Evoker Build/Stat priority post nerf?

Anyone got any ideas with the 1 shot being nerfed a fairly good chunk.

Perhaps a standard haste/vers and Disintegrate build, or is mastery stacking still the way?

Bout to hit 70 and got 15k honor saved to gear up.

My money is on Mastery > Haste.

We’ll have to see how things play out in practice, but I think there’s opportunity for some pretty chunky Disintegrates with Titanic Wrath and possibly finding a way to bring in Iridescence.

One thing to consider with the 15% Disint buff is that it should be 15% to the base damage of the spell, which means that there’s additional value coming in from the Mastery modifier. Essentially, with 50% Mastery:

(old) 100 x 1.5 = 150 modifier
(new) 115 x 1.5 = 172.5 modifier

Couple that with another 15% from Titanic Wrath, 15% from Iridescence, and 20% from Shattering Star, and it should be possible to hit some very chunky Disintegrates in a short window with proper setup.

Overall, I think the change will make Dev less bursty but give it significantly higher single-target throughput potential with the right talents.

Curious to see how the Scarlet Adapt nerf plays out as well. I’m wondering if there’s any chance of dropping Burnout and picking up Ruby Embers… but who knows? Time and testing will tell. :dracthyr_comfy_blue:

2 Likes

Thanks for the input. Any testing on crit yet? With spellweavers dominance if we could reach a reasonable crit value it might be worth it.

A lot of my kills outside CD come from beam crits and eternity surge procs from Scintillation procing and it crits and just flattens someone. For sustain DPS I suspect it might not be a bad route.

If you can get consistent crits on beam and proc surge that crits it has huge pressure/gib potential.

What’s your crit at now and do you feel the damage amp from mastery stack overall improves the sustain, or would consistent big crits outweigh it.

Also the burst from Catalyze if thats critting as well. I’ve seen it do pretty decent damage with just non crits as mastery stack.

Ehhh ruby embers is still fairly weak. Even with the scarlet adaptation nerf, we are still going to be able to setup pretty chunky living flames. Along with disint hitting a little harder. Fire breath will still hit pretty hard to.

Issue will be, if we make disint our main dmg, it makes it extremely easy to avoid. Outside of obsidian scales disint will just be kicked.

Maine issue with devastation is and has been their mastery. Which I honestly wish they would of changed since it has been asked over and over again to be changed to be a bit more interesting since alpha.

Personally, I prefer consistency, but it’s definitely true that crits can pop people.

Haste also means more essence regen, so if our damage profile tips more in favor of Disintegrate, more haste means more casts.

I did a lot of stat testing on beta and I currently have full crit and full haste honor sets. At current levels, crit doesn’t feel reliable enough to be worth it imo, but once we have our 2-set we’ll have an extra chunk. It may come down to a situational thing, where more setup-based comps favor crit and more sustained comps prefer haste.

I suspect this will be the case, but I do hope Ruby Embers gets a buff. The longer cast time on LF feels awful when you’re starved for procs on Burnout.

1 Like

Yeah Ruby Embers would need a substantial buff I think to make it work taking. If it was and we took Iridescence, it could lead to nice kinda dot build lol.

With the changes coming though, I can potentially see haste overtaking crit. I generally prefer haste as well. It’s just a much smoother experience lol.

I’ll have to play around more once i hit 70 a few bars away and honor capped so i can grab set right away. During prepatch and virtually no crit and wearing same gear leveling through bgs I didn’t ever feel that my sustain damage was ever significant enough to pressure heavily without a mortal strike.

It was the crits on ray and the eternity surge procs also critting that seemed to rng flop people. Thats what got me thinking on crit. If every ray felt like a huge amount of crits and a consistent stream of crits from ES procs it could feel pretty heavy pressure wise. Like with 100%+ mastery from borrowed power I could spam Disintegrate all day and not kill anyone but the rng crit spikes from it and surge completely dropped or nearly dropped someone.

Agreed.

The substantially higher HP pool at 70 definitely contributes. I’d be curious to hear your findings, though. I’m having a lot of fun testing things out.