Everything the Enhance community wants, condensed

I would add to your list Return Shamansitc Rage make it baseline and useable in stuns and return earth shock or make a lighting shock ability.

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1 is fine. Doesn’t change how the spec plays for me.

2 should be done. Fire Nova can be tuned to be strong without Flame Shock being spread, but it will never be fun to use without spreading Flame Shock. They could also remove Fire Nova, as an alternative solution. I think Crash Lightning is the far more fun AoE playstyle.

3 is a lot more work than people ever acknowledge and the minute it comes into play people will want it to be just as viable and balanced as dual wielding. I prefer dual wielding. I’d rather they only implement this if they get Enhancement to a spot where developing 2H Enhancement doesn’t take too much focus away from the spec itself.

4 could be nice, but not something I feel is needed overall. I don’t think Weapon Imbues have ever been very ‘fun’ in the first place. I think Unleash Elements was a decent way of handling it, or they should just be made passives in the first place.

5 is similar to 4.

6 would be fine/good. I don’t really notice the animations that much when I’m doing current content, so this isn’t extremely important to me. Again, doesn’t make the spec play that much better for me.

7 is a good idea at this point but I disagree with the “not enough buttons” claim, I think there are enough even single target.

8 is… why? What does it add? Frost Shock, for all intents and purposes, fills Earth Shock’s place in the rotation.

9, I don’t mind having mana, but we could use some form of mana regen or mana gain in general since we are one of the melees who might actually run out.

10 is just a big tuning issue that needs fixed in general.

11 and 12, yeah.

Out of all of these, I only really think Enhance ‘needs’ 11 and 12 to happen. You also need to include Shamanistic Rage returning. I think Zezu’s list of suggestions is generally much better.

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Hex becoming instant cast at 5 MSW stacks was NOT mentioned in this thread.

Why. WHY U NO MENTION DIS?

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Absolutely agree, this needs to be unpruned. Every other melee class have access to 1 or more instant CCs, enhance need this for pvp.

So here are some changes.

A. Output:

  1. Maelstrom Weapon needs to have its hidden -50% modifier removed, and instead the % dmg increase for abilities reduced to a 50% increase, but also a 50% mana reduction as well.

Reason: MSW abilities are our big spenders yet right now they just feel subpar for something we’re building our primary resource to use.

  1. Ride the Lightning reworked to no longer target CC’d targets/made to only cast the chain lightning again.

Reason: Currently this talent which should be viewed as a beneficial layering of damage instead greatly reduces the amount of comps you can play when taken as the “two target lightning bolt cleave” can and will break any CC that can be broken by taking damage.

  1. Fire Nova reworked: When you cast Lava Lash on a target affected by your Flame Shock it causes all active Flame Shocks to erupt dealing (30% of attack power) Fire Damage up to 6 targets and spreads your current target’s Flame Shock onto two additional targets.

Reason: This packages the deal for Flame Shock spread and Fire Nova without adding extra buttons or demanding juggling of Flame Shock’s cd by passively tying it to just using Lava Lash. Much like Hailstorm for Frost Shock is an entirely passive mechanic that doesn’t hinder your rotation. By tying the spread mechanic to having the talent selected it also keeps PvP’ers in mind who would rather avoid spreading Flame Shock onto targets that should be getting CC’d.

B. Utility:

  1. MSW now affects Hex.

Reason: Hex being instant for Enhancement was a massive increase to the viability in not just pvp, but pve content as well serving as a quickfire CC/interupt. When the WoD purge of many instant cast spells Hex was removed from the Maelstrom Mechanic and once again had a cast time which severely hampered Enh viability for PvP making it the only melee that had no instant CC.

  1. Passive mana regen from auto attacks, and windfury. Roughly 2-3% per hit.

Reason: Currently using utility IE using your class’ mechanics outside of “this be dah kill button” punishes Enhancement as we eventually end up in a weird tug of war where our rotation being done properly is desperately doing its best to prevent us from regenning mana. 2-3% only off of AAs and WF procs would keep the mana passively flowing in, but also not lead to massive spikes of mana gain.

  1. Purifying Waters (PvP Talent) reworked to make purge remove two buffs, but cost 50% more mana.

Reasoning: This gives Enhancement Shaman’s the option to have more oomph as the OG purge bot next to priest who can remove invulnerabilities by increasing the chances of removing important useful buffs, or quickly removing hots. The 50% cost increase limits how powerful purging two buffs can be by reducing how often you can press it.

C. Defensive:

  1. Nature’s Guardian made baseline.

Reason: (pretty obvious at this point)

  1. Nature’s Guardian replaced with Ethereal Walk.
    Ethereal Walk (New): Replaces Spirit Walk. 2min cooldown. Removes all movement impairing and root effects and makes you immune to them for 4secs and increases movement speed by 60% for 12secs.

