With the announcement of Cataclysm Classic and Blizzcon 2023 Q&A statement of “no plans for Wrath era servers” I’d like to address why a player would be interested in dedicated era servers for every expansion, and question what is the future of Classic WoW without them.
I’m not trying to argue against Cataclysm Classic or the progression of Classic servers, infact I would love to see if there is interest far enough to see Legion and BFA again. Especially for people who genuinely did not get to experience all those years ago. However as someone who has played the game on and off since 2005 and has already experienced progressing through raid tiers, balance patches and all matter of additions and removals- the notion of being able to enjoy an expansion in a preserved era state without the threat of it shutting down after 2 years is why I would like to continue playing.
Every expansion brings with it a unique experience, whether it’s PvE, PvP, class design and talents. Often times capturing the exact feel of that specific gameplay cannot be replicated in the following expansion:
- A player does not have the functional choice to be a Shadowmourne wielding Blood Death Knight DPS in Cataclysm
- A player does not have the functional choice to use a bow/ranged as Survival Hunter in Legion
- The massive scale of Wintergrasp (non-battleground version) and the rewards it yields are only available and relevant in Wrath.
- Expansion-specific instances, zones, talents and abilities, Class raid buffs, Mastery, Resilience, PvP stat templates, Tol Barad, Ashran, 5v5 arena, Challenge Mode armor sets, AOTC mounts, Artifact/Azerite power, the list goes on and on of memorable things from the past.
For some, these expansion-specific reasons are the essential basis for what makes the game so enjoyable, and why being forced into the next expansion yet again feels like a letdown when they suddenly become irrelevant or unavailable.
Take Dragonflight as a live comparison. Though the talent trees are back and fun the game remains riddled with the balancing issues of class buffs and nerfs nearly every week and a confused playerbase constantly asking for re-works of their desired class spec. Yet despite all of the work to balancing it remains one of the most exclusionary expansions to date. Excess attention encircling e-sport resembling content like mythic world first raiding, MDI and achieving the highest Raider.io score results in only the highest output class/specs for their given role being desired for PvE and rated PvP…until next week when X gets its rework! For some this is reason enough why Classic era servers are popular because the class you are playing or the instance boss you are trying to defeat will not be altered in a game changing way, progression and the array of in game activities are defined. Despite the ever changing state of retail, moving forward Dragonflight will be remembered fondly for its unique gameplay by a portion of the playerbase and many, including players who were not able to play this expansion, would return if given the chance in the form of Dragonflight Classic. But will we even see a Dragonflight Classic at this rate?
I would like to see expansion era servers. It does not strike me as fair that Classic maintains 41 (NA) servers and 2 Hardcore for players to enjoy that version of the game at any time, while players who prefer Burning Crusade (and Wrath) are being forcibly migrated into Cataclysm Classic. This seems especially unfair to returning players who were just not available to play Burning Crusade/Wrath Classic within the time frame which the servers were hosted, but additionally brand new players will not even have the option to experience these expansions. I do not think it unreasonable to ask for 2 dedicated era servers (x1 PvE x1 PvP) for each individual expansion which can be increased based on popularity/population. If something so niche as Hardcore Classic is allocated two dedicated servers, why not host two servers for expansions that were indisputably well received such as Wrath and Legion as well.
The Warcraft community deserves to know the future of Classic, where it is going and how it will end. These are important questions that were not even vaguely touched upon at the Blizzcon 2023 Q&A:
- Will we see Mists of Pandaria Classic, and if not will the Cataclysm Classic servers stay active as era?
- If Mists of Pandaria Classic is planned, is every other expansion expected to be seen again?
- Will the unique rewards earned throughout Classic servers eventually be merged with retail account achievement/collections? (Mounts/Cosmetic appearance unlocks)
- Will Burning Crusade Classic return?
I know there are like-minded players who would love the option to be able to log into retail for raid one day, then switch over to Wrath for some PvP, and then maybe do some M+ dungeons in Legion later that week. There are also those who would just like to stay in their favorite expansion. And again, players who did not get to experience Burning Crusade when it originally released or when it returned in Classic form no longer have that option: that is the fate of Wrath of the Lich King and Cataclysm unless the community comes to a consensus on what they want from Warcraft. Constructive takes, feedback and ideas welcome.
Don’t @ me with:
“More servers will divide the community”
The community is already divided between 241 retail (NA) servers, 41 Classic era, 2 Hardcore Classic era, and a dozen for Cataclysm (assuming all of the current Wrath ones are being pushed forward) and numerous private servers. Players are already divided by the game itself through: phasing/layering/sharding, faction specific content, minimum/maximum player count content, prerequisite content, incentive to keep playing or lack thereof from expansion/patch content, PvE/PvP rating, guilds, communication barriers.
“Era servers are dead, nobody plays Classic anymore”
Wrong. Players love Classic. Do I think there are too many Classic servers that effectively spread player count thin? Yes. Should they merge servers? Only as a last resort. Being merged to a server where your character name is taken is an annoyance. Some prefer to be on small servers for more tight-knit guilds and interactions. More is not always better and this is why I think the number of expansion era servers should only be low upon release and supplemented with more if there is more interest.
“Nobody will want/play on -insert your disliked expansion here- server”
Wrong. Nobody plays Warhammer Online Age of Reckoning because it was shut down. Yet despite this, passionate players made it possible to enjoy the game and play it again via the Return of Reckoning private server. Just as passionate players will continue to play on Warmane-Wrath/Mists private servers and Ascension WoW because that is the version of the game they have fun on. Nostalrius was a prime example of only needing one server to bring hundreds of people together.
“Servers are not free, Blizzard needs money to host them and employees to manage them”
Character cloning and in-game shop options. I know numerous players who would pay for multiple characters to stay on Wrath era and continue playing the clone copies throughout Cataclysm and Mists. Players will pay for a subscription to play their favorite version of the game.