Evoker Racials Nerfed

I’m very concerned about the fact that the Dracthyr’s racials, Tail Swipe and Wing Buffet, are being nerfed in response to Dracthyr becoming available to other classes besides Evoker.

I can understand the nerf for other classes, but for Evoker, it was practically part of our class toolkit. Doubling the cooldown time baseline is bad, making it so we have to take the talents, except the buff they did to the talents don’t even make up for the additional cooldown time added, as aside from the opportunity cost of NEEDING to take the talents to not feel the sting of an extra 1.5 minutes, it’s still an extra 25 seconds!

I believe they should really have made it so that Evokers get a baseline ability that reduces their racials back to 1.5 minutes, and no need to buff the talents cooldown reduction. Please consider this.


For context:
Dracthyr Evokers will continue to use Dracthyr form during combat, as many of their abilities emphasize their draconic nature. With the addition of new classes to Dracthyr, we are making some further adjustments to their racials.

  • Race - Dracthyr

    • Tail Swipe cooldown has been increased to 3 minutes (was 1.5 minutes).

    • Wing Buffet cooldown has been increased to 3 minutes (was 1.5 minutes). It now displays wing effects around your character if you use it while in Visage form.

    • Tail Swipe and Wing Buffet no longer automatically shift you into Dracthyr form for all classes except Evoker.

  • Class - Evoker

    • Clobbering Sweep reduces Tail Swipe’s cooldown by 2 minutes (was 45 seconds).

    • Heavy Wingbeats reduces Wing cooldown by 2 minutes (was 45 seconds).

    • Permeating Chill is now baseline for Evoker.

    • Heavy Wingbeats and Clobbering Sweep are no longer a choice node, and their position has changed in the class tree.

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Honestly I’m just happy they haven’t (yet/apparently) touched Gliding

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This really is the best answer. Now it’s outright required of us to talent into one of these. Permeating Chill becoming baseline helps but… it really could have been way easier to throw it in the spellbook as a passive cooldown reduction and leave Evoker talents alone.

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technically it is being “nerfed”

but with permeating chill going baseline and then those being moved up its essentially no different. Not to mention the talent to reduce the CD of one was extremely niche. Now you get 1 min on both for free. You can’t tell me you don’t because I won’t believe that you don’t take your 2nd charge on Obsidian scales.

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Not all of my talent sets used the choice node that reduced the cooldown of one. For those talent sets particularly I am going to be feeling the sting. Could you explain what you mean by “free”? Because assuming that at least one is pathed through other stuff, it’s still an extra talent I would have to take for the other, since the two were not combined, meaning it’s now got a cost. Do you know where it will be moved to? The notes only said “their position has changed in the class tree.”

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So the node permeating chill is right above the node for your 2nd defensive This opens up a spot in the tree. This is where it is likely to go bc there is no other reason to make the ability baseline. So i guess this is a Hypothesis, but what other option do you see that makes any sort of sense seeing as how the only talent that has been noted to move is the Heavy wingbeats//clobbering sweep choice node (that isn’t a choice node anymore).

so you were already pathing through that node to get your 2nd charge of scales. Meaning its a “free” point.

I really hope they put Clobbering Sweep where Permeating Chill was. Tail Swipe is much more useful and less annoying in dungeons. Wing Buffet is still great but can mess up packs.

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Who even uses Obisidian Scales? Sounds like a healer issue.

I agree with this. I would have liked for there to be a passive to keep our CD the way it is for evoker only. When they first announced that dracthyr were going to go to other specs, I was fully expecting them to make changes to the racials, but would like for evokers to have been left to the way they are without the “need” to take this talent(s).

5 Likes

Thanks for the explanation, I appreciate it (I realise now my other post may have come off standoffish so I want to emphasise I was being genuine if I had missed notes somewhere)

Your hypothesis makes sense, I can see them making where Permeating Chill was a ‘split’ branch where you can pick either or both of the two racial cooldown reductions, then it merges back together to continue down the tree from there.

But from what I can see, based on that idea, it’s a “free” point to get one of the cooldowns reduced from 3m to 1m, but the other cooldown is still going to be 3m. So the result is 1 minute and 3 minute on the racials, instead of 1.5m and 1.5m on the racials. It still feels like a sting and a weird complication as opposed to giving Evokers a baseline ability to revert the cooldowns to what it was before.

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… Making permeating chill baseline accomplished the same thing.

I don’t believe it did. Could you explain?

It frees up a talent point that we had to use for it.

Essentially just makes it so there are no net changes if we choose to invest in the cdr.

It also potentially gives an extra transact point to okay with in raid, unless they move the racial cd talent to that spot.

Permeating Chill was made baseline, however the two affected abilities are still doubled in cooldown. The cooldown reducing talents are still 2 different talents, they aren’t combined. So assuming that the talents are placed where Permeating Chill once was (as a branching node), and your talent build did not use one of the cooldown reducing choice nodes prior, the 1 talent you would have spent on permeating chill being on one of the cooldown reducers still is a net loss in cooldown time. With 1 minute and 3 minute on the racials, instead of 1.5m and 1.5m on the racials.

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And 1 minute on both is inherently stronger with the same amount of talent points spent.

In addition if we don’t have to waste talent points on either depending on patching, this is a massive gain for raid build.

What am I missing here?

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1 minute and 3 minute, not 1 minute on both. It is two different talents, one for each of the racials. Again, this is assuming it is on a talent build that did not talent into the choice node for the cooldown reduction before.

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You can have both at 1min.
They are no longer choice nods, but instead 2 talents nods

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Talent builds not taking this were raid builds (or just bad dungeon ones).

Again, this is a win for dungeon and raid builds.

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Ahh, NOW I see your point. I mistakenly thought that you thought it was 1 talent for both reductions. Indeed, I suppose that is a potential benefit for builds that used the choice node prior. Assuming it gets put in the same place as Permeating Chill (and not off to the side somewhere where it is harder to take/other options become more tempting).

My guess is that they will both be moved side by side where chill was, pathing to scales.

Though what I’d really like is scales where chill was, and both of these nodes coming off it.