Reasoning: So Nature’s Guardian sits on a tier blatantly meant for mobility this makes Nature’s Guardian baseline as it is always chosen over the other two in all content. Ethereal Walk serves to replace Nature’s Guardian by giving Enhancement a choice to have original Spirit Walk back, but on an increased cooldown.

  1. Earth Shield now replaces Lightning Shield when taken. Lightning Shield passive MSW gen tied to Earth Shield’s healing proc.

Reasoning: This is just a clean way to remove the “only one shield can be active at a time” restriction while maintaining Lightning Shield’s functionality when Earth Shield is taken.

  1. Ethereal Form replaced with Ethereal Mending.
    Ethereal Mending (New) (PvP Talent): Using Astral Shift now also heals you for
    40% of your life over 8secs.

Reasoning: As it stands Ethereal Form has only three niche instances where you would take it. Fighting a Windwalker+Arms/Fury Warr, Windwalker+Combat Rogue, Combat Rogue+Arms/Fury Warr. Against anything else it is worthless and only makes a rather subpar defensive even worse which is why no one takes it.

  1. Vital Accretion Soulbind reworked to now shield the Shaman for 40% of max health rather than increasing max health by 40%.

Reason: This makes a once DoA defensive soulbind very strong, but also keeps it tied to the 5min cooldown that is Earth Elemental.

You’d need to make lava lash spread flame shock by talenting in to fire nova. If you just make flame shock spread from baseline lava lash people would still take hailstorm plus cleaving their flame shocks and enh would be actually pretty close to broken in AoE. Lava lash can’t cleave flame shock baseline for this reason.

I agree with the mana regen being an issue with their healing but reducing it by 100% isn’t the answer. All that does is allow enh to spam purge with reckless abandon that is toxic design. I do think it should reduce the mana cost by at least 50% though.

I don’t see earth shock having any place in enhance because it’s purely a spender in Elemental, unless you’re implying that you’d need 5x maelstrom to use it, which would effectively make lightning bolt a dead button. Earth Shock has literally no place for enhance.

Agree 100% with frostbrand.

I agree also with the unlinking of shock CDs. I think this is one of the biggest things that they could realistically do that would just make the spec feel smoother without breaking it.

Not sure if Natures guardian baseline is the play or feral charge is. I think making feral charge baseline and giving enh a gap closer is what the class needs baseline, with an additional option where feral charge currently is.

But more than anything the real problem with enhance is that same problem it’s always had. I always feel like i’m a breath away from dying at any given moment. I’ve never played a class where I felt so helpless where it comes to keeping myself alive in weird situations. You’re essentially living and dying by whether or not you have maelstorm stacks at the time you need to play defensive, astral shift is a decent button at best but it’s really all you have.

I play a lot of Windwalker and thats one of those classes where I feel like i’ll never die. They have a pleathora of great defensives and on demand mobility, coupled with buttons like ring of peace make it incredibly hard to actually die. Not to mention because of energy regen I can basically spam vivify as opposed to just pressing healing surge 4 times and then being hamstrung for what seems like an eternity.

Enhance defense is the real problem with the spec. Astral shift is great as a preventative measure but if you spike for whatever reason and you don’t have maelstrom stacks you’re basically completely screwed, unlike WW where I can port / karma or whatever. Because of this state, PvPing as enhance basically means that you horde your maelstrom stacks for defensive usage likely upwards of 100% of the time. This is kind of a sad reality.

We had the same exact idea roughly for Fire Nova and spreading Flame Shock I see lol.

The mechanized sentries in mechagon have a cool lighting teleport to target they do every time u engage them. We should get that lol

I’ve given up in handing my feedback on the forums after learning of the private dev forums where a few of the 1% dictate with Blizzard on how the class should be.

If this isn’t obvious, look at topics like this. We know what the class and spec needs, we spend hours of our time giving feedback for what? 4 seconds extra on Astral Shift? Ankh’s being classed as a defensive and them supporting this ideology by making a defensive conduit that casts Astral Shift when we’ve ankhed! It’s laughable.

On top of that, if you’ve ever been in the shaman discord channels you’ll know that these players are against the idea of 2H coming. So is it any wonder when they finally gave Enhancement a makeover they didn’t even attempt to include one of the major wishes of the community? Of course not, other classes and specs get their weapon skills back but not us.

Then there’s things like primal strike returning, giving us imbues that we can’t do anything with. Double WF? Not allowed, you play your DW enhancement shaman the way WE want you to play.

I’ve given up.

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I post just for pure spite now.

You assume making 2H Enhancement playable is literally as simple as giving it the ability to use Stormstrike with a 2H weapon.

It isn’t, and any looking into MSW would tell you there are issues with trying to play it in such a way. Enhancement has never been great with a 2hander, and it is legitimately much more a nostalgia thing than anything else.

