1.) Able to attack and cast in Visage Form, which would require a Visage Pyre, Azure Strike Animation. As well as when Hover ends in Dragon form it auto-transforms me into human form and after every dragon, the ability is done it auto-shifts me
2.) A better mastery of preservation.
3.) Blood Elf Female and Male Human option for Visage.
4.) Disintegrate to move while walking.
5.) Echo removed off Essence costs and make it cost mana.
6.) A healing version of Disintegrate that will cost essences. Similar to BFA Azerite Necklace the Spirit of Preservation Ability will cost 3 essences and a major filler healer beam to help tank healing. Castable while moving as well in a red-green-bronze magic beam whichever Devs choose. (Preferably Red Magic cause heals have no Red magic spells)
As well as change the Lifebind Talent to trigger off this spell.
7.) Essences Abilities in Preservation no longer cost mana.
8.) A talent modifier or glyph for Verdant Embrace to instead send out a projection of yourself instead of dashing you there.
9.) Dream Flight to scale 100% off mastery like the counterpart DPS evoker tree Deep Breath in the DPS tree.
10.) Removal of racial and hover talents in the Evoker tree and make the baseline. Like Clobbering Sweep and ECT.
11.) Renew Blaze to have an instant initial heal.
12.) Reversion to have no charges and stack double passively. Putting Echo Reversion will just be convenient and it won’t cause it to apply 3 HoTs it can only be 2 Max.
13.) Emerald Blossom goes from 3 essences to 2 essences.
14.) Ruby Embers be baseline on Living Flame. Making Living Flame literally cost .2% mana cost because like I want to DPS in a boss fight but my build is mana extensive so I really can’t besides through the weave of Firebreath and Disintegrate for mana. ON DPS USE ONLY LEAVE THE MANA COST FOR HEALS.
15.) Living Flame goes to 1.5 sec cast time baseline. Also, casting Living Flame will cause an effect. Essence burst chance per cast will cycle up per successful cast of Living Flame. So cast one will be a 25% chance, cast two will be a 50% chance cast 3 will be a 75% chance cast four will be a 100% chance. Then after it procs it will recycle.
16.) Temporal anomalies work like an unwavering ward but 30yd range. Hops in a sandlike fashion but is very bronze-like.
17.) Preservation Disinitgrate no longer costs essences and instead is a 0 mana cost charge-based spell that has 2-3 charges and 15-30 second cd ( DEVS CHOOSE). When Essence burst procs reduce this cooldown by 5 seconds or whatever to still get that flow when we get essence burst.
18.) Hover not interrupt casting when casting mid-way of the cast. Hover removed off GCD.
19.) Soar to have no cooldown and function like dragon riding.
20.) Glyphs to change our Green Magic to Red ruby magic. (total red dragon fanboy here)
21.) Cycle of Life Talent to have the flower bud follow the target.
22.) Flutter Seeds Talent to recognize when your blossom only hits one target it will shoot additional seeds to compensate.
23.) Panacea talent to split the healing AOE rather than on the Evoker player caster.
24.) Font of Magic Talent to actually affect Dream Breath. As it stands it doesn’t increase the healing or the duration. It is such a useless talent for Dream Breath not for Spirit Bloom because it actually grants it an additional hit number.
25.) Spiritbloom to heal 2 targets Rank one Empowerment, so when we fully charge it will be 2-3-4, and with the talent to increase changes and Font of Magic it will hit five people.
26.) Why are there Two Modifiers on Verdant Embrace? We have Lifebind and Call of Ysera.
I don’t even know what to say about that it’s just weird to me it makes for way too many strong combinations.
Example Preemptively store stasis your Anomaly 3 of them, Verdant Embrace, Release Stasis, wait 3 seconds for echo applications, Dream Breath, and boom tons of heals.
Example Preemptively store stasis your Anomaly 3 of them, heal like normal, release stasis, wait 3 seconds for echo applications, cast verdant embrace, emerald communion, boom a communion on 8-12+ peoples even more if you are burning essences to echo additional players.
Like what? Move this somewhere else and limit the amount it can go on. This is not fair to other healers. Put Life bind on the new Disinigrate healing beam I suggested plus it will make more sense since its red-life magic and would lessen the annoying modifier stack on Verdant Embrace.
27.) Some new talents because Ourobous or whatever it is called is trash as well as Spark of insight and exhilarating burst,
I hate that there is no downward connector to the other talents to go straight down from the second talent tree for example look at the talents life givers flame, and lifeforce mender they all connect straight downward but the left and right sides of the trees can’t and that’s dumb and build locks me into talents I don’t want like Emerald Communion for raiding yuck and I’m not a blossoming player so even more gross to go that route.
Exhilarating Burst: This should just be a flat-out improved Critical healing by 20-30% instead of Essence Burst.
Ouroboros: Is awful because it really has a horrible Ramp up.
Should be replaced with talent Empath and Empath should have its effect tied in with Dream Breath maybe reducing effectiveness by 50%.
Spark of Insight: is nearly impossible to weave in as Heavy Blossom builds because Reversion has charges. Which is weird because it is in the build path for a heavy blossom build. But yet it’s really gimmicky and rare succession to utilize.
The source of Magic should be restoring 1-2% of Resources and Health for the selected player and should also affect the player caster.
For example, I can cast it on the DPS as a Devastation evoker and we can get the benefit. In doing so I will aid in delivering energy, rage, fury, focus, and whatever the dps have nowadays.
For example, I can cast it on the healer as a healer evoker and we can get the benefit.
Why? Out of a long long fight from brood keeper heroic it restored only 26K mana. LOL. As well as the modifier heal talent only healed 46k.
Yeah, I know it’s a lot but I don’t know I feel like it will be excellent changes. It would give them a niche and allow build flow and just be well-rounded better. With proper tuning, it wouldn’t be overturned and evoker would solidify their place as a healer that can flex in many roles without having to be so stressed all the time or gimmicky; they may perform well but they feel clunky; the rotation is not smooth.
If they don’t I wouldn’t mind I won’t stop playing the class until Restoration Shaman is fixed for PvE. 
 But yeah thanks for reading ![]()