To start, I’ve been playing this game since vanilla (2004), and so have the people I play with. We are very competitive players in both PvP and PvE (Multiglads, Rank 1 parsers etc). This is the belief we share:
SoD has turned into total class overhauls, but in an excessive way. We have abilities that completely transform classes and make existing spells obsolete. For example: Why on earth at level 40 in my trash gear is my drain life doing 1200 damage and healing over 15 seconds? It trivializes the world, and it’s overpowered in PvP. The only place it feels right is in a 10 man raid.
Every single class is this way. New abilities are cool, but game breaking abilities aren’t cool. For PvP, this dead-in-a-few-GCDs meta is miserable, so miserable that I think players are literally afraid to pvp because they know somebody is going to just nuke them out of existence, and there is nothing they can do about. You know what else feels bad in PvP? Rotting somebody down to 10% HP only for them to heal to full in an instant. Healers are also too strong.
I don’t want to wall of text you guys too bad, though I could write pages, so I’ll skip to my solution: Drastically reel in the abilities as we scale towards level 50. My drain life would feel acceptable doing 1,200 damage at 50… though it would still be OP. My buddy’s ele shaman critting with overload for 1600+ damage would be more acceptable at level 50… though still strong. Just reel it in please.
One more thing I’ve noticed playing affliction versus boomy and shaman: It’s great that affliction takes time to build damage. So in PvP I don’t delete people, but I can ramp up the damage over time. This is GOOD. Starsurge being instant damage 2-shotting people was bad. Incinerate is another good example of this mechanic. After getting a full cast off I can do more damage on the next cast. So in PvP there is an opportunity to prevent me from doing even more damage (range it, interrupt, etc).
Damage ramp-ups: Good
Instant insane damage: Bad
For healing-
Long lasting mana bars: Good
Heals to full instantly: Bad
Hopelessly dying with nothing you can do about it (See Rogue Vs Non-meta lock, or feral with 15s fear immune), hunter pets, a random example from every single class etc…: Bad
Happy SoD all.