Experience Boost and Leveling

While the experience boost is something that’s well received by some, it gives other concern. It comes from two main points from what I see.

  1. What can we expect for 40-50, and 50-60? Anyone who has played Classic a fair amount of times is well aware that 45-60 takes just as long if not longer than 1-45. Should we expect experience boost for those level brackets as well? Just trying to plan ahead, one of the things I love about Classic is it is solved so planning ahead is an option.

  2. a. How does this all end? There’s no way you guys hold a SoD server indefinitely. Unless management has completely shifted their mind, it took the Classic community forever to get a permanent Era servers, I just don’t see permanent Seasonal Servers unless every season we can expect era type servers for those seasons.

  3. b. If there is no permanent SoD server and we are able to send toons to Era servers, doesn’t the XP boost seem a bit excessive compared to the toons on those servers? Similar to no PvE to PvP transfers doesn’t it seem unbalanced to let people get nearly free 60s onto those servers? As someone who wanted to transfer my toons over at the end, it does feel a bit cheap how I’m doing it.

You defeat Onyxia and become a hero of Stormwind. Sorry for spoilers

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  1. What can we expect for 40-50, and 50-60?

See what the average twitter user wants. That’s what Aggrend will end up doing

  1. a. How does this all end?

It ends with the servers being shut off after losing 99% of the original population because Aggrend let players design the game.

  1. b. If there is no permanent SoD server and we are able to send toons to Era servers, doesn’t the XP boost seem a bit excessive compared to the toons on those servers?

This won’t be a problem. SoD players cannot handle 40 man raids, it’s just too daunting. So they won’t transfer to Era.

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Even though I still benefit from the xp boost it sullies the experience a bit.

My guess is SoD will last for a long time

By the sounds of it, they will make the smaller raids like ZG as a standalone progression raid, which could mean it fills a whole season.

So we could get MC at 60, then 3 months later we could get ZG for a whole season.

Then BWL for a season, then maybe a new raid of some kind, AQ, etc.

With seasons being 3 months (maybe longer for end game seasons) I can see SoD lasting another 1.5 - 2 years from now, which is perfect.

I wouldn’t mind them continuing with how they are rolling it out now.

Release the phase then 4 weeks later introduce the experience boost.

It’s a seasonal server so being able to experience it with several different characters will be nice.

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This is one of those threads where I am reminded that people will complain about literally anything online.

40 man raids were putrid machinations from a dev team used to bigger sized raids in everquest. Theres a reason that after classic 40 man raids were removed for good.

How quickly SoM was forgotten.

Wonder why.

A Pandora’s box of decisions changed weekly…

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Theres a reason that after classic 40 man raids were removed for good.

Well Vanilla was the most successful of the 3 “classics” so I’m gonna take a wild guess and say “the reason” was the start of making the game a casual retail fiesta

I would argue that Wrath was the most successful. Wrath had 16 hour long ques, i never saw above a 6 hour que for classic while trying to log in, personally.

They will probably always set xp boost for the bracket below. So P3 exp boost will go from lvl 1 to 40. And P4 1-50
I think in the end its lvl 60 that will matter.
I think seasonal will not transfer to era, but will remain with SOD runes and feature forever. I think SOD2 (or phase 5 or 6 will expend beyond MC BWL oor Naxx. Either they will develop new raids and dungeons in the old world

Okay, and how many servers did WoTLK have versus vanilla? I feel like vanilla had tons of servers, and wrath probably had a lot less.

When I google it, it seems to say WoTLK had 4 servers??? That can’t be right