Exp buff discussion

First off I am an altoholic, so my opinion may be bias. I dont create alts for any reason other than I have a very unhealthy addiction to this game and I enjoy leveling and having many other toons so I can have multiple professions.

That being said here is my proposal. Instead of waiting a set amount of time to release an exp buff to the general public why not consider giving the exp buff to accounts that already have a level cap character (OR) a combination of an account with a level cap character and after 1 or 2 weeks of a new phase release?

Like I said I could be bias to both those ideas because I do enjoy having more than one character. I could see it having potential problems but also benefits. One benefit I could see is keeping leveling/dungeon scene a bit more lively, and one problem I could see is many people changing mains to whatever is doing good at the time but that will happen reguardless this Tuesday with the new 100% exp buff going live.

I’d really like to hear what people would have to say about this if it was a possible change to come in the future.

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I see no problem with the 100% boost to everyone regardless it allows us who know how to level to get there quicker and those who arent as fast and still learning will catch up at a more moderate space enjoy seeing themselves ding at least once per hour instead of 1 every 3 (and yes people are that slow) which in turn helps out end game pugging and general doing the raid. Its a win/win regardless of the boomer talking points about it being a “Bad” thing :joy:

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I agree, I didn’t consider the benefits to those slower leveling people which SoD has plenty of. The things that those “boomer” or “no changes” type of people love to spew need to realize is that this isn’t vanilla or classic its a seasonal version of classic made to see what classic could be with various changes. We have a lot of things in SoD that we didnt get until TBC or Wrath and some even completely new, and something that would be somewhat new in a version of classic would be more alts. Back in vanilla or even classic many people especially those that worked non remote jobs only had time to spend on a main character because leveling took so long unless you had enough gold to buy boosts or had mage friends that would boost you for free lol.

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XP boosts should not be in the game at all. I also like playing alts for the same reasons you do, but I feel they should be just as earned as your main. There are in-game ways to boost alt XP/hr, by funneling them consumables and gear from your main, so it isn’t even an issue that needs a boost to solve.

With that out of the way, since they insist on boosts in Classic, boosts shouldn’t be announced early, or predictable. You should log in and see “oh there’s a boost running”. We saw predictable boosts and early announcements screw with the leveling scene in big ways when we had Joyous Journeys, and we’re seeing it right now in SoD. When people know there’s gonna be a boost, they don’t level alts until it’s out. When a boost is gone they still wait to level alts because they’re waiting for the next one to come out. When the boost is out, leveling zones are a mess.

Timeboxed boosting essentially designates when players are supposed to level, which is disruptive no matter how you slice it.

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I think introducing the 100% XP buff only to players who have a current phase-level capped character is perfect. I think giving everyone 50% is fine such as new players etc. Doing this, promotes a healthy balance of QoL and playing the game in which, incentivizes current and new players to level alts at 100% the next go around.

Now, the contrast. Who does this negatively impact? That player who plays 8-12+ hours a day cannot be “ahead” due to time investment and they will be upset.

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I agree that there being early exp buff announcements is very disruptive to the leveling scene. I know a handful of friends and guildmates that have completely stopped leveling toons just for the reason of why level now when they can level faster next week.

On the note about not having exp buffs at all I don’t agree with. I could understand and reason with that idea if these servers were not a seasonal thing, if this was an actual classic plus type of server I would agree 100% but there is a very high chance that SoD is going to meet the same fate as SoM and eventually be shut down. I’m sure there are a lot of people that want to be able to play and experience the changes to some or all of the classes and I’m pretty sure thats what the devs want, people checking out all the changes to classes they have implemented. The problem with no exp buff is trying to level and see all like 8 classes you can play on your specific faction would be a massive time sink if you had to level with no exp modifier and realistically most people dont have that kind of time.

I’ve already leveled 3 characters to 40. I would love an XP boost after the first char. I think the more accessible they make it for alts the more many of us can stay engaged.

Judging by the BOA items and the mid-phase XP boost I feel as this is something they would consider.

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I really hope, I myself have 2 level 40 toons and many to come following Tuesday. I would have more, my schedule just doesn’t allow me as much time that is needed to go from 25-40. 1-25 I can do with the 50% that is currently available.

Heck if we could get a 50% exp buff for each toon we had at level cap up to a max of 100% (2 toons at level cap) I would be on an alt leveling spree, plus I think you would see a massive increase in people leveling alts. Lets face it, being under level 25 right now is rough trying to find groups. Last night on my hunter it took me over an hour of spamming LFG to find a DM/SFK/Stocks group.

you going at it with what YOU think is best isnt whats overall what the community of SoD wants. I dont know why you think your alt leveling faster is taking it away from the time you put in the main when its “your” main. Stop turning something that should help players enjoy the game at a better pace to know choring xp boosts to reinforce players time? like if you want players more involved give them more things to do and able to enjoy the actual content which is endgame since phase 2 didnt change much of what you experience already in Classic minus the rune acquisition which is just boring or lame for some classes and gear tuning for places like SM making casters actually want to dungeon farm for once

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It’s a seasonal server nerd

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That’s not me, but those players are entirely justified in being upset.

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That really doesn’t matter. Majority doesn’t meant correct. Catering to the lowest common denominator is what got us retail.

Putting words in my mouth. Leveling is an important and valuable part of the game and shouldn’t be skipped. Alts are powerful and shouldn’t be any easier to get than you can make it yourself by funneling from your main.

Leveling boosts take away things to do

Incorrect. This is the retail mentality, but this ain’t that.

25-40 isn’t much of a change? Also incorrect. What isn’t much of a change is what you do at endgame.

My advice if you dislike leveling: GTFO SM

It’s a fundamental difference in priorities. I don’t see why anyone needs to play every class, and I don’t think that’s what the devs are encouraging.

I could see something like giving an increasing XP buff based on how many characters you already have at max level, if they wanted to encourage leveling alts.

:woman_shrugging:

I like this idea and I typically stick to one character. It gives people the same opportunity as they’re implementing with even more time to be flexible with your personal schedule and whatnot. I don’t see why this would be a negative thing considering trying different classes should be very encouraged in this iteration of the game

more retail solutions for a retail game :expressionless:

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have you tried getting more free time? :expressionless:

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You don’t need to but playing other classes benefits the player immensely

A tank that never plays hunter will not generally tank in ways that will maximize the hunters dps because they don’t understand what it’s like to be deadzoned or have to mess up your sniper training buff

Understanding different classes allows you to respect other players a lot more in general, and it’s also extremely helpful in terms of PvP

You don’t need an exp boost for any of that. An exp boost actually undermines some of that, because you spend so much less time (much less than half) facing the challenges of a different class that playing an alt as an exercise in empathy doesn’t actually give you perspective.

I agree that alts are a massive benefit to an account, which is why I feel they should be earned.

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This is the boost’s fault.

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