It would be cool to be able to transmog it. Making it an actually viable weapon type takes effort away from the class when it needs to be improved upon in general- Giving Enhancement a 2H weapon would not make it play better in Shadowlands, and might actively make it worse by taking away dev time from the rest of Enhancement to make gameplay you’re nostalgic for work somewhat.

Tbh its not that simple but its not that hard either. They are just definetly not willing to try to add the ability to do so.

It’s not like we need it tho. Tbh it really just a “remember back then?” Kind of thing. We just need some major buffs all around

It’s something they could balance with aura’s, would it be difficult? Yes. Could they do it? Yes.

You’re also failing to understand that we’ve just had a makeover, they did the makeover without taking 2H in to consideration. Now we’re left with trying to fit the 2H build back in to spec rather then creating alongside DW.

We know 2H wasn’t the greatest in terms of balance, if you actually -read- the threads on the topic you’d see people stating that multiple times. But in this day and age of balancing they could of made it work with the same feel that it had, it’s such a easy cop out to say it’s just nostalgia. Yes, it’s nostalgia where we had a big weapon and it felt fun to play. Often that gets lost on people, having a class and spec that feels fun to play as well as viable.

Then at the end you say it may take dev time away from the spec? It was pretty obvious the shaman community would rightfully get annoyed when other classes get this special ‘dev time’ for their weapon skills but enhancement didn’t. But hey, lets use this ‘dev time’ to take away the Maelstrom system that worked for elemental and develop a Fulmination system for over six months and revert it a couple of months before Shadowlands hits. That’s good dev time well spent.

can we replace the number 1 spot with a New Lead Systems Designer?

Right? I got demolished in AV back in 8.1, and just exploded into dust. I keep trying to log on, but it just say “character does not exist right now.”

How about
1 Replace Ion
2 Replace class design devs.

“We just had a makeover”

Yes, and it is important to get Enhancement back to a state where it was more unique as a spec. 2h wasn’t created alongside DW because there has never been a good design for 2h Enhancement, while there has been good designs for DW Enhancement. It would ask for a lot more dev time to build a version of Enhancement that is good for both DW and 2H.

How? How could they have made it work? I’ve seen Bubblies as someone who’s suggested changes for 2H Enhance that I think are ultimately good/decent, but the class needs a solid foundation before they should start work on alternative gameplay in the form of 2H. BFA was not a solid foundation. Shadowlands is on its way to a better foundation that might allow for them to develop a 2h Enhancement playstyle.

Frost DK didn’t have to get a bunch of their abilities replaced/readded. Frost DK didn’t need their resource removed. Monk having 2h is much different from Enhance or DK having it.

bro just make it cosmetic and only animate the mainhand swings at this point

unreal, spec gets w keyed all day every day and all everyone’s concerned about is lolwindfury and how there’s some grand conspiracy to keep 2hs gone

there’s literally not, the super ultra secret totally nobody knew about (except we knew about it ages ago) forum is full of people responding to blizzard’s iterations, not them convincing blizzard of doing anything particularly novel

i genuinely don’t care if enhance is a 2h user or dual wielder, but can we please, please not turn this into some garbage spec where you randomly and passively gib people. i don’t care if that’s what enhance was in the past, i don’t care if you think it was good design. it’s boring, it’s garbage, and if you think it belongs in modern day wow you’re wrong. hit buttons if you wanna murder, not walk up to someone.

honestly would rather see windfury deleted for good so those players would give up, than go back to it.

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Unique would of been working as long side both weapon specs in the makeover.

If all else fails, pull the dev time excuse. You’re wrong btw, 2H was a good designed spec, it felt fun to play but it wasn’t balanced because guess what? 15 years ago the game wasn’t balanced like it is these days. You really think the player base is craving for a unbalanced spec? No, they want something similar to the fun they had many moons ago.

Let’s face facts, DW wasn’t balanced when it was implemented and it also used the framework of the original enhancement spec and improved on it. Funny how they had the dev time to do it back then and not now.

The game is so narrow minded with little choice, this is how you play your enhancement shaman, you must play him how we want you to play him. There’s no room for customisation, you want to practice dual wielding WF imbues? Sorry it’s not allowed, you want to use a big weapon? Sorry it’s not possible. It’s the illusion of choice, why players and devs want to limit the RPG side of the game from classes is a mystery to me.

Like I said before, they should of made a foundation with 2H and DW in mind when they remade the spec.

So now you’re saying it’s possible with the spec as it is now?

What abilities are we -really- losing? A god awful imbue system that offers nothing. Resource would still be the same, just altered for slower weapons, windfury could be designed the same.

Anyway this is the same arguments I’ve had since April, if you want to take it further let’s keep it to the 2H thread and not overload this one with one issue,

Bringing back Earth Shock would be pure button bloat and add nothing to Enhancement. Other than that, yeah.