Even other companies started taking notes that a classic + experience is something people want.
Everquest Legends. Or Everquest + is coming out in a month.
Hey Blizzard. Take notes.
Even other companies started taking notes that a classic + experience is something people want.
Everquest Legends. Or Everquest + is coming out in a month.
Hey Blizzard. Take notes.
Is this post for us players or did you mean to send that to blizzard?
Good game stopped being done after the early 2000s, of course games will relaunch classic much better game versions.
While small groups (up to 4 players) and raids (up to 8 players) are possible, even a solo player can build a character strong enough to take on the toughest challenges and acquire the most epic gear in the game.
Sounds lame
Practically a single player version of the game.
Pass.
Nothing in a game will ever feel as epic to me as the first time I entered Temple of Veeshan and Sleepers Tomb. It was the carrot on the stick while I was leveling. There was no youtube to spoil the content back then.
I started playing in Kunark and took the better part of a year to hit max level. Lots of trial and error. I think Luclin was out by the time I hit 60.
The fun thing about EQ is previous expansion raids were still relevant. I joined a progression guild and got to kill Kunark Dragons (we unfortunately skipped veeshans peak due to the attunement) and then worked on vellious and luclin content.
EQ legends might be a fun way to CASUALLY relive some of the early content.
Yeah how the heck do you pay for GDKP, get carried and never actually play the game.
I bought the game and you can play the beta now and reserve a name, too.
It would absolutely tickle me if EQ scooped Blizzard on the whole + concept. That game has been leaps and bounds ahead of this one in terms of community support though. As I understand it, they let people run their own custom servers.
DUde i gotta be honest this puts me on a whole nother level of thought!
Who woulda thunk that FF7 didnât need a remake. It just needed a plus.
They take the same game right⌠ff7 - and they resurrect that mug⌠and they put some new content and side quests in there right?
Like âwere going to remaster and redo cosmo canyon and bugenhagen over there and extend some scenesâŚâ âweâre going to add another boss to the great crater before you fight jenova and also, weâre going to make a few scenes that ties some questionable things together you didnât know about.â also âweâre going to make the jenova fight at the end of the game way harderâ. Ya know just little tweaks and patches to the OG game.
Minecraft does that⌠it seems like they doing something right. Like they add a new tree to the game and everyone has to restart their worlds.
There was already an EQ private server with custom content, that being Project Quarm, but Daybreak mandated such content be stripped.
Now they are pushing a gimmick with the triple class feature. Definitely not something for Blizzard to take notes from.
The idea that fired up more than a few of my current guildmates since they are now seeing the unlikelyhood of a TBC Era happening.
True. They were pretty excited about that on Wednesday. Happy for those that find enjoyment but godly overpowering content isnât my thing.
Thats what weâre all chasing and unfortunately classic+ wont be able to give us that feeling, im sure itll still be good but nothing will give us that feeling again ![]()
Absolutely. It was so rewarding because I would always hear about it while leveling, but couldnât spoil it by watching a video online (pre YouTube era). Maybe catch a screenshot of bosses on allakhzam.
So I spent easily 4-5 times as much time and effort leveling in eq vs wow (even 2004 vanilla). Then got to progress through all the end game content needed to get geared for and attuned to the vellious raids. By the time I got to experience them I easily had a year of hype leading up to it.
Itâs just something that cannot be repeated.
I bought EQ and WoW 04 version at the same time, they were always in boxes right next to each other in the stores. I had played all the original WarCraft RTS in the orders that they came out when they came out.
And so installed them bothâŚâŚ then I found out that WoW had 100% accurate advertising, you legit got what the box advertised. Everquest did not have that. EQ was absolutely false adverting. You know one of those times when you go into a store and buy a what you think is going to be a really cool game, you install it and immediately feel ripped off? Yea thatâs how I felt with EverQuest. So yea they can go ahead and release all their great versions that they want toâŚ.still wonât even come close to comparing with WoW. Thatâs just a simple fact. I literally wanted a refund after buying EQ and I threw my box and game away. EQ is proof that it is possible to polish a turd. Doesnât mean people are going to like it.
