

Yes?

As expensive? :man_shrugging:

But certainly still expensive

Yes

How do you know they aren’t? Banning doesn’t do anything but make people make new accounts.

Ignoring the impossibility to prove this statement, wouldn’t “most of the population” imply 51% or greater?

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The token was used to target the gold sellers and it worked for the most part, it just had a really bad consequence.

Also, notice how the gold selling companies were a problem and tackled because Blizzard was losing money?

notice how the bots are still a massive problem? because Blizzard isn’t losing money?

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No, it wouldn’t be worse. You wouldn’t need to buy gold for a Legendary because they just would be at a vendor. The game would be designed where you can easily attain the required gear in game. They just would be drops.

So you are removing all the purposely placed inflation in game that you need to currently buy gold for. The systems would be designed as finished products instead of purposely making them tedious chores.

No they wouldn’t be as highlighted above. You could just do Legion design have legendaries drop from chest and in loot then have bad luck protection and buy them at a vendor. No gold needed. The game can be designed good instead of badly funneling people into Tokens.

Come on SL is the booster token expansion. It has never in the history of the game ever been even close to these levels. Boosting in SL is exponentially worse than BFA.

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Maybe they will use all the money they are making from token sales and give us a fantastic next expansion?

LOL, sarcasm.

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Sunday troll tinfoil hate thread about not being able to afford your legendary cause you don’t bother to grind any gold in-game …

The only time the game ever compelled me to buy a token was to skip the grind to max out professions in BFA using materials on AH … hasnt happened once in Shadowlands .

Watch Op reply to this but only the part that fits his narrative !

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This is an incorrect assumption.

End game content wasn’t created (mythic+ and mythic raiding) because of the WoW token.

In fact the WoW token doesn’t even help with the most tedious of design philosophies (useless systems)

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What if you just got your Legendary from a chest, drop or vendor instead. Then we clean up these convoluted systems so the players can just enjoy the game instead of “grinding for gold because the game is poorly designed”

Just a crazy thought :thinking: :joy:

People didn’t like that in Legion because of RNG

The game currently is 100% designed around Tokens and getting people to buy more Tokens so you are wrong.

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Exactly the troll i thought you were , you ignored half my reply to focus on the only part you could argue lmao …

Game forbids we’d have to grind stuff in a freaking mmorpg , got entitled as well ? F im out of this wood before you Contaminate me with your delusional stance ! :wink:

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