Every single class is too strong. The complaining won't stop until they are more normalizied

To start, I’ve been playing this game since vanilla (2004), and so have the people I play with. We are very competitive players in both PvP and PvE (Multiglads, Rank 1 parsers etc). This is the belief we share:

SoD has turned into total class overhauls, but in an excessive way. We have abilities that completely transform classes and make existing spells obsolete. For example: Why on earth at level 40 in my trash gear is my drain life doing 1200 damage and healing over 15 seconds? It trivializes the world, and it’s overpowered in PvP. The only place it feels right is in a 10 man raid.

Every single class is this way. New abilities are cool, but game breaking abilities aren’t cool. For PvP, this dead-in-a-few-GCDs meta is miserable, so miserable that I think players are literally afraid to pvp because they know somebody is going to just nuke them out of existence, and there is nothing they can do about. You know what else feels bad in PvP? Rotting somebody down to 10% HP only for them to heal to full in an instant. Healers are also too strong.

I don’t want to wall of text you guys too bad, though I could write pages, so I’ll skip to my solution: Drastically reel in the abilities as we scale towards level 50. My drain life would feel acceptable doing 1,200 damage at 50… though it would still be OP. My buddy’s ele shaman critting with overload for 1600+ damage would be more acceptable at level 50… though still strong. Just reel it in please.

One more thing I’ve noticed playing affliction versus boomy and shaman: It’s great that affliction takes time to build damage. So in PvP I don’t delete people, but I can ramp up the damage over time. This is GOOD. Starsurge being instant damage 2-shotting people was bad. Incinerate is another good example of this mechanic. After getting a full cast off I can do more damage on the next cast. So in PvP there is an opportunity to prevent me from doing even more damage (range it, interrupt, etc).

Damage ramp-ups: Good
Instant insane damage: Bad
For healing-
Long lasting mana bars: Good
Heals to full instantly: Bad

Hopelessly dying with nothing you can do about it (See Rogue Vs Non-meta lock, or feral with 15s fear immune), hunter pets, a random example from every single class etc…: Bad

Happy SoD all.

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It would have been nice if Blizzard kept the damage numbers roughly the same compared to era, but improved on underperforming classes to be in line with the top classes to make everyone equal.

That way we would have enough Stamina on preexisting gear that Blizzard wouldn’t have to mess around with hidden PvP buffs (the DR and Stam buffs in BGs) and people wouldn’t be getting one shot.

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how is stamina a hidden pvp buff lol. the last phase the dmg reduction sucked but this feels fine

So… if every single class is too strong, wouldn’t that make them fairly competitive with each other and the only actual complaint is that pvp is too fast?

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Fast isn’t the issue itself. It’s unpreventable damage and healing. It’s dying without a chance of counter-play. Classic WoW without these changes allowed for people to get deleted too, it just required more set-up, experience, gear and… player ability (generally speaking).

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But your argument is solely based on pvp, and however you approach it, your complaint is that it goes too fast.

Scaling back abilities in a way that will also impact pve doesn’t need to be the only solution. Adding in higher armor/stam/resists gear would be a good start instead.

I disagree with you completely. The world in itself is trivial already. 5 man dungeons are a joke. People were soloing 5-mans at level 25… Scaling is out of control. And it’s not “too fast.” We use our abilities at the same rates. The damage and healing is too high. Players aren’t scaled around it, and neither are NPCs except in Gnomer/BFD.

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Balance in classic wow? Srsly?

I don’t disagree with your OP completely, but I also don’t agree that things necessarily need to be scaled back, or at least nerfed this phase. Scaling it back in P3, okay.

Right now I would rather see them find an alternative solution to nerfs, because they haven’t really handled them all very well.

To me, it is a massive improvement. Healers are no longer absolutely broken and you do the same out of damage inside and outside of BG’s which makes switching between smooth, without your character feeling wimpy when you enter a BG.

And you know, everyone is a bit tankier, which is good.

The entire point of SOD was that classes were supposed to be strong. They literally told us that in a video before SOD was live… There was supposed to be new content tuned for how strong the classes would be. That was the entire advertised point of SOD.

Then many classes started being adjusted down because of PvP… Which should make the real problem with SOD pretty obvious. The advertised super strong classes work fine in tuned content and not so much in PvP.

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Except it isn’t every class. Some classes are wildly broken right now. Shadow priest in particular

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I was hoping Runes would help improve classes, now its the only things that people are using. PvP is so imbalanced and broken

Strong not broken!

The problem in PVP as I see it is that they’re in a negative feedback loop.

More damage means you need more health
More health makes healing more OP
More healing and health means you need more damage to kill healers

And while yes, you can make more ramp up damage (which is what they did with druid) it doesn’t work with many classes that are more frontloaded. How would rogue be viable without burst?

And let’s be clear, pvp in SOD will never be balanced. And it wasn’t in classic either. I agree they should slow down the cycle a bit by normalising damage during the next phase to gradually fix it, as I don’t see splitting PvE from PvP to be a viable option with the 5 developers in SoD.

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play warrior theyre weak as hell right now.

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I agree with you, it’s not realistic to nerf everybody. I just think classes shouldn’t get too much stronger on their way to 50 (as far as damage and healing abilities). The abilities are great generally speaking, but the damage/healing they do is too much. This is my main point. There have been loads of wonderful additions and changes during SoD too. I just don’t wanna be be totally helpless to my deaths in PvP, and I don’t want to shrug off the fact I pulled 4-5 mobs knowing I’ll kill them.

honestly in pve hunter is an abnormality atm and in pvp is spriest. both are a bit overtuned. a lot of stuff is good but these two classes shine in the respective arena’s thanks to the toolkits we’ve gotten for SoD.

I think its fair to say most people assumed when SoD was announced the damage we would capable of doing would be inline with how classic actually felt. If we where not absolute dps machines at the moment leveling in the world suddenly becomes a lot more competitive with dungeon spam.
New gear is nice but when stuff I got at 25 from BFD is better than questing gear I am getting at 40 things have scaled way out of hand to the point level 60 content will need to be buffed and the items reworked for it to be viable late game content.
Reign in the numbers.

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I kinda wish people didn’t say this stuff. It’s an appeal to authority with no proof.

Why don’t you said you were a Navy Seal while you’re at it?

This part completely contradicts itself and kinda makes your point silly. This whole post looks like “Why isn’t my affliction lock good in pvp too?”

I don’t know many “competitive” players picking affliction locks at the moment… which makes it all highly sus.

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