This isn’t true. More-so, dealing with her didn’t have to involve the current situation. So I’d say it is doubly false.
I can posit alternate scenarios I find more palatable if you really want. But long story short, this was hardly the best way to deal with her story, assuming it must be dealt with anyway.
Also not my position, so that’s good.
I don’t mark division on what people dislike as a particular high point of merit.
Yeah, maybe… But that’s not what happened, and this is not our out story nor are these our characters. I am sure there are people think Lord of the Rings could have been better too.
I have been unhappy for 14 years. But the story is what it is… It’s not MY story. I don’t get to decide what the story is. I don’t get to decide what is and is not true to a character that isn’t mine. I don’t get to decide what to do with that characters. It’s blizzard’s story, and their creative license will always trump your approval.
I’m just curious, how often, in those 14 years, have you been required, in a core storyline, to do something you found morally repulsive? To actually take part, rather than watch Blizzard’s characters do, something disgusting or unfathomable?
I don’t doubt that it’s happened, but I’d be astonished if the number were very high.
In WoW? I am sure there is something but nothing that I can recall. However, there are plenty of other narratively driven games that do that. Witcher games, Knights of the Old Republic, so forth. It’s nothing new, and sometimes necessary for a good story.
I am expecting the Night Elves to have their vengeance, but I what I believe to be more likely is that Night Elves will stalemate in Darkshore only to be immediately forgotten, which is pretty typical and worse than if they made me doing something morally wrong.
The Witcher games are Geralt’s story, not yours; you’re just experiencing Jaskier’s telling of it, and all of the repulsive choices are just that: choices. In fact, the Witcher is a great example of genuine moral greyness, in that even well-intentioned actions can have unintended results. For all the people he’s killed, you can count on one hand the number of times where it was even arguably murder.
KOTOR, you could always choose not to eat the space kitten.
When is the last time you were compelled, on a character you created, to do something evil, with no recourse or alternatives?
sigh
I’d debated with myself whether to include "under threat of being written out of the plot or cutscened into having it happen anyway.
“No,” I’d decided. “I’ll give them some credit.”
Wrathgate.
Stonetalon.
Domination Point.
Darkshore.
Every graveyard and shipwreck in Kul Tiras.
Upcoming: Darkshore(again)
Some of those had payoffs, but to get to them, you, the player, HAD to get your hands dirty in a way that most of my characters would have outright refused to.
It doesn’t have to be someone’s own story for them to criticize it. Comparing Warcraft’s story to Lord of the Rings speaks volumes to the level of apologetics here.
I guess not very often. If we’re expanding to non-Blizzard games one that stands out for me is Mass Effect 3 and the starbrat choices >< Still love that game tho! Might even do another Engineer playthrough soon tbh =P
As for WoW, I guess the Death Knight starting zone and killing your Argent Dawn friend. But the buildup and later payoff for that was pretty cool though so don’t know if that’s a good example.