Considering Evoker’s short range on top of all the hardcasting in Aug, I’d say the spec is pretty clunky. Typical issues with hardcasting are made worse. On top of it, there’s Ebon Might. Using a long cast to increase the duration makes it so stressful.
And Essences are already so restrictive. When we aren’t able to cast Eruption often, why make so awful to use?
So, how about we get another instant? Here’s a suggestion:
Volcanic Maw/Claws
- Bite or a weapon strike.
- Either a melee skill (10 yrd) or another like Azure Strike (25 yrd).
- Instant cast.
- Costs 1 Essence.
- Increases Ebon Might’s duration.
- Provides a stackable buff for each cast, improve your next Azure Strike or Living Flame. Increase damage, healing, number of targets hit, cast time reduction, etc.
This skill could fill one out of these two spots:
- It replaces Eruption (talent choice) and deal aoe damage as well.
- It takes the place of a single target Essence skill (same as Devast: Disin. for ST; Pyre for AoE)
And then there’s the talents.
Talents such as Essence Attunement, Power Nexus, Essence Burst generators, and Font of Magic shouldn’t be within spec trees as these are clearly shared across the entire class. Innate Magic, Enkindled, Instictive Arcana, Attuned to the Dream, and Lush Growth could become single-point talents so these can be added into the class tree.
‘Volcanism’, in Aug tree, feels like the most basic yet the most mandatory talent in there. Not much of a choice.
I think these two things could help clean things up a bit.