Explain how gear works now

I took a long break from wow after mists of pandaria. I come back to find out no more pvp gear and I feel like I am getting owned super hard from people in mythic raid gear. Just the other day I seen a dps with only 10k less hp then me and I have 367il and am a tank. Something seems very very wrong with the current state of gear in pvp. From what I remember in mists you could only use pvp gear in pvp and pve gear in pve, but now that’s not the case? Seems really busted to let Mythic raiders abuse their gear advantage in pvp.

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there is hidden gear scaling. once you hit i believe 310 or 320 ilvl, the difference between that ilvl and someone in fully mythic geared ilvl is negligible (perhaps around 5-8%, considering it’s a 60+ ilvl difference). In other words, a person with less health in pvp will take less damage while also dealing more damage to others in order to balance things out. The really only thing that matters is azerite pieces, since the stats from those are static and scale with the gear’s ilvl. Azerite trait bonuses are not scaled up or down in pvp, so that’s most likely the reason you may be finding any trouble against better geared opponents.

You have any sort of source for this info?

biggest thread on this topic. if you search “wow hidden gear scaling” on Google you’ll find a ton of threads similar to this discussing the implications of it (and some even complaining how it can be abused).

Thanks, my googlefu is terrible, i’d never have found anything. Oh, that link doesn’t actually go anywhere. :slight_smile:

“EXPLAIN HOW GEAR WORKS NOW” - It doesn’t.

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cap of mostly 355 gear, once you finish that rotation it starts over at 370

weekly chest at duelist is 380 ilvl

gear is more important than ever in the past in my opinion

No one knows how gear works

The gist is there’s scaling in place so ppl don’t get one shot like they did in the past

gear ilvl difference affects how much of a % of someones hp you deal

With higher gear difference disparity increasing the gap of your damage to their hp vs theirs to yours.

People will say gear doesn’t matter, but i do in fact outdamage ppl worse off.

There was an exploit with high ilvl azerite traits and using green gear but that’s gone.

Go into a bg with bad gear and you will get dumpstered but not in the past like say Wotlk where you’d blow up instantly

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This actually isn’t true anymore. Playing a low geared alt it will show on details me doing top dps but I end up doing the least at the end of the arena match stats. Before 8.1 details and end of match stats were extremely close for low geared alts, I feel like they adjusted scaling so you’re on a better playing field but gear is 100% way better now than it was in 8.0.

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I thought they explained this in detail already. 2+2 is 4. 4-1 is 3.

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Gear matters a lot:
Monk 2 (Alt) I hop in, find a Warlock, die to them (Monk sitting at ilvl 340)

Monk 1 (Main Monk) I hop in, find the EXACT same Warlock in a different BG, roflstomp their face in (Monk sitting at ilvl 363 w/ high ilvl weapons, and similarly important pieces)

Every ability went from 4k to 6k, 10k to 12k, and similar ratios on an ability by ability setup, along with better secondary stats, I floored the same player (that tried the same stuff against me), only that against a far more competently geared character, I took significantly less damage overall (I had more hp, do more self healing), and did far more damage overall.

Monk 2 will do 7k dps in a BG

Monk 1 will do 10.5k dps in a BG

It’s important to note that I’m aggregating this data across a number of matches, and this over the course of an entire match (a multitude of encounters). That DPS different might not sound significant, but over say 10 minutes that begins to add up (3.5k a second => 60 seconds results in a 2.1m disparity.

Now of course I’m not going to be CONSTANTLY in combat, so the numerical disparity is smaller, however the proportion remains the same (of damage difference, and how exaggerated it becomes over time).

That’s not even considering the difference in self-healing, larger health pool, and (significantly) higher burst and aoe options.

Gear matters a lot, I found it difficult to climb on my Ret Pally prior to running Heroic Uldir and grabbing a ton of loot, once I had gone from 350 to 363, gaining a weapon, armor, correct azerite trait(s), it ended up being almost face-roll-like for the most part (up until you get rekt by a team of Glads trolling on their alts).

Thanks for the replies fellas, still left with a feeling of confusion. Boy oh boy would I love to just have real pvp gear back. Things made a lot more sense back then and raiders couldn’t compete.

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If I have 90k HP and you have 180K HP, is it safe to say that 180/90=2. So you have 2x more strength, haste, crit, versatility etc etc?

This whole Pvp’er vs Pve’er attitude makes no sense to me, in the past there has always been some slight advantage for being a high end raider, one that wasn’t decisive enough for competent pvp’ers to still have the upper hand. Like it or not this is an MMORPG (or still pretends to be) and gear should matter.

I just liked how they weren’t this lordly over low tier pvp gear back then. Now we got raiders with their full mythic gear on fighting low cr pvp only players. Takes a while to earn good pvp gear through pvp only, but raiders can skip that grind and just slap npcs around. They have their own problems with gearing, but if they aren’t earning their gear through pvp, then they shouldn’t be this dominant.

Hey! Simply put gear is important and it’s important to find a balance between ilvl/traits/stats. That being said there’s a lot of people that believe there’s an exploit with lower ilvl scaling better, please ignore them they’re the worst. Gl!

All this ilvl scaling is put in place just to satisfy Gladiators who want to level alts and blow through arenas until they hit a certain rating then reset, and then do it again.