I’m simply telling you how it is, and yes. I’m dismissing your points as invalid when they are addressed in-game when they are a problem to be solved. As I did mention.
If this is as big of an issue for you as you say it is, then yes. This is the solution.
This isn’t even remotely what I said. What you are doing here is creating a strawman argument to pretend I said something I didn’t. If you want to talk about stuff that isn’t helpful for a conversation/discussion, this would be it.
People who’ve disagreed with me so far aren’t giving me anything substantial to support their views. Why, exactly, would entertaining my idea negatively impact the game?
“Tough. You picked a priest. If you want something different, play something different.”
I’ve also addressed how this thought process isn’t helpful to this discussion. And I didn’t dismiss homogenization, I directly addressed it.
I do, I play a druid because it can be faster, I play a monk because it can be faster, I play a priest because I like shields.
I have at least 2 of every class, one on each faction.
If you want all classes to have similar abilities, that is homogenization and there would be no point in having more than one class at all, may as well make them all exactly the same.
Instead of asking for homogenization, try just playing other classes.
Thus, because you don’t believe it, you dismiss the idea.
It is one reason I believe. Druid being the most mobile classes all around (if talking generally) with auto flight/auto swim, etc). If anyone moved just as fast. But even if people did not pick Druid due to its movement, it is one perk of the class that when you use it, you notice it. And as minimal as that can look, it is big as it is a class perk you are immediately noticing.
A not homogenizing idea would be enabling mounts in indoor content. At least in legacy ones because we start with one thing being similar to the rest, then another, then another. Although an out of combat passive would not be game ending or something big. It could be the first step.
P.D: (First step was taking with all races all classes. So perhaps it is too late.)
I feel that you’re taking my idea to a place that is far more extreme than I’m presenting it to be. I’m not trying to make all classes have the same abilities. I don’t want that. My particular idea would be beneficial to the game in that it will respect the player’s time better. If half the classes already have enhanced running speeds of some sort, then is it really that special to you? Is it that game breaking for the other half to enjoy a similar ability? My opinion is that it is not.
“You’re trying to open the gate for it.”
Slippery Slope is a logical fallicy.
And yes, I’m tired of smashing so many buttons. There are no caster classes in the game that wield the Light other than Priest. It’s my preferred aesthetic. My entire point is that I do not want to play another class and that walking slow is boring. If I wanted to play a walking simulator, I’d make a Classic toon. Your feedback so far is “stop seeking change for your class and play a different one”
It becomes a fallacy if there is no demonstrable evidence connecting to the next result.
If you get this change, what’s to stop you then complaining about having to press whichever other button you get tired of pressing and wanting it to play more like another class?
#showtooltip
/cast [@cursor] Angelic Feather
Then deal with the drawbacks.
And your request so far is “I wish that the class I prefer to play, played like these other classes, change my class so they are more similar”.
be careful because when you ask for all classes to be similar the way they should be when they’re actually balanced people will accuse you of making it homogenized and boring