Lmao âspoil contentâ. Allakhazam and magelo was cheating too right ![]()
I agree here that Daybreak is scooping Blizz. But to be fair, C+/WoW2 is something EQ already has: EQ2. EQL started as a fan-inspired remake that was officially sanctioned and now an asset of Daybreakâs.
I also agree that Daybreak is way ahead on community support and engagement.
I think when you say âtheir own custom serversâ youâre sort of mixing things up. Daybreak pretty closely monitors private and emulated servers and seems to tolerate them if theyâre not monetized, and if the content isnât heavily modified.
What you may be thinking of are the community votes that lead into new Time Locked Progression servers. Players can vote on whether to allow âTrue Boxingâ (no more than two clients on separate computers per player), or Free Trade (all loot is tradeable - âsoulboundâ type loot doesnât exist.) And other rules.
But yeah, no matter what C+ is, Daybreak is at least engaging their community.
I donât have any plans to try EQL. As a poster below you notes, the games are vastly different. Itâs hard to go back to EQ after playing WoW, despite the radio silence, bugs, etc. EQ is great, donât get me wrong, but itâs incredibly grind-y, with a play style that most casual gamers would find irritating. As another person noted above, the original EQ took all your time just to play catch up and never really get to the cutting edge of the raiding scene. Not to mention that every raid target through several years of expansions were open world with long respawn timers, that meant guilds were competing to get to the boss zone, clear trash, and attempt to tag it before anyone else could at almost any time of day.
Oh, and I know Iâm digressing but if people think the Kara and other WoW attunements are hard, they are a cakewalk compared to keying in EQ! Anyone who did keys for Veeshanâs Peak, or even worse Vex Thal and later Plane of Time knows what Iâm talking about. Good grief, imagine camping an eight hour respawn mob for your entire raid group of 70+ people⌠or downing all the gods in the Planes of Power and getting the character âflagsâ correct to enter the Plane of TimeâŚ
It was this bit. Iâve heard that they allow private servers to exist. I think itâs fair that they monitor them to make sure theyâre not monetized though.
Blizzard has always struggled here. They were really good in Vanilla but over the years itâs fallen way off. Every now and again they try to engage, drift in and make a really insightful post, but then donât know how to handle the reaction and leave in a huff for long periods. They also arenât consistent or willing to pick a design and stick with it.
I well remember the WotLK Classic post they made about why they werenât going to do RDF. Whether or not you agreed with it, it was really insightful and engaging. Then they completely abandoned that point of view as the expansion progressed and they added RDF in, along with other changes that just werenât in line with that philosophy. I can imagine the factors that went into it but itâs like⌠what happened!?
Me neither, but I can still be happy it exists haha. I guess I shouldnât say Iâll never try it. The world is starved right now for an MMO that leans heavily into sandbox and RPG mechanics. Everything new is an action RPG and all of our MMOs of the past trend more towards fast-paced active combat. Vanilla WoW was so successful because it blended those two extremes.
If EQL does things well, it could very well be what a lot of folks are looking for. Of course, Classic+ is also likely, so that could fill the niche as well. The latter will depend on what audience Blizzard wants to respect, of course. Will Classic+ be built for Vanilla enjoyers or will it be built for WotLK/Retail enjoyers? Honestly, who can say at this point ![]()
There is a major difference between a screenshot of a boss and a complete tutorial video of an encounter on YouTube
Iâve followed a lot of discussions in this forum on this question. Personally I expect C+ to be WoW2, a type of Vanilla+. SoD was very clearly their trial run (which I did not play) and my guess is theyâll make it some version of SoD and Vanilla with a lot of QoL things from Retail. You know, so it disappoints everyone equally. ![]()
Yeah. Comparatively forever. EQ has guides, and occasionally in-game GM events. WoW tried that a few times and completely gave up on GM events. No guides. No interaction with players in the game. I partly fault the staff turnover at Blizz for this, while Daybreak has retained a core of their developers for a long time. Jenn Chan has been with them since 2008, for example. WoW feels like abandonware because there is no communication, no apparent interaction with the game. Their reliance on third-party sites is kind of appalling to me.
Iâm banking pretty heavily on Holly and the team at Blizz to keep Classic progression going (a la the Time Locked Progression servers she was famous for at Daybreak) from MoP into WoD; if that doesnât happen, then I may end up giving EQL a try. I canât stomach Retail.