LoL same faction BG’s have entered the chat.
Primarily because “no changes” was different since 15 years of optimizing by private servers changed the experience for everyone and sucked the soul out of the game.
The mega server experience isn’t really all that different from retail. It was better on a smaller server, but of course that one doesn’t have any players left.
Sure but in a game where the over all experience is determined by a lot more than just the pure game mechanics that was to be expected.
I’m playing TBC Classic because of the content, not because of the systems.
I had, in fact, only intended to level up a few characters in preparation for Wrath Classic. But the more I played it, the more I enjoyed the content. The zones are good, the dungeons are good, the raids are good. Progression is clearer and better organized than Classic. Endgame is more extensive and accessible than Classic.
In other words, TBC Classic surprised me, and hooked me in.
I don’t expect that this will be any different in Wrath Classic. First and foremost, I expect to enjoy it (or not) based on how much I enjoy the content.
However… there are some systems changes in Wrath that unequivocally make the game better. 10/25-man versions of every raid are an unequivocal improvement. Dual-spec is an unequivocal improvement. And many classes are simply more interesting to play.
And whilst there are some changes that are more controversial, if managed well I don’t think these have to be as disruptive as they were in original Wrath. For example, I think it would be easy enough to up the difficulty of the first tier of raids. And I think even LFD could be implemented in a way that rejuvenates Classic and TBC Classic dungeons, without necessarily ruining Northrend dungeons. And learning from past experience, they might also make gear progression less pronounced.
experience is determined by a lot more than just the pure game mechanics that was to be expected.
That was the #nochanges argument though. That by not changing the game, the experience would be the same as it was. And the people pushing the #nochanges the most, were the ones whose actions and meta behavior changed the experience for everyone the most, during Classic era.
They are not #SomeChange wisely.
How is doing SL norm 7-8 times to revered a fun goal to grind?
That rather depends on how much you enjoy doing SLABS. As it happens, I rather enjoy doing dungeons in general, and I rather like the TBC dungeons. Therefore, I haven’t minded the rep grind at all.
For me, this is the main difference between TBC Classic, and both Classic and Shadowlands. TBC Classic has content that I enjoy doing for itself – I’m not just putting up with it in order to get rep or gear or whatever. In Classic and Shadowlands, however, I didn’t enjoy the content as much, and as a result the grind really FELT like a grind.
Also, you don’t seem to have played the Classic games so it’s not clear why you’re on this forum. I stay off the Retail forum completely as it’s not my place to comment on those threads.
Played Classic.
It was a quick rehash of what we did in Vanilla.
Are there any book series, movies, or video games that have progressed the same story for 17 years and it keeps getting better?
Warhammer Fantasy and Warhammer 40k. Though their games aren’t as great as the books.
That rather depends on how much you enjoy doing SLABS. As it happens, I rather enjoy doing dungeons in general, and I rather like the TBC dungeons. Therefore, I haven’t minded the rep grind at all.
I enjoyed the rep grinds while they were relevant. Doing them on alts hasn’t really been of interest for me though.
Wrath will be my forever WoW home as well. I think it has the perfect balance of features.
We’re already on the way to Retail. Classic Era is filled with SoM, TBCC and Retail changes. Only few people want actual Classic. Most people want Retail with Classic content.
Statements like the OP confused me for the longest time - having not played extensively, retail or anything beyond the first few months of TBC.
That’s when I realized, the majority of Retail is easy mode. It only gets hard when you want to “beat” the game. Well, its clear that people want to “beat” the game and have it be easy too.
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